1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Rewrite snaking tests

This commit is contained in:
Bartłomiej Dach 2020-04-05 15:26:32 +02:00
parent 4170c210b2
commit cbc546905f

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
@ -67,25 +68,48 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingEnabled(int repeatAmount)
public void TestSnakingEnabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
testSlider(repeatAmount, true);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveSlider(sliderIndex);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++)
{
// non-final repeats should not snake out
ensureNoSnakingOut(startTime, i);
}
// final repeat should snake out
ensureSnakingOut(startTime, sliderIndex);
}
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingDisabled(int repeatAmount)
public void TestSnakingDisabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
testSlider(repeatAmount, false);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveSlider(sliderIndex);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++)
{
// no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i);
}
}
[TestCase(true)]
@ -115,62 +139,55 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
private void testSlider(int index, bool snaking)
private void retrieveSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
{
double startTime = hitObjects[index].StartTime;
int repeats = index;
AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
{
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
});
setSnaking(snaking);
testSnakingIn(startTime + fade_in_modifier, snaking);
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
});
for (int i = 0; i < repeats + 1; i++)
{
testSnakingOut(startTime + 100 + duration_of_span * i, snaking && i == repeats, i % 2 == 1);
}
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
}
private void testSnakingIn(double startTime, bool isSnakingExpected)
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current;
private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y;
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{
Vector2 previousPosition = Vector2.Zero;
string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase);
string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase);
addSeekStep(startTime);
AddStep("Save end vector", () => savedVector = getCurrentSliderVector(true));
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100);
AddAssert($"End vector {(isSnakingExpected ? "increased" : "is same")}", () =>
AddAssert($"{positionDescription} {assertionDescription}", () =>
{
var currentVector = getCurrentSliderVector(true);
return isSnakingExpected ? currentVector.X > savedVector.X && currentVector.Y > savedVector.Y : currentVector == savedVector;
var currentPosition = positionToCheck.Invoke();
return positionAssertion.Invoke(previousPosition, currentPosition);
});
}
private void testSnakingOut(double startTime, bool isSnakingExpected, bool testSliderEnd)
{
addSeekStep(startTime);
AddStep($"Save {(testSliderEnd ? "end" : "start")} vector", () => savedVector = getCurrentSliderVector(testSliderEnd));
addSeekStep(startTime + 100);
AddAssert($"{(testSliderEnd ? "End" : "Start")} vector {(isSnakingExpected ? (testSliderEnd ? "decreased" : "increased") : "is same")}", () =>
{
var currentVector = getCurrentSliderVector(testSliderEnd);
bool check(Vector2 a, Vector2 b)
{
if (testSliderEnd)
return a.X < b.X && a.Y < b.Y;
return a.X > b.X && a.Y > b.Y;
}
return isSnakingExpected ? check(currentVector, savedVector) : currentVector == savedVector;
});
}
private Vector2 getCurrentSliderVector(bool getEndOne)
{
var body = (PlaySliderBody)slider.Body.Drawable;
return getEndOne ? body.CurrentCurve.Last() : body.CurrentCurve.First();
}
private void setSnaking(bool value)
{
AddStep($"{(value ? "Enable" : "Disable")} snaking", () =>