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mirror of https://github.com/ppy/osu.git synced 2024-12-24 21:52:56 +08:00
Commit Graph

161 Commits

Author SHA1 Message Date
Dean Herbert
e395a47112 Changes to naming and text 2018-04-18 19:47:13 +09:00
Dean Herbert
81f0649e44 Merge remote-tracking branch 'origin/master' into tgi74-rightclickscrolling 2018-04-13 19:50:44 +09:00
tgi74000
1a2b1d4c98 Use the already existent RightMouseScrollbar field 2018-04-13 11:32:33 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
tgi74000
e3cd0ef200 Add right click scrolling in song select (and its option) 2018-04-13 11:09:49 +02:00
smoogipoo
69e2d4fd22 Make CarouselRoot a nested class 2018-04-02 15:24:08 +09:00
smoogipoo
82a847b820 Extract random selection logic into CarouselRoot 2018-04-02 15:16:10 +09:00
Endrik Tombak
7e30375443 Use selectNextRandom instead 2018-03-30 10:46:46 +03:00
Endrik Tombak
3f65e3a7e3 Make selection at random when last was null 2018-03-30 00:15:32 +03:00
Dean Herbert
0e669c9a3f Fix many warnings 2018-03-24 18:23:22 +09:00
Dean Herbert
d4aeb3d00b Fix BeatmapCarousel's flush not correctly applying selection changes
They may have been delayed until the next Update, which is too late in this case.
2018-03-23 12:10:13 +09:00
naoey
2c0488b1f1
Invert bool, add test, and handle ruleset change. 2018-03-09 19:39:28 +05:30
naoey
d04f47718f
Make song select choose random when initial selection fails.
- Revert TestCasePlaySongSelect to master
2018-03-09 17:36:55 +05:30
naoey
25fb527cc7
Remove previous fix and move filtered logic to carousel.
- Add an optional bool parameter to SelectBeatmap to skip selecting
filtered maps
2018-03-09 15:51:00 +05:30
Dan Balasescu
a3d26d7d55
Merge branch 'master' into fix-song-select-iteration 2018-02-28 21:40:25 +09:00
Dean Herbert
4a52db14d1 Fix depth of already-visible panels not being updates after a sorting change 2018-02-28 14:18:25 +09:00
Dean Herbert
9b44f447ca Fix song select iteration when all panels are filtered
Resolves #2069.
2018-02-27 17:52:12 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00
Dean Herbert
a3f05ca9ec Avoid unnecessary use of linq 2018-01-09 12:43:10 +09:00
Dean Herbert
b90b1e326e
Merge branch 'master' into fix-randomizer 2018-01-09 12:00:21 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Endrik Tombak
ce156098f6 Merge branch 'fix-randomizer' of https://github.com/LittleEndu/osu into fix-randomizer 2018-01-03 12:33:43 +02:00
Endrik Tombak
969fa65c42 Merge branch 'master' of https://github.com/ppy/osu into fix-randomizer 2018-01-03 12:31:59 +02:00
Endrik
35af5d1ce6
Merge branch 'master' into fix-randomizer 2018-01-03 12:25:07 +02:00
Endrik Tombak
5abf93038b Reset only visible sets for more randomized feel 2017-12-31 14:47:27 +02:00
Dean Herbert
dfee8e911f Fix dummy beatmap selection not propagating to song select components 2017-12-31 12:55:53 +09:00
Endrik Tombak
987a6403da Faster count for AppVeyor 2017-12-31 03:25:43 +02:00
Endrik Tombak
d032790e19 Doesn't allow randomizer to select invisible maps 2017-12-31 03:10:54 +02:00
Dean Herbert
e4a8402d3c Use better logic
We need to still perform selection if selectedBeatmap itself is null
2017-12-28 12:38:40 +09:00
FreezyLemon
33480b85c8 fix for Drawables being empty crashing 2017-12-28 03:35:53 +01:00
Dan Balasescu
3a2dadc9d3
Fix spelling error 2017-12-27 23:14:48 +09:00
Dean Herbert
cf9a9762f7 Fix beatmap wedge appearing with incorrect info on entering song select
Closes #1762
2017-12-27 13:02:21 +09:00
Dean Herbert
9ccc49c9b5 Make selection triggering more liberal 2017-12-26 15:32:39 +09:00
Dean Herbert
ed7ae4e956
Merge branch 'master' into fix-info-wedge 2017-12-26 15:08:52 +09:00
Dean Herbert
09ce24a7db Switch to a better way of deciding on null selection
This avoids `SelectionChanged` potentially being invoked multiple times after `selectedBeatmapSet` is already `null`.
2017-12-26 13:41:02 +09:00
FreezyLemon
c737e5245e Removed unnecessary SelectNext() call and change to dummy map when no items present 2017-12-26 01:50:05 +01:00
Dean Herbert
482e10966c Ensure a selection is made on entering song select if no selection is current 2017-12-24 17:02:56 +09:00
Dean Herbert
cf316b3c51 Add tests for initial load states of PlaySongSelect 2017-12-24 15:39:25 +09:00
Dean Herbert
8e644e878a Merge remote-tracking branch 'upstream/master' into fix-info-wedge 2017-12-23 21:40:27 +09:00
Aergwyn
1d67746d32 fix crash in SongSelect when traversing while zero beatmaps are loaded 2017-12-23 12:53:11 +01:00
Dean Herbert
2313ff0ddb Fix beatmap info wedge not showing up when zero beatmaps are loaded
Closes #1722.
2017-12-22 22:19:11 +09:00
Dean Herbert
6121cd3b67 Remove animating skipping and reorder file a bit 2017-12-18 12:30:39 +09:00
Dean Herbert
23e014b52d Simplify drawable removal logic 2017-12-18 12:05:49 +09:00
Dean Herbert
b2cd32eb95 Move children to CarouselGroup 2017-12-18 11:57:13 +09:00
Dean Herbert
7173829896 Add filter checks to difficulty selection 2017-12-18 11:43:10 +09:00
Dean Herbert
5bfb6d1f58 Remove unused variable 2017-12-18 11:13:51 +09:00
Dean Herbert
954bc77a71 Indicate unused variable 2017-12-18 08:05:57 +09:00
Dean Herbert
482941b333 Preload drawables to force asynchronous construction 2017-12-18 06:59:32 +09:00
Dean Herbert
30a15729ec Fix event handling from outside carousel being scheduled at the wrong level
Was causing BeatmapSet's Set to run *after* newer events were received.
2017-12-18 02:46:53 +09:00