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Avoid unnecessary use of linq
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@ -267,7 +267,7 @@ namespace osu.Game.Screens.Select
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set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
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var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered).ToList();
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select(visibleBeatmaps.Skip(RNG.Next(visibleBeatmaps.Count)).FirstOrDefault());
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select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]);
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return true;
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}
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