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Fix depth of already-visible panels not being updates after a sorting change
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@ -407,12 +407,14 @@ namespace osu.Game.Screens.Select
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continue;
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}
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float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
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// Only add if we're not already part of the content.
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if (!scrollableContent.Contains(item))
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{
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// Makes sure headers are always _below_ items,
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// and depth flows downward.
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item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
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item.Depth = depth;
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switch (item.LoadState)
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{
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@ -426,6 +428,10 @@ namespace osu.Game.Screens.Select
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break;
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}
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}
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else
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{
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scrollableContent.ChangeChildDepth(item, depth);
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}
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}
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// this is not actually useful right now, but once we have groups may well be.
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