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Use selectNextRandom instead

This commit is contained in:
Endrik Tombak 2018-03-30 10:46:46 +03:00
parent 3f65e3a7e3
commit 7e30375443
2 changed files with 12 additions and 17 deletions

View File

@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
{
CarouselGroup newRoot = new CarouselGroupEagerSelect(true);
CarouselGroup newRoot = new CarouselGroupEagerSelect(this);
Task.Run(() =>
{
@ -102,10 +102,11 @@ namespace osu.Game.Screens.Select
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect(true);
private CarouselGroup root;
public BeatmapCarousel()
{
root = new CarouselGroupEagerSelect(this);
Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.X,

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using System;
using System.Linq;
@ -12,11 +11,11 @@ namespace osu.Game.Screens.Select.Carousel
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
private readonly bool isRootSelector;
private readonly BeatmapCarousel parent;
public CarouselGroupEagerSelect(bool isRootSelector = false)
public CarouselGroupEagerSelect(BeatmapCarousel parent = null)
{
this.isRootSelector = isRootSelector;
this.parent = parent;
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
@ -87,20 +86,15 @@ namespace osu.Game.Screens.Select.Carousel
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
CarouselItem nextToSelect = null;
if (isRootSelector && lastSelected == null)
if (parent != null && lastSelected == null)
{
var selectables = Children.Where(i => !i.Filtered).ToList();
if (selectables.Any())
nextToSelect = selectables[RNG.Next(selectables.Count)];
}
else
{
nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
parent.SelectNextRandom();
return;
}
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;