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Make selection triggering more liberal

This commit is contained in:
Dean Herbert 2017-12-26 15:32:39 +09:00
parent b36dd21f07
commit 9ccc49c9b5

View File

@ -513,7 +513,7 @@ namespace osu.Game.Screens.Select
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet != null && (selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
if (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);