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Fix BeatmapCarousel's flush not correctly applying selection changes

They may have been delayed until the next Update, which is too late in this case.
This commit is contained in:
Dean Herbert 2018-03-23 01:06:05 +09:00
parent 72531229fe
commit d4aeb3d00b

View File

@ -328,7 +328,10 @@ namespace osu.Game.Screens.Select
public void FlushPendingFilterOperations()
{
if (FilterTask?.Completed == false)
{
applyActiveCriteria(false, false);
Update();
}
}
public void Filter(FilterCriteria newCriteria, bool debounce = true)