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Fix BeatmapCarousel's flush not correctly applying selection changes
They may have been delayed until the next Update, which is too late in this case.
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@ -328,7 +328,10 @@ namespace osu.Game.Screens.Select
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public void FlushPendingFilterOperations()
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{
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if (FilterTask?.Completed == false)
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{
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applyActiveCriteria(false, false);
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Update();
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}
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}
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public void Filter(FilterCriteria newCriteria, bool debounce = true)
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