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Invert bool, add test, and handle ruleset change.

This commit is contained in:
naoey 2018-03-09 19:39:28 +05:30
parent d04f47718f
commit 2c0488b1f1
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GPG Key ID: 3908EC682A3E19C7
3 changed files with 54 additions and 9 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseBeatmapCarousel : OsuTestCase
{
private TestBeatmapCarousel carousel;
private RulesetStore rulesets;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -46,8 +48,10 @@ namespace osu.Game.Tests.Visual
private const int set_count = 5;
[BackgroundDependencyLoader]
private void load()
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
Add(carousel = new TestBeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
@ -75,6 +79,7 @@ namespace osu.Game.Tests.Visual
testRemoveAll();
testEmptyTraversal();
testHiding();
testSelectingFilteredRuleset();
}
private void ensureRandomFetchSuccess() =>
@ -363,6 +368,41 @@ namespace osu.Game.Tests.Visual
}
}
private void testSelectingFilteredRuleset()
{
var testMixed = createTestBeatmapSet(set_count + 1);
AddStep("add mixed ruleset beatmapset", () =>
{
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
testMixed.Beatmaps[i].RulesetID = i;
}
carousel.UpdateBeatmapSet(testMixed);
});
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
private BeatmapSetInfo createTestBeatmapSet(int id)
{
return new BeatmapSetInfo

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@ -172,20 +172,20 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Selects a given beatmap on the carousel.
///
/// If skipFiltered is true, we will try to select another unfiltered beatmap in the same set. If the
/// If bypassFilters is false, we will try to select another unfiltered beatmap in the same set. If the
/// entire set is filtered, no selection is made.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
/// <param name="skipFiltered">Whether to skip selecting filtered beatmaps.</param>
/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
/// <returns>True if a selection was made, False if it wasn't.</returns>
public bool SelectBeatmap(BeatmapInfo beatmap, bool skipFiltered = false)
public bool SelectBeatmap(BeatmapInfo beatmap, bool bypassFilters = true)
{
if (beatmap?.Hidden != false)
return false;
foreach (CarouselBeatmapSet set in beatmapSets)
{
if (skipFiltered && set.Filtered)
if (!bypassFilters && set.Filtered)
continue;
var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Select
// The beatmap that needs to be selected doesn't exist in this set
continue;
if (skipFiltered && item.Filtered)
if (!bypassFilters && item.Filtered)
// The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered);

View File

@ -259,8 +259,13 @@ namespace osu.Game.Screens.Select
protected void WorkingBeatmapChanged(WorkingBeatmap beatmap)
{
if (IsCurrentScreen)
Carousel.SelectBeatmap(beatmap?.BeatmapInfo);
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
{
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
}
}
/// <summary>
@ -452,7 +457,7 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded()
{
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, true))
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
return;
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())