mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Invert bool, add test, and handle ruleset change.
This commit is contained in:
parent
d04f47718f
commit
2c0488b1f1
@ -12,6 +12,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
|
||||
public class TestCaseBeatmapCarousel : OsuTestCase
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
@ -46,8 +48,10 @@ namespace osu.Game.Tests.Visual
|
||||
private const int set_count = 5;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
|
||||
Add(carousel = new TestBeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -75,6 +79,7 @@ namespace osu.Game.Tests.Visual
|
||||
testRemoveAll();
|
||||
testEmptyTraversal();
|
||||
testHiding();
|
||||
testSelectingFilteredRuleset();
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
@ -363,6 +368,41 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
}
|
||||
|
||||
private void testSelectingFilteredRuleset()
|
||||
{
|
||||
var testMixed = createTestBeatmapSet(set_count + 1);
|
||||
AddStep("add mixed ruleset beatmapset", () =>
|
||||
{
|
||||
for (int i = 0; i <= 2; i++)
|
||||
{
|
||||
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
|
||||
testMixed.Beatmaps[i].RulesetID = i;
|
||||
}
|
||||
|
||||
carousel.UpdateBeatmapSet(testMixed);
|
||||
});
|
||||
AddStep("filter to ruleset 0", () =>
|
||||
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
||||
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
|
||||
|
||||
AddStep("remove mixed set", () =>
|
||||
{
|
||||
carousel.RemoveBeatmapSet(testMixed);
|
||||
testMixed = null;
|
||||
});
|
||||
var testSingle = createTestBeatmapSet(set_count + 2);
|
||||
testSingle.Beatmaps.ForEach(b =>
|
||||
{
|
||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
b.RulesetID = b.Ruleset.ID ?? 1;
|
||||
});
|
||||
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
||||
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
||||
checkNoSelection();
|
||||
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
||||
}
|
||||
|
||||
private BeatmapSetInfo createTestBeatmapSet(int id)
|
||||
{
|
||||
return new BeatmapSetInfo
|
||||
|
@ -172,20 +172,20 @@ namespace osu.Game.Screens.Select
|
||||
/// <summary>
|
||||
/// Selects a given beatmap on the carousel.
|
||||
///
|
||||
/// If skipFiltered is true, we will try to select another unfiltered beatmap in the same set. If the
|
||||
/// If bypassFilters is false, we will try to select another unfiltered beatmap in the same set. If the
|
||||
/// entire set is filtered, no selection is made.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
/// <param name="skipFiltered">Whether to skip selecting filtered beatmaps.</param>
|
||||
/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
|
||||
/// <returns>True if a selection was made, False if it wasn't.</returns>
|
||||
public bool SelectBeatmap(BeatmapInfo beatmap, bool skipFiltered = false)
|
||||
public bool SelectBeatmap(BeatmapInfo beatmap, bool bypassFilters = true)
|
||||
{
|
||||
if (beatmap?.Hidden != false)
|
||||
return false;
|
||||
|
||||
foreach (CarouselBeatmapSet set in beatmapSets)
|
||||
{
|
||||
if (skipFiltered && set.Filtered)
|
||||
if (!bypassFilters && set.Filtered)
|
||||
continue;
|
||||
|
||||
var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Select
|
||||
// The beatmap that needs to be selected doesn't exist in this set
|
||||
continue;
|
||||
|
||||
if (skipFiltered && item.Filtered)
|
||||
if (!bypassFilters && item.Filtered)
|
||||
// The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set
|
||||
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered);
|
||||
|
||||
|
@ -259,8 +259,13 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected void WorkingBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (IsCurrentScreen)
|
||||
Carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
{
|
||||
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -452,7 +457,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, true))
|
||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
||||
return;
|
||||
|
||||
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
|
||||
|
Loading…
Reference in New Issue
Block a user