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Extract random selection logic into CarouselRoot
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7e30375443
commit
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
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get { return beatmapSets.Select(g => g.BeatmapSet); }
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set
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{
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CarouselGroup newRoot = new CarouselGroupEagerSelect(this);
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CarouselRoot newRoot = new CarouselRoot(this);
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Task.Run(() =>
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{
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@ -102,11 +102,11 @@ namespace osu.Game.Screens.Select
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselGroup root;
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private CarouselRoot root;
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public BeatmapCarousel()
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{
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root = new CarouselGroupEagerSelect(this);
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root = new CarouselRoot(this);
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -11,11 +11,8 @@ namespace osu.Game.Screens.Select.Carousel
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/// </summary>
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public class CarouselGroupEagerSelect : CarouselGroup
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{
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private readonly BeatmapCarousel parent;
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public CarouselGroupEagerSelect(BeatmapCarousel parent = null)
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public CarouselGroupEagerSelect()
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{
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this.parent = parent;
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State.ValueChanged += v =>
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{
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if (v == CarouselItemState.Selected)
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@ -23,13 +20,16 @@ namespace osu.Game.Screens.Select.Carousel
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};
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}
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/// <summary>
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/// The last selected item.
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/// </summary>
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protected CarouselItem LastSelected { get; private set; }
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/// <summary>
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/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
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/// </summary>
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private int lastSelectedIndex;
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private CarouselItem lastSelected;
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/// <summary>
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/// To avoid overhead during filter operations, we don't attempt any selections until after all
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/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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base.RemoveChild(i);
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if (i != lastSelected)
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if (i != LastSelected)
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updateSelectedIndex();
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}
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@ -86,12 +86,11 @@ namespace osu.Game.Screens.Select.Carousel
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// we only perform eager selection if none of our children are in a selected state already.
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if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
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if (parent != null && lastSelected == null)
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{
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parent.SelectNextRandom();
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return;
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}
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PerformSelection();
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}
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protected virtual void PerformSelection()
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{
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CarouselItem nextToSelect =
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Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
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Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
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@ -104,10 +103,10 @@ namespace osu.Game.Screens.Select.Carousel
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private void updateSelected(CarouselItem newSelection)
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{
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lastSelected = newSelection;
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LastSelected = newSelection;
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updateSelectedIndex();
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}
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private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
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private void updateSelectedIndex() => lastSelectedIndex = LastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(LastSelected));
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}
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}
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23
osu.Game/Screens/Select/Carousel/CarouselRoot.cs
Normal file
23
osu.Game/Screens/Select/Carousel/CarouselRoot.cs
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselRoot : CarouselGroupEagerSelect
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{
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private readonly BeatmapCarousel carousel;
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public CarouselRoot(BeatmapCarousel carousel)
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{
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this.carousel = carousel;
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}
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protected override void PerformSelection()
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{
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if (LastSelected == null)
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carousel.SelectNextRandom();
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else
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base.PerformSelection();
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}
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}
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}
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