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https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge branch 'master' into fix-randomizer
This commit is contained in:
commit
35af5d1ce6
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods
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public abstract class ManiaKeyMod : Mod
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{
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// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
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public override string ShortenedName => Name;
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public abstract int KeyCount { get; }
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre;
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Position = HitObject.StackedPosition;
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Scale = new Vector2(HitObject.Scale);
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Scale = new Vector2(h.Scale);
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Children = new Drawable[]
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{
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|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinner : DrawableOsuHitObject
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{
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private readonly Spinner spinner;
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protected readonly Spinner Spinner;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerTicks Ticks;
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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Height = 1.3f;
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spinner = s;
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Spinner = s;
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Children = new Drawable[]
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{
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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Disc = new SpinnerDisc(spinner)
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Disc = new SpinnerDisc(Spinner)
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{
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Scale = Vector2.Zero,
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Anchor = Anchor.Centre,
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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}
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public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
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public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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glow.FadeColour(completeColour, duration);
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}
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if (!userTriggered && Time.Current >= spinner.EndTime)
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if (!userTriggered && Time.Current >= Spinner.EndTime)
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{
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if (Progress >= 1)
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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else if (Progress > .75)
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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else if (Time.Current >= spinner.EndTime)
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else if (Time.Current >= Spinner.EndTime)
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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}
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}
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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Ticks.Rotation = Disc.Rotation;
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spmCounter.SetRotation(Disc.RotationAbsolute);
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float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
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@ -190,22 +190,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdatePreemptState();
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circleContainer.ScaleTo(spinner.Scale * 0.3f);
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circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
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circleContainer.ScaleTo(Spinner.Scale * 0.3f);
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circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
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Disc.RotateTo(-720);
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symbol.RotateTo(-720);
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mainContainer
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.ScaleTo(0)
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.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
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.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
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.Then()
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.ScaleTo(1, 500, Easing.OutQuint);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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var sequence = this.Delay(spinner.Duration).FadeOut(160);
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var sequence = this.Delay(Spinner.Duration).FadeOut(160);
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switch (state)
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{
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|
@ -11,11 +11,13 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Mods;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Osu.Judgements;
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using System.Collections.Generic;
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using System;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -24,33 +26,34 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitCircle),
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typeof(OsuModHidden),
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typeof(DrawableHitCircle)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private bool auto;
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private bool hidden;
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private int depthIndex;
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private int circleSize;
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private float circleScale = 1;
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protected readonly List<Mod> Mods = new List<Mod>();
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public TestCaseHitCircle()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Single", () => testSingle());
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AddStep("Stream", testStream);
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AddToggleStep("Auto", v => auto = v);
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AddToggleStep("Hidden", v => hidden = v);
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AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
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AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
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AddStep("Miss Big Single", () => testSingle(2));
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AddStep("Miss Medium Single", () => testSingle(5));
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AddStep("Miss Small Single", () => testSingle(7));
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AddStep("Hit Big Single", () => testSingle(2, true));
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AddStep("Hit Medium Single", () => testSingle(5, true));
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AddStep("Hit Small Single", () => testSingle(7, true));
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AddStep("Miss Big Stream", () => testStream(2));
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AddStep("Miss Medium Stream", () => testStream(5));
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AddStep("Miss Small Stream", () => testStream(7));
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AddStep("Hit Big Stream", () => testStream(2, true));
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AddStep("Hit Medium Stream", () => testStream(5, true));
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AddStep("Hit Small Stream", () => testStream(7, true));
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}
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private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
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private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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positionOffset = positionOffset ?? Vector2.Zero;
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@ -66,27 +69,23 @@ namespace osu.Game.Rulesets.Osu.Tests
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var drawable = new TestDrawableHitCircle(circle, auto)
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{
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Anchor = Anchor.Centre,
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Scale = new Vector2(circleScale),
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Depth = depthIndex++
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};
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if (auto)
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drawable.State.Value = ArmedState.Hit;
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if (hidden)
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new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
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foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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}
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private void testStream()
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private void testStream(float circleSize, bool auto = false)
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{
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Vector2 pos = Vector2.Zero;
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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testSingle(i, pos);
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pos += new Vector2(10);
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testSingle(circleSize, auto, i, pos);
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pos.X += 50;
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}
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}
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@ -103,13 +102,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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if (auto && !userTriggered && timeOffset > 0)
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{
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// pretend we really hit it
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// force success
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AddJudgement(new OsuJudgement
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{
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Result = HitObject.ScoreResultForOffset(timeOffset)
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Result = HitResult.Great
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});
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State.Value = ArmedState.Hit;
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}
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base.CheckForJudgements(userTriggered, timeOffset);
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else
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base.CheckForJudgements(userTriggered, timeOffset);
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}
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}
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}
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22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
@ -0,0 +1,22 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[Ignore("getting CI working")]
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public class TestCaseHitCircleHidden : TestCaseHitCircle
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestCaseHitCircleHidden()
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{
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Mods.Add(new OsuModHidden());
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}
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}
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}
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@ -13,8 +13,10 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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using osu.Game.Rulesets.Osu.Mods;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -23,70 +25,94 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(Slider),
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typeof(HitCircle),
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typeof(OsuModHidden),
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typeof(SliderBall),
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typeof(SliderBody),
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typeof(DrawableSlider),
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typeof(DrawableHitCircle),
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typeof(DrawableSliderTick),
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typeof(DrawableRepeatPoint)
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typeof(DrawableRepeatPoint),
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typeof(DrawableOsuHitObject)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private bool hidden;
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private int repeats;
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private int depthIndex;
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private int circleSize;
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private float circleScale = 1;
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private double speedMultiplier = 2;
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private double sliderMultiplier = 2;
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protected readonly List<Mod> Mods = new List<Mod>();
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|
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public TestCaseSlider()
|
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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|
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AddStep("Single", () => testSingle());
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AddStep("Stream", testStream);
|
||||
AddStep("Repeated", () => testRepeated(repeats));
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||||
AddToggleStep("Hidden", v => hidden = v);
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AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
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AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
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AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
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AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
|
||||
AddStep("Big Single", () => testSimpleBig());
|
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AddStep("Medium Single", () => testSimpleMedium());
|
||||
AddStep("Small Single", () => testSimpleSmall());
|
||||
AddStep("Big 1 Repeat", () => testSimpleBig(1));
|
||||
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
|
||||
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
|
||||
AddStep("Big 2 Repeats", () => testSimpleBig(2));
|
||||
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
|
||||
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
|
||||
|
||||
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
|
||||
AddStep("Slow Short Slider", () => testShortSlowSpeed());
|
||||
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
|
||||
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
|
||||
|
||||
AddStep("Fast Slider", () => testHighSpeed());
|
||||
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
|
||||
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
|
||||
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
||||
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
||||
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
||||
|
||||
AddStep("Perfect Curve", testCurve);
|
||||
// TODO more curve types?
|
||||
}
|
||||
|
||||
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
|
||||
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||
|
||||
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||
|
||||
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||
|
||||
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
||||
|
||||
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
||||
|
||||
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
repeats++; // The first run through the slider is considered a repeat
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
if (repeats > 1)
|
||||
{
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
}
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000 + timeOffset,
|
||||
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ComboColour = Color4.LightSeaGreen,
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0) + positionOffset.Value,
|
||||
new Vector2(400, 0) + positionOffset.Value,
|
||||
new Vector2(-(distance / 2), 0),
|
||||
new Vector2(distance / 2, 0),
|
||||
},
|
||||
Distance = 400
|
||||
Distance = distance,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
addSlider(slider, circleSize, speedMultiplier);
|
||||
}
|
||||
|
||||
private void testRepeated(int repeats)
|
||||
private void testCurve()
|
||||
{
|
||||
// The first run through the slider is considered a repeat
|
||||
repeats++;
|
||||
|
||||
var repeatSamples = new List<List<SampleInfo>>();
|
||||
for (int i = 0; i < repeats; i++)
|
||||
repeatSamples.Add(new List<SampleInfo>());
|
||||
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
@ -95,52 +121,32 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
ControlPoints = new List<Vector2>
|
||||
{
|
||||
new Vector2(-200, 0),
|
||||
new Vector2(400, 0),
|
||||
new Vector2(0, 200),
|
||||
new Vector2(200, 0)
|
||||
},
|
||||
Distance = 400,
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
Distance = 600
|
||||
};
|
||||
|
||||
addSlider(slider);
|
||||
addSlider(slider, 2, 3);
|
||||
}
|
||||
|
||||
private void testStream()
|
||||
{
|
||||
Vector2 pos = Vector2.Zero;
|
||||
|
||||
for (int i = 0; i <= 1000; i += 100)
|
||||
{
|
||||
testSingle(i, pos);
|
||||
pos += new Vector2(10);
|
||||
}
|
||||
}
|
||||
|
||||
private void addSlider(Slider slider)
|
||||
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
|
||||
var difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderMultiplier = (float)sliderMultiplier,
|
||||
CircleSize = circleSize
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(cpi, difficulty);
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSliderHidden : TestCaseSlider
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestCaseSliderHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,16 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -21,46 +22,67 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Spinner),
|
||||
typeof(OsuModHidden),
|
||||
typeof(DrawableSpinner)
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private bool hidden;
|
||||
private int depthIndex;
|
||||
private int circleSize;
|
||||
private float circleScale = 1;
|
||||
protected readonly List<Mod> Mods = new List<Mod>();
|
||||
|
||||
public TestCaseSpinner()
|
||||
{
|
||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||
|
||||
AddStep("Single", testSingle);
|
||||
AddToggleStep("Hidden", v => hidden = v);
|
||||
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||
AddStep("Miss Big", () => testSingle(2));
|
||||
AddStep("Miss Medium", () => testSingle(5));
|
||||
AddStep("Miss Small", () => testSingle(7));
|
||||
AddStep("Hit Big", () => testSingle(2, true));
|
||||
AddStep("Hit Medium", () => testSingle(5, true));
|
||||
AddStep("Hit Small", () => testSingle(7, true));
|
||||
}
|
||||
|
||||
private void testSingle()
|
||||
private void testSingle(float circleSize, bool auto = false)
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
var drawable = new DrawableSpinner(spinner)
|
||||
var drawable = new TestDrawableSpinner(spinner, auto)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(circleScale),
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
if (hidden)
|
||||
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
}
|
||||
|
||||
private class TestDrawableSpinner : DrawableSpinner
|
||||
{
|
||||
private bool auto;
|
||||
|
||||
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
|
||||
{
|
||||
this.auto = auto;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
||||
{
|
||||
// force completion only once to not break human interaction
|
||||
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
|
||||
auto = false;
|
||||
}
|
||||
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[Ignore("getting CI working")]
|
||||
public class TestCaseSpinnerHidden : TestCaseSpinner
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestCaseSpinnerHidden()
|
||||
{
|
||||
Mods.Add(new OsuModHidden());
|
||||
}
|
||||
}
|
||||
}
|
@ -88,9 +88,12 @@
|
||||
<Compile Include="OsuInputManager.cs" />
|
||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircle.cs" />
|
||||
<Compile Include="Tests\TestCaseHitCircleHidden.cs" />
|
||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||
<Compile Include="Tests\TestCaseSlider.cs" />
|
||||
<Compile Include="Tests\TestCaseSliderHidden.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinner.cs" />
|
||||
<Compile Include="Tests\TestCaseSpinnerHidden.cs" />
|
||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||
<Compile Include="UI\OsuSettings.cs" />
|
||||
|
@ -15,6 +15,8 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -68,6 +70,9 @@ namespace osu.Game.Tests.Visual
|
||||
case OsuRuleset or:
|
||||
testOsuMods(or);
|
||||
break;
|
||||
case ManiaRuleset mr:
|
||||
testManiaMods(mr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -80,16 +85,27 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||
|
||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||
|
||||
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
|
||||
|
||||
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
||||
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
||||
|
||||
testSingleMod(noFailMod);
|
||||
testMultiMod(doubleTimeMod);
|
||||
testIncompatibleMods(noFailMod, autoPilotMod);
|
||||
testIncompatibleMods(easy, hardRock);
|
||||
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
|
||||
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
|
||||
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
|
||||
testMultiplierTextUnranked(autoPilotMod);
|
||||
|
||||
testUnimplmentedMod(autoPilotMod);
|
||||
}
|
||||
|
||||
private void testManiaMods(ManiaRuleset ruleset)
|
||||
{
|
||||
testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
|
||||
}
|
||||
|
||||
private void testSingleMod(Mod mod)
|
||||
@ -124,6 +140,12 @@ namespace osu.Game.Tests.Visual
|
||||
checkNotSelected(mod);
|
||||
}
|
||||
|
||||
private void testUnimplmentedMod(Mod mod)
|
||||
{
|
||||
selectNext(mod);
|
||||
checkNotSelected(mod);
|
||||
}
|
||||
|
||||
private void testIncompatibleMods(Mod modA, Mod modB)
|
||||
{
|
||||
selectNext(modA);
|
||||
@ -169,9 +191,9 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
|
||||
}
|
||||
|
||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext());
|
||||
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
|
||||
|
||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious());
|
||||
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
|
||||
|
||||
private void checkSelected(Mod mod)
|
||||
{
|
||||
|
@ -51,11 +51,12 @@ namespace osu.Game.Tests.Visual
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
||||
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager baseManager)
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
@ -69,12 +70,16 @@ namespace osu.Game.Tests.Visual
|
||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||
{
|
||||
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
|
||||
});
|
||||
|
||||
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||
{
|
||||
if (deleteMaps) manager.DeleteAll();
|
||||
if (deleteMaps)
|
||||
{
|
||||
manager.DeleteAll();
|
||||
game.Beatmap.SetDefault();
|
||||
}
|
||||
|
||||
if (songSelect != null)
|
||||
{
|
||||
@ -91,6 +96,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||
|
||||
AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
|
||||
|
||||
AddStep("import test maps", () =>
|
||||
{
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
|
@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Score),
|
||||
typeof(Results),
|
||||
typeof(ResultsPage),
|
||||
typeof(ResultsPageScore),
|
||||
typeof(ResultsPageRanking)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps)
|
||||
{
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.IO;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Online.API;
|
||||
@ -101,15 +102,26 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
private void refreshImportContext()
|
||||
{
|
||||
lock (importContextLock)
|
||||
{
|
||||
importContext?.Value?.Dispose();
|
||||
|
||||
importContext = new Lazy<OsuDbContext>(() =>
|
||||
{
|
||||
var c = createContext();
|
||||
c.Database.AutoTransactionsEnabled = false;
|
||||
return c;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapManager(Storage storage, Func<OsuDbContext> context, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
|
||||
{
|
||||
createContext = context;
|
||||
importContext = new Lazy<OsuDbContext>(() =>
|
||||
{
|
||||
var c = createContext();
|
||||
c.Database.AutoTransactionsEnabled = false;
|
||||
return c;
|
||||
});
|
||||
|
||||
refreshImportContext();
|
||||
|
||||
beatmaps = createBeatmapStore(context);
|
||||
files = new FileStore(context, storage);
|
||||
@ -174,13 +186,16 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import beatmap set ({Path.GetFileName(path)})");
|
||||
refreshImportContext();
|
||||
}
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
||||
private readonly Lazy<OsuDbContext> importContext;
|
||||
private readonly object importContextLock = new object();
|
||||
|
||||
private Lazy<OsuDbContext> importContext;
|
||||
|
||||
/// <summary>
|
||||
/// Import a beatmap from an <see cref="ArchiveReader"/>.
|
||||
@ -189,7 +204,7 @@ namespace osu.Game.Beatmaps
|
||||
public BeatmapSetInfo Import(ArchiveReader archiveReader)
|
||||
{
|
||||
// let's only allow one concurrent import at a time for now.
|
||||
lock (importContext)
|
||||
lock (importContextLock)
|
||||
{
|
||||
var context = importContext.Value;
|
||||
|
||||
@ -314,7 +329,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="beatmapSet">The beatmap set to delete.</param>
|
||||
public void Delete(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
lock (importContext)
|
||||
lock (importContextLock)
|
||||
{
|
||||
var context = importContext.Value;
|
||||
|
||||
@ -377,7 +392,7 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapSet.Protected)
|
||||
return;
|
||||
|
||||
lock (importContext)
|
||||
lock (importContextLock)
|
||||
{
|
||||
var context = importContext.Value;
|
||||
|
||||
@ -651,7 +666,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
return new TextureStore(new RawTextureLoaderStore(store), false).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -5,8 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
@ -22,7 +22,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
this.textureName = textureName;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MaxValue;
|
||||
|
||||
Add(Sprite = new Sprite
|
||||
{
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(textureName))
|
||||
Sprite.Texture = textures.Get(textureName);
|
||||
|
@ -5,6 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -22,6 +24,48 @@ namespace osu.Game.Graphics.Containers
|
||||
StateChanged += onStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
|
||||
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
|
||||
/// </summary>
|
||||
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
{
|
||||
// always allow wheel to pass through to stuff outside our DrawRectangle.
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
return false;
|
||||
|
||||
return BlockPassThroughMouse;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
|
18
osu.Game/Graphics/Textures/LargeTextureStore.cs
Normal file
18
osu.Game/Graphics/Textures/LargeTextureStore.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Graphics.Textures
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture store that bypasses atlasing.
|
||||
/// </summary>
|
||||
public class LargeTextureStore : TextureStore
|
||||
{
|
||||
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -284,10 +285,10 @@ namespace osu.Game
|
||||
|
||||
notifications.Enabled.BindTo(ShowOverlays);
|
||||
|
||||
ShowOverlays.ValueChanged += visible =>
|
||||
ShowOverlays.ValueChanged += show =>
|
||||
{
|
||||
//central game screen change logic.
|
||||
if (!visible)
|
||||
if (!show)
|
||||
{
|
||||
hideAllOverlays();
|
||||
musicController.State = Visibility.Hidden;
|
||||
@ -331,10 +332,21 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
private Task asyncLoadStream;
|
||||
private int visibleOverlayCount;
|
||||
|
||||
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
||||
where T : Drawable
|
||||
{
|
||||
var focused = d as FocusedOverlayContainer;
|
||||
if (focused != null)
|
||||
{
|
||||
focused.StateChanged += s =>
|
||||
{
|
||||
visibleOverlayCount += s == Visibility.Visible ? 1 : -1;
|
||||
screenStack.FadeColour(visibleOverlayCount > 0 ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
|
||||
};
|
||||
}
|
||||
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
|
@ -18,8 +18,10 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
@ -89,6 +91,8 @@ namespace osu.Game
|
||||
{
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
|
||||
|
||||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||
|
||||
dependencies.Cache(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
|
@ -240,8 +240,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
|
@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
|
||||
private readonly Container<ModIcon> iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
/// <summary>
|
||||
/// Fired when the selection changes.
|
||||
/// </summary>
|
||||
public Action<Mod> SelectionChanged;
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
@ -42,71 +45,73 @@ namespace osu.Game.Overlays.Mods
|
||||
// A selected index of -1 means not selected.
|
||||
private int selectedIndex = -1;
|
||||
|
||||
protected int SelectedIndex
|
||||
/// <summary>
|
||||
/// Change the selected mod index of this button.
|
||||
/// </summary>
|
||||
/// <param name="newIndex">The new index.</param>
|
||||
/// <returns>Whether the selection changed.</returns>
|
||||
private bool changeSelectedIndex(int newIndex)
|
||||
{
|
||||
get
|
||||
if (newIndex == selectedIndex) return false;
|
||||
|
||||
int direction = newIndex < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (newIndex >= Mods.Length)
|
||||
newIndex = -1;
|
||||
else if (newIndex < -1)
|
||||
newIndex = Mods.Length - 1;
|
||||
|
||||
if (newIndex >= 0 && !Mods[newIndex].HasImplementation)
|
||||
return false;
|
||||
|
||||
selectedIndex = newIndex;
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
return selectedIndex;
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
set
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
if (value == selectedIndex) return;
|
||||
const float rotate_angle = 16;
|
||||
|
||||
int direction = value < selectedIndex ? -1 : 1;
|
||||
bool beforeSelected = Selected;
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Mod modBefore = SelectedMod ?? Mods[0];
|
||||
|
||||
if (value >= Mods.Length)
|
||||
selectedIndex = -1;
|
||||
else if (value < -1)
|
||||
selectedIndex = Mods.Length - 1;
|
||||
else
|
||||
selectedIndex = value;
|
||||
|
||||
Mod modAfter = SelectedMod ?? Mods[0];
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
foregroundIcon
|
||||
.RotateTo(-rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
{
|
||||
const float rotate_angle = 16;
|
||||
|
||||
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon.Icon = modAfter.Icon;
|
||||
using (BeginDelayedSequence(mod_switch_duration, true))
|
||||
{
|
||||
foregroundIcon
|
||||
.RotateTo(-rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
backgroundIcon
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(modAfter));
|
||||
}
|
||||
}
|
||||
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
}
|
||||
|
||||
foregroundIcon.Highlighted = Selected;
|
||||
|
||||
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
SelectionChanged?.Invoke(SelectedMod);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Selected => SelectedIndex != -1;
|
||||
public bool Selected => selectedIndex != -1;
|
||||
|
||||
private Color4 selectedColour;
|
||||
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
get { return selectedColour; }
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
private Mod mod;
|
||||
|
||||
public Mod Mod
|
||||
{
|
||||
get
|
||||
{
|
||||
return mod;
|
||||
}
|
||||
get { return mod; }
|
||||
set
|
||||
{
|
||||
mod = value;
|
||||
@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public Mod[] Mods { get; private set; }
|
||||
|
||||
// the mods from Mod, only multiple if Mod is a MultiMod
|
||||
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods
|
||||
switch (args.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
SelectNext();
|
||||
SelectNext(1);
|
||||
break;
|
||||
case MouseButton.Right:
|
||||
SelectPrevious();
|
||||
SelectNext(-1);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
/// <summary>
|
||||
/// Select the next available mod in a specified direction.
|
||||
/// </summary>
|
||||
/// <param name="direction">1 for forwards, -1 for backwards.</param>
|
||||
public void SelectNext(int direction)
|
||||
{
|
||||
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
int start = selectedIndex + direction;
|
||||
// wrap around if we are at an extremity.
|
||||
if (start >= Mods.Length)
|
||||
start = -1;
|
||||
else if (start < -1)
|
||||
start = Mods.Length - 1;
|
||||
|
||||
for (int i = start; i < Mods.Length && i >= 0; i += direction)
|
||||
{
|
||||
if (Mods[i].HasImplementation)
|
||||
{
|
||||
changeSelectedIndex(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Deselect();
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
SelectedIndex = -1;
|
||||
}
|
||||
public void Deselect() => changeSelectedIndex(-1);
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods
|
||||
backgroundIcon.Icon = foregroundIcon.Icon;
|
||||
foregroundIcon.Icon = mod.Icon;
|
||||
text.Text = mod.Name;
|
||||
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
|
||||
}
|
||||
|
||||
private void createIcons()
|
||||
@ -264,7 +277,8 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public override string TooltipText => null;
|
||||
|
||||
public PassThroughTooltipModIcon(Mod mod) : base(mod)
|
||||
public PassThroughTooltipModIcon(Mod mod)
|
||||
: base(mod)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
|
||||
return new ModButton(m)
|
||||
{
|
||||
SelectedColour = selectedColour,
|
||||
Action = Action,
|
||||
SelectionChanged = Action,
|
||||
};
|
||||
}).ToArray();
|
||||
|
||||
@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||
if (index > -1 && index < buttons.Length)
|
||||
buttons[index].SelectNext();
|
||||
buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModButton button in buttons)
|
||||
button.Deselect();
|
||||
}
|
||||
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
|
||||
|
||||
public void DeselectTypes(Type[] modTypes)
|
||||
/// <summary>
|
||||
/// Deselect one or more mods in this section.
|
||||
/// </summary>
|
||||
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
|
||||
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
|
||||
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
|
||||
{
|
||||
int delay = 0;
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
Mod selected = button.SelectedMod;
|
||||
if (selected == null) continue;
|
||||
foreach (Type type in modTypes)
|
||||
if (type.IsInstanceOfType(selected))
|
||||
button.Deselect();
|
||||
{
|
||||
if (immediate)
|
||||
button.Deselect();
|
||||
else
|
||||
Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
public void DeselectTypes(Type[] modTypes)
|
||||
/// <summary>
|
||||
/// Deselect one or more mods.
|
||||
/// </summary>
|
||||
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
|
||||
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
|
||||
public void DeselectTypes(Type[] modTypes, bool immediate = false)
|
||||
{
|
||||
if (modTypes.Length == 0) return;
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
section.DeselectTypes(modTypes);
|
||||
section.DeselectTypes(modTypes, immediate);
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
{
|
||||
if (selectedMod != null)
|
||||
DeselectTypes(selectedMod.IncompatibleMods);
|
||||
DeselectTypes(selectedMod.IncompatibleMods, true);
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods
|
||||
ranked &= mod.Ranked;
|
||||
}
|
||||
|
||||
// 1.00x
|
||||
// 1.05x
|
||||
// 1.20x
|
||||
|
||||
MultiplierLabel.Text = $"{multiplier:N2}x";
|
||||
if (!ranked)
|
||||
MultiplierLabel.Text += " (Unranked)";
|
||||
|
@ -65,10 +65,10 @@ namespace osu.Game.Overlays
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
if (base.OnDrag(state)) return true;
|
||||
|
||||
Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
|
||||
|
||||
Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
dragContainer.MoveTo(change);
|
||||
return base.OnDrag(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
public class AudioSection : SettingsSection
|
||||
{
|
||||
public override string Header => "Audio";
|
||||
public override FontAwesome Icon => FontAwesome.fa_headphones;
|
||||
public override FontAwesome Icon => FontAwesome.fa_volume_up;
|
||||
|
||||
public AudioSection()
|
||||
{
|
||||
@ -23,4 +23,4 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -177,8 +177,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(searchTextBox);
|
||||
|
@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
new ToolbarChatButton(),
|
||||
new ToolbarSocialButton(),
|
||||
new ToolbarMusicButton(),
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_search
|
||||
},
|
||||
//new ToolbarButton
|
||||
//{
|
||||
// Icon = FontAwesome.fa_search
|
||||
//},
|
||||
userArea = new ToolbarUserArea(),
|
||||
new ToolbarNotificationButton(),
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -34,15 +33,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float CONTENT_X_MARGIN = 50;
|
||||
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
public UserProfileOverlay()
|
||||
{
|
||||
FirstWaveColour = OsuColour.Gray(0.4f);
|
||||
|
16
osu.Game/Rulesets/Mods/IApplicableFailOverride.cs
Normal file
16
osu.Game/Rulesets/Mods/IApplicableFailOverride.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a mod which can override (and block) a fail.
|
||||
/// </summary>
|
||||
public interface IApplicableFailOverride : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether we should allow failing at the current point in time.
|
||||
/// </summary>
|
||||
bool AllowFail { get; }
|
||||
}
|
||||
}
|
13
osu.Game/Rulesets/Mods/IApplicableMod.cs
Normal file
13
osu.Game/Rulesets/Mods/IApplicableMod.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// The base interface for a mod which can be applied in some way.
|
||||
/// If this is not implemented by a mod, it will not be available for use in-game.
|
||||
/// </summary>
|
||||
public interface IApplicableMod
|
||||
{
|
||||
}
|
||||
}
|
@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for mods that make adjustments to the track.
|
||||
/// </summary>
|
||||
public interface IApplicableToClock
|
||||
public interface IApplicableToClock : IApplicableMod
|
||||
{
|
||||
void ApplyToClock(IAdjustableClock clock);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for mods that make general adjustments to difficulty.
|
||||
/// </summary>
|
||||
public interface IApplicableToDifficulty
|
||||
public interface IApplicableToDifficulty : IApplicableMod
|
||||
{
|
||||
void ApplyToDifficulty(BeatmapDifficulty difficulty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToDrawableHitObjects
|
||||
public interface IApplicableToDrawableHitObjects : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToHitObject<in TObject>
|
||||
public interface IApplicableToHitObject<in TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToRulesetContainer<TObject>
|
||||
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// An interface for mods that make general adjustments to score processor.
|
||||
/// </summary>
|
||||
public interface IApplicableToScoreProcessor
|
||||
public interface IApplicableToScoreProcessor : IApplicableMod
|
||||
{
|
||||
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
|
||||
}
|
||||
|
@ -41,6 +41,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
public abstract double ScoreMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this mod is implemented (and playable).
|
||||
/// </summary>
|
||||
public virtual bool HasImplementation => this is IApplicableMod;
|
||||
|
||||
/// <summary>
|
||||
/// Returns if this mod is ranked.
|
||||
/// </summary>
|
||||
@ -50,10 +55,5 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// The mods this mod cannot be enabled with.
|
||||
/// </summary>
|
||||
public virtual Type[] IncompatibleMods => new Type[] { };
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should allow failing at the current point in time.
|
||||
/// </summary>
|
||||
public virtual bool AllowFail => true;
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public class ModAutoplay : Mod
|
||||
public class ModAutoplay : Mod, IApplicableFailOverride
|
||||
{
|
||||
public override string Name => "Autoplay";
|
||||
public override string ShortenedName => "AT";
|
||||
@ -29,5 +29,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Description => "Watch a perfect automated play through the song";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
public bool AllowFail => false;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModNoFail : Mod
|
||||
public abstract class ModNoFail : Mod, IApplicableFailOverride
|
||||
{
|
||||
public override string Name => "NoFail";
|
||||
public override string ShortenedName => "NF";
|
||||
@ -20,6 +20,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// <summary>
|
||||
/// We never fail, 'yo.
|
||||
/// </summary>
|
||||
public override bool AllowFail => false;
|
||||
public bool AllowFail => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
@ -24,16 +25,22 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
private void display(Background newBackground)
|
||||
{
|
||||
current?.FadeOut(800, Easing.OutQuint);
|
||||
current?.FadeOut(800, Easing.InOutSine);
|
||||
current?.Expire();
|
||||
|
||||
Add(current = newBackground);
|
||||
currentDisplay++;
|
||||
}
|
||||
|
||||
private ScheduledDelegate nextTask;
|
||||
|
||||
public void Next()
|
||||
{
|
||||
currentDisplay++;
|
||||
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool onFail()
|
||||
{
|
||||
if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail))
|
||||
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
return false;
|
||||
|
||||
decoupledClock.Stop();
|
||||
|
@ -251,16 +251,16 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = datetime.ToString("HH:mm"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Text = datetime.ToShortDateString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Text = datetime.ToString("yyyy/MM/dd"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Text = datetime.ToShortTimeString(),
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
|
@ -229,11 +229,15 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectNextRandom()
|
||||
/// <summary>
|
||||
/// Select the next beatmap in the random sequence.
|
||||
/// </summary>
|
||||
/// <returns>True if a selection could be made, else False.</returns>
|
||||
public bool SelectNextRandom()
|
||||
{
|
||||
var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList();
|
||||
if (!visibleSets.Any())
|
||||
return;
|
||||
var visible = beatmapSets.Where(s => !s.Filtered).ToList();
|
||||
if (!visible.Any())
|
||||
return false;
|
||||
|
||||
if (selectedBeatmap != null)
|
||||
{
|
||||
@ -264,6 +268,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered).ToList();
|
||||
select(visibleBeatmaps.Skip(RNG.Next(visibleBeatmaps.Count)).FirstOrDefault());
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectPreviousRandom()
|
||||
|
@ -109,6 +109,13 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
if (value == placeholderState) return;
|
||||
|
||||
if (value != PlaceholderState.Successful)
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
Scores = null;
|
||||
}
|
||||
|
||||
switch (placeholderState = value)
|
||||
{
|
||||
case PlaceholderState.NetworkFailure:
|
||||
@ -211,10 +218,6 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private void updateScores()
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
Scores = null;
|
||||
|
||||
if (Scope == LeaderboardScope.Local)
|
||||
{
|
||||
// TODO: get local scores from wherever here.
|
||||
@ -234,16 +237,15 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
loading.Hide();
|
||||
PlaceholderState = PlaceholderState.NotSupporter;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
|
||||
getScoresRequest.Success += r =>
|
||||
{
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
private readonly Box holder;
|
||||
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||
|
||||
public override bool BlockScreenWideMouse => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
private OsuScreen player;
|
||||
private readonly ModSelectOverlay modSelect;
|
||||
private readonly BeatmapDetailArea beatmapDetails;
|
||||
protected readonly BeatmapDetailArea BeatmapDetails;
|
||||
private bool removeAutoModOnResume;
|
||||
|
||||
public PlaySongSelect()
|
||||
@ -35,13 +35,13 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
|
||||
LeftContent.Add(BeatmapDetails = new BeatmapDetailArea
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 10, Right = 5 },
|
||||
});
|
||||
|
||||
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
|
||||
BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
|
||||
}
|
||||
|
||||
private SampleChannel sampleConfirm;
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
beatmap.Mods.BindTo(modSelect.SelectedMods);
|
||||
|
||||
beatmapDetails.Beatmap = beatmap;
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
if (beatmap.Track != null)
|
||||
beatmap.Track.Looping = true;
|
||||
|
@ -449,9 +449,16 @@ namespace osu.Game.Screens.Select
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
{
|
||||
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
}
|
||||
else if (Carousel.SelectedBeatmapSet == null)
|
||||
Carousel.SelectNextRandom();
|
||||
{
|
||||
if (!Carousel.SelectNextRandom())
|
||||
// in the case random selection failed, we want to trigger selectionChanged
|
||||
// to show the dummy beatmap (we have nothing else to display).
|
||||
carouselSelectionChanged(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void delete(BeatmapSetInfo beatmap)
|
||||
|
@ -7,6 +7,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -203,6 +204,8 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly FillFlowContainer<PerformanceDisplay> scores;
|
||||
private APIAccess api;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public PerformanceList()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -231,12 +234,15 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
osuGame.Beatmap.ValueChanged += beatmapChanged;
|
||||
currentBeatmap.ValueChanged += beatmapChanged;
|
||||
currentBeatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
|
||||
private GetScoresRequest lastRequest;
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
if (!IsAlive) return;
|
||||
|
||||
lastRequest?.Cancel();
|
||||
scores.Clear();
|
||||
|
||||
|
@ -267,6 +267,7 @@
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
<Compile Include="Database\DatabaseContextFactory.cs" />
|
||||
<Compile Include="Database\IHasPrimaryKey.cs" />
|
||||
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
|
||||
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
|
||||
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
|
||||
<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
|
||||
@ -310,6 +311,8 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user