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Add right click scrolling in song select (and its option)
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parent
06efddd4b4
commit
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@ -84,6 +84,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.Version, string.Empty);
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Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
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Set(OsuSetting.SelectScrollRightClick, false);
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}
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public OsuConfigManager(Storage storage) : base(storage)
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@ -128,6 +130,7 @@ namespace osu.Game.Configuration
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ShowConvertedBeatmaps,
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SpeedChangeVisualisation,
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Skin,
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ScreenshotFormat
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ScreenshotFormat,
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SelectScrollRightClick
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}
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}
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@ -17,6 +17,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Right click to scroll",
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Bindable = config.GetBindable<bool>(OsuSetting.SelectScrollRightClick),
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},
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new SettingsCheckbox
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{
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LabelText = "Show converted beatmaps",
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@ -97,6 +97,9 @@ namespace osu.Game.Screens.Select
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private readonly Container<DrawableCarouselItem> scrollableContent;
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public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
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public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
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private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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@ -121,6 +124,7 @@ namespace osu.Game.Screens.Select
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SelectScrollRightClick, RightClickScrollingEnabled);
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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@ -398,6 +402,31 @@ namespace osu.Game.Screens.Select
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return true;
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}
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private bool rightClickScrolling = false;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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bool result = base.OnMouseDown(state, args);
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if (RightClickScrollingEnabled.Value && !result && args.Button == MouseButton.Right)
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{
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rightClickScrolling = true;
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return true;
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}
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return result;
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}
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protected override bool OnMouseMove(InputState state)
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{
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if (state.Mouse.Buttons.Contains(MouseButton.Right) && rightClickScrolling)
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ScrollTo((state.Mouse.Position.Y / DrawHeight) * scrollableContent.Height);
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else
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rightClickScrolling = false;
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return base.OnMouseMove(state);
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}
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protected override void Update()
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{
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base.Update();
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