Dan Balasescu
|
83c0cb1acc
|
Fix beatmap set to null after exiting song select
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
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fcea244537
|
Remove initial selection from OnlinePlaySongSelect
This stuff never really worked anyway - every case except with an
already created multiplayer room was broken anyway.
|
2022-09-07 21:34:29 +09:00 |
|
Dan Balasescu
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208bd0f391
|
Give OnlinePlaySongSelect a reference PlaylistItem
|
2022-09-07 21:34:29 +09:00 |
|
Dean Herbert
|
6a03b4e0de
|
Merge branch 'master' into true-gameplay-rate
|
2022-09-07 20:01:03 +09:00 |
|
Dan Balasescu
|
cb9bae1f5c
|
Enable NRT
|
2022-09-07 19:54:55 +09:00 |
|
Dean Herbert
|
e6b449fe0b
|
Fix case of zero rate calculating a zero true gameplay rate
|
2022-09-07 19:23:44 +09:00 |
|
Dean Herbert
|
1be3b74ff3
|
Fix multiplayer spectator not getting gameplay adjustments applied
|
2022-09-07 19:12:34 +09:00 |
|
Dean Herbert
|
fa15502384
|
Move full track adjustment flow inside MasterGameplayClockContainer
|
2022-09-07 19:12:16 +09:00 |
|
Dean Herbert
|
75d0deef72
|
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
|
2022-09-07 17:49:05 +09:00 |
|
Dean Herbert
|
99ef0c95fe
|
Simplify children assignment
|
2022-09-07 16:51:51 +09:00 |
|
Dean Herbert
|
f3bda4e040
|
Fix weird edge case of nullability in CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
|
2022-09-07 14:27:25 +09:00 |
|
Dean Herbert
|
e18b524f8e
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Fix missing null checks on selectedBeatmap fields in BeatmapCarousel
|
2022-09-07 14:12:35 +09:00 |
|
Dean Herbert
|
241d33d415
|
Apply NRT to BeatmapCarousel
|
2022-09-07 14:07:53 +09:00 |
|
Acid Chicken (硫酸鶏)
|
3003fc1061
|
refactor(osu.Game): improve code quality
|
2022-09-07 02:29:15 +09:00 |
|
Salman Ahmed
|
90207b6032
|
Merge branch 'master' into feature/EditorDeleteDiff
|
2022-09-06 18:48:06 +03:00 |
|
Dean Herbert
|
66c44f5913
|
Delegate interface to valid target
|
2022-09-06 22:26:46 +09:00 |
|
Dean Herbert
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bc1212f4e6
|
Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method
|
2022-09-06 22:26:46 +09:00 |
|
Dean Herbert
|
db15bd56e8
|
Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code
|
2022-09-06 18:12:47 +09:00 |
|
Acid Chicken (硫酸鶏)
|
b109e5de6c
|
chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one
|
2022-09-06 00:04:10 +09:00 |
|
Dean Herbert
|
266eb758aa
|
Use new flow to calcaulate TrueGameplayRate
|
2022-09-05 23:37:49 +09:00 |
|
Dean Herbert
|
7084aeee05
|
Add method flow to reset applied adjustments
|
2022-09-05 23:22:38 +09:00 |
|
Dean Herbert
|
e33486a766
|
Implement IAdjustableAudioComponent in MasterGameplayClockContainer
|
2022-09-05 23:20:02 +09:00 |
|
Dan Balasescu
|
2923c10cd8
|
Rewrite rooms to store multiple active countdowns
Update test to the new structure
|
2022-09-05 19:03:26 +09:00 |
|
Dean Herbert
|
57954bb8f5
|
Enable nullability on TimelineHitObjectBlueprint
|
2022-09-05 14:50:43 +09:00 |
|
Dan Balasescu
|
07d4a025b0
|
Merge pull request #20109 from frenzibyte/online-play-room-status-inconsistency
Fix room status dropdown placement inconsistent between multiplayer and playlists
|
2022-09-05 11:19:56 +09:00 |
|
Exanc
|
4ea7ca4c07
|
Slight tweak to the StarsSlider
- MinimumStarsSlider now shows "0" when at it's minimum
- Modified and NoResultsPlaceholder the tooltip to stay consistent with the changes
|
2022-09-05 00:09:20 +02:00 |
|
Acid Chicken (硫酸鶏)
|
7e77c9e8b4
|
chore(osu.Game): only the first result should be white at zero position on HitEventTimingDistributionGraph
|
2022-09-05 04:44:27 +09:00 |
|
Acid Chicken (硫酸鶏)
|
b67fd3d880
|
chore(osu.Game): split transform duration of bars on HitTimingDistributionGraph
|
2022-09-05 03:45:51 +09:00 |
|
Acid Chicken (硫酸鶏)
|
0af6b3dc0f
|
chore(osu.Game): colorize bars by OD on HitEventTimingDistributionGraph
|
2022-09-05 02:02:38 +09:00 |
|
Acid Chicken (硫酸鶏)
|
5f0832ead7
|
refactor(osu.Game): separate OsuColour.ForHitResult by usage
|
2022-09-05 01:58:57 +09:00 |
|
Salman Ahmed
|
e8fa872f61
|
Fix room status dropdown position inconsistent on online-play screens
|
2022-09-03 16:14:21 +03:00 |
|
Dean Herbert
|
bc5340e33a
|
Merge branch 'master' into fix_progress_bar_info
|
2022-09-02 18:00:35 +09:00 |
|
Dean Herbert
|
4f18105e9d
|
Ensure next beatmap selected matches the menu ordering
|
2022-09-02 17:57:00 +09:00 |
|
Dean Herbert
|
840d1c4cd5
|
Disable delete difficulty menu item when only one difficulty is present
|
2022-09-02 17:14:48 +09:00 |
|
Dean Herbert
|
9fd8067e11
|
Tidy up dialog and deletion flow
|
2022-09-02 17:07:09 +09:00 |
|
Dean Herbert
|
605108c938
|
Refactor/rename deletion method to read better
|
2022-09-02 16:59:01 +09:00 |
|
Dean Herbert
|
b388428e1c
|
Merge branch 'master' into feature/EditorDeleteDiff
|
2022-09-02 16:48:38 +09:00 |
|
Dean Herbert
|
6a35b233e5
|
Merge branch 'master' into remove-dispose-updates
|
2022-09-01 23:03:19 +09:00 |
|
Dean Herbert
|
1524623624
|
Fix back-to-front filter logic
Was copied across from a place which was checking for `match` and
applied verbatim to a place that was `filter`. Which are polar
opposites.
|
2022-09-01 19:59:27 +09:00 |
|
HiddenNode
|
4a630b5384
|
Implemented SizePreservingSpriteText
|
2022-08-31 22:05:06 +01:00 |
|
Dan Balasescu
|
c852c54055
|
Consume auto skip setting during play
|
2022-08-31 20:24:15 +09:00 |
|
Dan Balasescu
|
b5ec7d06dd
|
Add auto-skip setting
Default to auto skip
|
2022-08-31 20:24:06 +09:00 |
|
Dan Balasescu
|
000412c50f
|
Merge pull request #20014 from peppy/fix-resume-skip-forward
Fix gameplay skipping forward during resume operation
|
2022-08-31 16:30:37 +09:00 |
|
Dan Balasescu
|
ccc08b816c
|
Merge pull request #20030 from peppy/notification-design-update
Update notification overlay design
|
2022-08-31 16:06:59 +09:00 |
|
Dean Herbert
|
7337d4c1aa
|
Merge branch 'master' into kps
|
2022-08-31 15:41:42 +09:00 |
|
Dan Balasescu
|
2bf74d2b38
|
Merge pull request #20039 from peppy/fix-skip-button-permanent-display
Fix skip button getting stuck on screen for certain beatmaps
|
2022-08-31 14:17:39 +09:00 |
|
Dean Herbert
|
cfc7c32aff
|
Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
|
2022-08-31 14:14:10 +09:00 |
|
Dean Herbert
|
51346e0154
|
Fix skip button getting stuck on screen for certain beatmaps
Closes #20034.
|
2022-08-31 13:22:51 +09:00 |
|
Dean Herbert
|
3d93e0ded1
|
Merge branch 'master' into fix-resume-skip-forward
|
2022-08-31 12:16:15 +09:00 |
|
Dean Herbert
|
09aa3e065d
|
Move colouring to full icon content rather than background
|
2022-08-30 18:06:48 +09:00 |
|
Dean Herbert
|
5d41fdfc89
|
Remove unnecessary usage of DrawableAudioMixer in ScorePanel
|
2022-08-30 15:05:21 +09:00 |
|
Dean Herbert
|
27ad224f13
|
Remove probably unnecessary Seek on start
|
2022-08-30 01:21:44 +09:00 |
|
Dean Herbert
|
1bff540381
|
Remove debug changes
|
2022-08-29 22:14:07 +09:00 |
|
Dan Balasescu
|
0491addbbd
|
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
Fix editor not applying offsets
|
2022-08-29 21:10:29 +09:00 |
|
Dean Herbert
|
82b9e1f0eb
|
Merge pull request #20011 from smoogipoo/scoring-refactor
Refactor scoring to remove async methods / simplify
|
2022-08-29 19:55:27 +09:00 |
|
Dean Herbert
|
75531d2d62
|
Fix gameplay skipping forward during resume operation
|
2022-08-29 19:51:16 +09:00 |
|
Salman Ahmed
|
f2378d3fde
|
Merge branch 'master' into carousel-maintain-selection-over-update
|
2022-08-29 11:23:22 +03:00 |
|
Dean Herbert
|
2dafa041a7
|
Account for offset being applied to editor clock time in TestSceneEditorClock
|
2022-08-29 16:42:50 +09:00 |
|
Dean Herbert
|
105aa01e7d
|
Update usages of RemoveInternal
|
2022-08-29 15:57:40 +09:00 |
|
Dean Herbert
|
a215d009fe
|
Update Remove /RemoveRange /RemoveAll calls in line with framework changes
|
2022-08-29 15:57:40 +09:00 |
|
Dan Balasescu
|
423f6f90f2
|
Remove async calls from ScoreManager
|
2022-08-29 15:34:08 +09:00 |
|
Salman Ahmed
|
3ff2058975
|
Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer
|
2022-08-29 09:23:53 +03:00 |
|
Dan Balasescu
|
c0b13c7e1f
|
Refactor ScoreProcessor ComputeScore() methods
|
2022-08-29 13:51:10 +09:00 |
|
Dan Balasescu
|
cf6bb3b030
|
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
|
2022-08-27 00:58:41 +09:00 |
|
Dean Herbert
|
b9d9bf3004
|
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
|
2022-08-26 21:53:17 +09:00 |
|
Salman Ahmed
|
a3e595a9aa
|
Update comment to include inserted indices
|
2022-08-26 14:51:19 +03:00 |
|
Salman Ahmed
|
81c0a641b4
|
Fix selection fallback path not updated to check inserted indices
|
2022-08-26 14:51:08 +03:00 |
|
Salman Ahmed
|
f38194fb40
|
Merge branch 'master' into carousel-maintain-selection-over-update
|
2022-08-26 14:35:19 +03:00 |
|
Dean Herbert
|
cd90536e4b
|
Remove Track access in Timeline
|
2022-08-26 18:25:48 +09:00 |
|
Dean Herbert
|
12d6d6793c
|
Move EditorClock processing to Update and always decouple
|
2022-08-26 18:08:43 +09:00 |
|
Dean Herbert
|
31e459364b
|
Use FramedBeatmapClock in EditorClock
|
2022-08-26 17:28:58 +09:00 |
|
Dean Herbert
|
ed0843aa84
|
Reword xmldoc regarding final clock source to read better
|
2022-08-26 16:46:22 +09:00 |
|
Dean Herbert
|
2c780eab5f
|
Merge branch 'master' into fix_progress_bar_info
|
2022-08-26 16:14:21 +09:00 |
|
Dean Herbert
|
23efec6505
|
Fix naming and comment typos
|
2022-08-26 15:57:36 +09:00 |
|
Dean Herbert
|
9862b79b47
|
Fix typo in long comment
|
2022-08-26 15:20:09 +09:00 |
|
HiddenNode
|
d98357aa57
|
Made text inside SongProgressInfo scale.
|
2022-08-26 01:30:44 +01:00 |
|
Dean Herbert
|
a546aa2673
|
Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
|
2022-08-25 21:33:33 +09:00 |
|
Dean Herbert
|
3a17c6df08
|
Merge branch 'master' into no-gameplay-clock-gameplay-offset
|
2022-08-25 16:24:55 +09:00 |
|
Dean Herbert
|
a6ed589db4
|
Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
|
2022-08-25 14:47:33 +09:00 |
|
Dean Herbert
|
ad3dd1c700
|
Fix a couple of oversights regarding track nullability
|
2022-08-25 14:45:00 +09:00 |
|
Dean Herbert
|
ec60e16439
|
Apply NRT to FailAnimation
|
2022-08-25 14:35:42 +09:00 |
|
Dean Herbert
|
8f4a953d11
|
Ensure fail animation sequence isn't run after the player exit sequence has started
|
2022-08-25 14:26:42 +09:00 |
|
Dean Herbert
|
4c45f7d938
|
Ensure FailAnimation can't be Start ed after filters are already removed
|
2022-08-25 14:26:20 +09:00 |
|
Ryuki
|
5cddc7ed1f
|
Code cleanup (CPS)
|
2022-08-24 17:13:23 +02:00 |
|
Dean Herbert
|
f3847b90fd
|
Tidy up attach logic
|
2022-08-24 19:36:01 +09:00 |
|
Dean Herbert
|
5129716612
|
Merge branch 'master' into kps
|
2022-08-24 18:18:45 +09:00 |
|
Dean Herbert
|
2af8c4a2ea
|
Merge pull request #19904 from novialriptide/add-date-created-sort
Add date submitted sorting
|
2022-08-24 17:43:28 +09:00 |
|
Dean Herbert
|
27b57947e4
|
Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
5f01f461b3
|
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
|
2022-08-24 17:13:14 +09:00 |
|
Dean Herbert
|
af56cd0126
|
Fix merge breakage
|
2022-08-24 16:52:36 +09:00 |
|
Dean Herbert
|
5079e0d83d
|
Merge branch 'master' into no-gameplay-clock-gameplay-offset
|
2022-08-24 16:52:10 +09:00 |
|
Salman Ahmed
|
e378c5b866
|
Remove no longer necessary switch case
|
2022-08-24 10:50:40 +03:00 |
|
Salman Ahmed
|
8f4a2b4936
|
Separate passed/failed states from calling EndGameplay
|
2022-08-24 10:36:13 +03:00 |
|
Andrew Hong
|
a8867d4245
|
Merge branch 'master' into add-date-created-sort
|
2022-08-24 03:23:27 -04:00 |
|
Dean Herbert
|
7f9246637a
|
Simplify MultiSpectatorScreen hierarchy construction
|
2022-08-24 16:08:48 +09:00 |
|
Dean Herbert
|
7c1fc4814e
|
Remove unused CreateMasterGameplayClockContainer method
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
871365bbb0
|
Inline ReadyToStart action binding for added safety
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
6c50f618a3
|
Don't use bindable flow for masterState
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
683d49c608
|
Move MasterClockState handling in to SpectatorSyncManager
|
2022-08-24 16:03:38 +09:00 |
|
Dean Herbert
|
d33d705684
|
Make WaitingOnFrames non-bindable
|
2022-08-24 16:03:38 +09:00 |
|