Jai Sharma
8dcd1a2067
Add test to verify selected timing point will be scrolled into view
2022-11-27 02:48:15 +00:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
fca3e7e39f
Merge branch 'master' into editor-seek-control-points
2022-11-24 21:53:47 +01:00
Dean Herbert
37f725bfa2
Reverse directionality of up/down traversal keys to match scroll
2022-11-24 13:55:58 +09:00
Bartłomiej Dach
cf5f5a4de3
Extend tap timing control test coverage in no point selected case
2022-11-23 17:25:34 +01:00
Bartłomiej Dach
06449b62f1
Add test coverage for crash scenario
2022-11-23 16:11:57 +01:00
Dean Herbert
9b9b8a5977
Add ability to seek between control points in editor using down/up arrows
...
Matches stable. Addresses #21376 .
2022-11-23 15:59:32 +09:00
Bartłomiej Dach
1269afd0c5
Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
...
Hide scroll speed control from effects section on rulesets which don't support it
2022-11-20 16:17:55 +01:00
Salman Ahmed
793d5b117e
Fix timing screen test scene not creating editor beatmap properly
2022-11-20 15:20:35 +03:00
Bartłomiej Dach
d587f29351
Update tests to reflect desired behaviour
2022-11-18 21:03:30 +01:00
Dean Herbert
0e502de8b4
Rename field to match usage
2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330
Merge branch 'master' into editor-background
2022-11-02 17:43:38 +09:00
Dean Herbert
2a88409dfe
Fix time snap of sliders not matching when SV is not 1.0x
...
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.
Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.
The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
cdwcgt
6991195d69
let editor dim different from gameplay dim
2022-10-26 15:22:57 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone
2022-10-25 21:33:52 +02:00
Dean Herbert
8e4f5381e3
Add top level test coverage of editor shortcuts
2022-10-25 12:03:46 +09:00
Dean Herbert
1b42f5ec6e
Add test coverage of BeatDivisorControl
key bindings
2022-10-25 11:51:31 +09:00
Dean Herbert
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
Dean Herbert
da74690ec9
Add test coverage of clone operations
2022-10-25 11:38:58 +09:00
Dean Herbert
bea136ce50
Adjust test assert ordering to read better
2022-10-19 23:59:40 +09:00
Dean Herbert
579d5b51eb
Add and consume sample bank constants
2022-10-19 20:47:58 +09:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Dean Herbert
6608ada925
Fix test failures due to missing colour provider dependency
2022-10-13 17:05:11 +09:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
ekrctb
0ade049252
Add test for selected hit object blueprint
2022-10-06 14:02:49 +09:00
ekrctb
2a7476cc4a
Add test for timeline drag selection
2022-10-05 23:29:45 +09:00
Drison64
c075d3de08
Create a test and a check if initial zoom value of ZoomableScrollContainer is in range
2022-09-17 22:43:40 +02:00
Dean Herbert
608c893b23
Add basic test guarantees
2022-09-13 15:03:13 +09:00
OliBomby
a1f4724685
moved the location of the tests
2022-09-13 01:38:29 +02:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
579e7e1f17
Fix deleting a difficulty not updating the beatmap set hash
2022-09-06 18:12:47 +09:00
Dean Herbert
dc02b59a05
Add extra coverage to tests
...
Also fixes a potential failure due to test beatmap having two difficulties with same name.
2022-09-02 17:57:20 +09:00
Dean Herbert
65baf73d97
Add test scene
2022-09-02 16:50:28 +09:00
Dean Herbert
e9463f3c19
Test editor ComposeScreen
tests not adding beatmap to hierarchy
...
Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).
Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
2dafa041a7
Account for offset being applied to editor clock time in TestSceneEditorClock
2022-08-29 16:42:50 +09:00
Dean Herbert
9c9238d6e8
Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
2022-08-26 18:38:52 +09:00
Dean Herbert
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
Dean Herbert
553ae4781f
Remove unnecessary local implementation in TestScenePlaybackControl
2022-08-17 19:21:54 +09:00
Dean Herbert
4ef4d66f49
Add some extra initial state checks to TestSceneEditorSeekSnapping
2022-08-17 19:21:46 +09:00
Dean Herbert
58146598c8
Update TestSceneEditorClock
to use constraint-based assertions
2022-08-15 18:08:05 +09:00
Dan Balasescu
2de9e5f40f
Fix test failure
2022-08-09 20:23:45 +09:00
Dean Herbert
1270ee9624
Update multiple tests to use new assert output for easier to understand failures
2022-08-09 19:19:54 +09:00
Dean Herbert
7c952f8069
Add more test coverage of locally-modified state change
2022-08-05 14:25:10 +09:00
Dean Herbert
bacbf5b7f0
Update existing test expectations
2022-08-03 20:20:06 +09:00
Dean Herbert
2519706ad6
Add test coverage of editor crash
2022-08-01 16:53:49 +09:00
Salman Ahmed
bc2b629ee7
Let tests wait until track load before testing zoom
2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b
Refactor ZoomableScrollContainer
to allow setting up zoom range and initial zoom after load
2022-07-25 12:07:50 +03:00
Salman Ahmed
93175eaf6e
Re-enable timeline zoom test and remove flaky attribute
2022-07-25 11:39:23 +03:00
Dan Balasescu
0226b358ee
Disable timeline test for now
2022-07-25 13:20:33 +09:00
Dean Herbert
e20458421a
Update flaky timeline zoom test to output something useful
2022-07-22 16:05:20 +09:00
Dean Herbert
2e86e7ccee
Add extra steps to TestExitWithoutSave
to guarantee track type
2022-07-13 19:41:46 +09:00
為什麼
079fcf13a6
Add missing import.
2022-07-12 09:41:03 +08:00
andy
3dbd0c9055
Update osu.Game.Tests/Visual/Editing/TimelineTestScene.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-12 09:37:16 +08:00
Joseph Madamba
6220650ea3
Fix dialog overlay not loading in time for headless test
2022-07-11 02:29:56 -07:00
為什麼
8e1ed1c621
Mark CreateHitObjectComposer() accept null.
...
And add the null check in the test case.
2022-07-10 10:15:27 +08:00
Joseph Madamba
5fcc4bf713
Add failing sample playback disabled check
2022-07-09 12:10:18 -07:00
Dean Herbert
c53dd4a703
Fix editor saving not updating BeatmapSetInfo
's hash
2022-07-08 02:33:14 +09:00
Dean Herbert
dd5b127fb5
Update various tests to enable NRT to avoid new inspection failures
2022-07-07 17:51:49 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
...
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dean Herbert
b597843579
Mark and document remaining flaky tests
2022-07-01 16:17:40 +09:00
Dean Herbert
98938821e5
Merge branch 'master' into beatmap-update-flow
2022-06-30 16:44:17 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
...
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.
Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test
2022-06-27 22:29:47 +02:00
Dean Herbert
5a7d339cc8
Centralise and harden editor-ready-for-use check
...
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:
```csharp
05:19:07 osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07 Failed TestAddAudioTrack [161 ms]
05:19:07 Error Message:
05:19:07 TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07 Stack Trace:
05:19:07 --TearDown
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07 at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07 at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07 at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07 at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07 at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07 at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07 at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411
Ensure files are cleaned up even on test step failure in TestAddAudioTrack
2022-06-27 15:53:05 +09:00
Dean Herbert
b5a8889fb8
Attempt to fix flaky EditorNavigation
test
...
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
2c5e5fed6f
Add test coverage of star rating and difficulty updating on editor save
2022-06-24 21:02:38 +09:00
Dan Balasescu
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
Bartłomiej Dach
def87ed782
Add failing test for editor gameplay test using wrong ruleset
2022-06-19 19:28:35 +02:00
Bartłomiej Dach
f6a3047596
Merge branch 'master' into editor-metadata-name-unification
2022-06-18 10:22:52 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
47d0ecf5e8
Merge branch 'master' into editor-metadata-name-unification
2022-06-16 18:53:23 +03:00
Salman Ahmed
2c35b1404b
Use FileInfo
as current bindable type
2022-06-15 19:29:09 +03:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
...
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Salman Ahmed
f3f0960335
Use unified filename for background and track during editor import
2022-06-15 09:02:48 +03:00
Salman Ahmed
850afcb1c3
Add failing test case
2022-06-15 05:43:39 +03:00
Salman Ahmed
20e7f32fd9
Improve test case to work in headless
2022-06-12 17:53:10 +03:00
Salman Ahmed
038021f682
Add failing test case
2022-06-11 20:52:25 +03:00
Dan Balasescu
b897e1464f
Merge pull request #18462 from frenzibyte/fix-timeline-zooming
...
Fix timeline objects disappearing prematurely on wide-screens
2022-06-05 11:49:44 +09:00
Salman Ahmed
588151f48b
Add new failing test coverage
2022-06-03 02:34:10 +03:00
Salman Ahmed
ca68751fdc
Update test to match expectation
2022-06-03 02:22:16 +03:00
Salman Ahmed
8471b24659
Merge branch 'master' into fix-timeline-zooming
2022-06-03 02:00:09 +03:00
Dean Herbert
c42485cea9
Fix test button references
2022-06-02 17:29:45 +09:00
Dean Herbert
d12f6ea221
Add basics of tap button
2022-06-02 11:57:06 +09:00
Dean Herbert
6b297bc6ed
Merge pull request #18502 from peppy/editor-timing-follow-current-time
...
Add automatic control point tracking to the timing screen
2022-06-02 07:37:03 +09:00
Dean Herbert
a940676fc2
Add adjustment buttons
2022-05-31 21:31:20 +09:00
Dean Herbert
9746cbb161
Ensure rows have loaded before attempting to click them
2022-05-31 15:54:07 +09:00
Dean Herbert
cf5da44492
Add automatic control point tracking to the timing screen
2022-05-31 15:00:30 +09:00
Bartłomiej Dach
18f75d8c58
Remove redundant initialiser
2022-05-29 16:06:01 +02:00
Salman Ahmed
12d5b355e4
Add failing test coverage
2022-05-29 15:23:32 +03:00
Salman Ahmed
0349d92f8b
Add failing test case
2022-05-28 17:45:00 +03:00
Dean Herbert
fb586fe0b2
Merge branch 'master' into editor-bottom-bar-new-design
2022-05-26 18:32:28 +09:00
Dean Herbert
93c94b8ea0
Fix test caching woes
2022-05-26 18:30:37 +09:00
Dean Herbert
acd554d918
Update time info and add bpm
2022-05-25 23:54:59 +09:00
Dean Herbert
91834f0319
Fix missing colour dependency in menu bar test scene
2022-05-25 22:56:47 +09:00
Dan Balasescu
fb22801afb
Merge pull request #18388 from peppy/editor-timing-waveforms
...
Add waveform comparison view to editor timing screen
2022-05-25 20:15:25 +09:00
Dan Balasescu
f468d1eb16
Merge branch 'master' into editor-tidy-up
2022-05-25 11:58:34 +09:00
Bartłomiej Dach
c33aee17b0
Cache some more OverlayColourProvider
s to fix tests
2022-05-24 23:14:28 +02:00