Bartłomiej Dach
3e13fb87f2
Merge pull request #26700 from peppy/accuracy-circle-crash
...
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
2024-01-25 09:32:47 +01:00
Dean Herbert
45b4edcd23
Merge pull request #26697 from LeNitrous/add/scaled-screenshot
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Crop screenshots to scaling container
2024-01-25 15:03:56 +09:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
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Closes https://github.com/ppy/osu/issues/26692 .
2024-01-25 15:02:44 +09:00
Dean Herbert
69e822f3c5
Refactor crop logic slightly
2024-01-25 14:30:26 +09:00
Dean Herbert
85927e0682
Move configuration retrieval to non-bindable inline for readability
2024-01-25 14:22:27 +09:00
Dean Herbert
0cbba7e011
Apply NRT to ScreenshotManager
2024-01-25 14:18:20 +09:00
Dean Herbert
d2990170d0
Add retry loop to avoid log export failing occasionally on windows
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Closes https://github.com/ppy/osu/issues/26693 .
2024-01-25 13:53:36 +09:00
Nitrous
b20051fd55
offset crop rectangle to scaling container
2024-01-25 10:35:41 +08:00
Nitrous
30e335233d
Crop screenshot image to scaling container.
2024-01-25 09:27:10 +08:00
Andrei Zavatski
7811968582
Fix ArgonScoreCounter is still using localisation
2024-01-25 03:28:02 +03:00
Mike Will
9e1c242713
Prevent custom divisor ranges from halting preset cycling
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A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Andrei Zavatski
67010fcd03
Reduce allocation overhead in ScoreCounter
2024-01-24 23:45:07 +03:00
Bartłomiej Dach
e3eb7a8b42
Support verification via clicking link from e-mail
2024-01-24 21:35:58 +01:00
Bartłomiej Dach
62a0c236bc
Split out raw websocket logic from conjoined notifications client contrivance
2024-01-24 21:35:30 +01:00
Bartłomiej Dach
602c3bc2d9
Hook up reissue request
2024-01-24 21:35:21 +01:00
Bartłomiej Dach
445a7450e0
Implement verification from within client
2024-01-24 21:35:20 +01:00
Bartłomiej Dach
ddc2bbeb9b
Add session_verified
attribute to /me
response
2024-01-24 14:24:33 +01:00
Bartłomiej Dach
7b47215657
Split /me
request from /users
requests
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Them being together always bothered me and led to the abject failure
that is `APIUser` and its sprawl. Now that I'm about to add a flag that
is unique to `/me` for verification purposes, I'm not repeating the
errors of the past by adding yet another flag to `APIUser` that is never
present outside of a single usage context.
2024-01-24 14:22:57 +01:00
Bartłomiej Dach
7c140408ea
Add request structures for verification endpoints
2024-01-24 13:53:40 +01:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
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Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Bartłomiej Dach
5d26afc531
Fix OsuGameTestScene
not clearing second auth factor
2024-01-23 17:00:16 +01:00
Bartłomiej Dach
2cfaa1c103
Merge branch 'master' into 2fa
2024-01-23 16:51:23 +01:00
Bartłomiej Dach
871683a3dc
Merge pull request #26674 from peppy/use-better-enumerator
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Reduce enumerator overhead in `GameplayLeaderboard`
2024-01-23 16:31:17 +01:00
Bartłomiej Dach
0486c77a74
Merge pull request #26680 from peppy/fix-now-playing-centering
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Fix now playing beatmap backgrounds not being correctly centred
2024-01-23 16:17:34 +01:00
Bartłomiej Dach
6c169e3156
Do not reprocess ranks for custom rulesets
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Chances are that because we've broken rank API, it would utterly fail
for all custom rulesets anyhow.
2024-01-23 12:59:36 +01:00
Bartłomiej Dach
cb87d6ce50
Move transferal of LegacyTotalScore
back to original spot
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This subtle detail was messing with server-side score import flows.
Server-side, legacy total score will *already* be in `LegacyTotalScore`
from the start, and `TotalScore` will be zero until recomputed via
`StandardisedScoreMigrationTools.UpdateFromLegacy()` - so in that
context, attempting to move it across is incorrect.
2024-01-23 12:42:57 +01:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
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Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Dean Herbert
c8cd7ebe6c
Fix now playing beatmap backgrounds not being correctly centred
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https://github.com/ppy/osu/discussions/26679
2024-01-23 17:30:00 +09:00
Andrei Zavatski
da992ccc55
Implement per-axis triangles clamping
2024-01-23 04:54:27 +03:00
Bartłomiej Dach
4d253ebf3c
Remove redundant assertion
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It does look pretty dumb to be checking if something is `null` *after
calling an instance method on it*...
2024-01-22 22:01:03 +01:00
Bartłomiej Dach
fdd499a485
Fix rank background processing not working (and not bumping score version)
2024-01-22 21:34:28 +01:00
Dean Herbert
02bb506cce
Avoid using .Children
for enumeration in other locations
2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard
2024-01-23 05:31:53 +09:00
Bartłomiej Dach
24be6d92ce
Expand xmldoc
2024-01-22 21:13:59 +01:00
Bartłomiej Dach
cdd6e71d01
Remove legacy computation of accuracy & ranks
2024-01-22 20:52:54 +01:00
Bartłomiej Dach
217cbf684b
Remove superfluous recomputation of accuracy
2024-01-22 20:52:54 +01:00
Bartłomiej Dach
db4849442e
Unify legacy total score / accuracy / rank recomputation flows
2024-01-22 20:52:51 +01:00
Bartłomiej Dach
2958631c5d
Use lazer accuracy & rank implementations across the board
2024-01-22 20:30:16 +01:00
Bartłomiej Dach
aa8eee0796
Move maximum statistics population to LegacyScoreDecoder
2024-01-22 20:01:24 +01:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses"
2024-01-22 19:58:11 +01:00
Bartłomiej Dach
cb8ec48717
Make RankFromScore()
's dictionary param readonly
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Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Bartłomiej Dach
5bae9074aa
Merge branch 'master' into s-rank-change
2024-01-22 19:54:53 +01:00
Bartłomiej Dach
4cd1573a4c
Merge pull request #26612 from peppy/fix-back-sample-playback
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Fix back sound being too loud when exiting many screens
2024-01-22 16:18:32 +01:00
Bartłomiej Dach
3cf83e7106
Merge pull request #26667 from peppy/fix-star-fountains
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Fix star fountains sometimes resetting visually
2024-01-22 16:13:55 +01:00
Bartłomiej Dach
43fa89ebcd
Merge branch 'master' into fix-back-sample-playback
2024-01-22 15:36:32 +01:00
Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed
flag
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Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Bartłomiej Dach
b85a861175
Merge pull request #26668 from peppy/adjust-tick-end-misses
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Adjust slider tick / end miss animations to be less busy
2024-01-22 15:03:33 +01:00
Bartłomiej Dach
49c117793c
Merge pull request #26609 from peppy/fix-per-ruleset-hud-positioning
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Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout
2024-01-22 15:00:03 +01:00
Bartłomiej Dach
95435ecd13
Merge pull request #26591 from peppy/offset-awareness
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Show offset explanation tooltip on settings offset adjust slider bar
2024-01-22 14:59:31 +01:00
Bartłomiej Dach
17d05b0fdf
Fix non-miss drawable judgements fading out instantly on triangles skin
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`else if` proves to be insidious once again.
2024-01-22 14:23:46 +01:00
Bartłomiej Dach
b8dd78eec8
Merge branch 'master' into fix-per-ruleset-hud-positioning
2024-01-22 13:55:56 +01:00
Dean Herbert
15df6b1da1
Revert keyboard seek speed change
2024-01-22 21:47:38 +09:00
Bartłomiej Dach
99d3fcc326
Fix crash if ruleset components container is not present
2024-01-22 13:45:55 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Dean Herbert
644e7d6fe6
Add migration
2024-01-22 21:43:32 +09:00
Dean Herbert
4eba3b5d70
Move BackgroundDataStoreProcessor
to better namespace
2024-01-22 21:43:32 +09:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Bartłomiej Dach
7f31070b87
Merge pull request #26648 from peppy/fix-followpoint-pooling
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Fix `FollowPointConnection` pool filling up when follow points are hidden
2024-01-22 13:31:43 +01:00
Bartłomiej Dach
0d6c681275
Merge pull request #26649 from peppy/fix-more-allocations
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Remove `FillFlow` overhead of argon counters
2024-01-22 12:57:16 +01:00
Bartłomiej Dach
c8053a8077
Merge pull request #26600 from peppy/frame-stable-catchup-zoom
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Change frame stable catch-up method to allow for much faster sync
2024-01-22 11:29:15 +01:00
Bartłomiej Dach
b7f0102461
Merge pull request #26662 from peppy/fix-player-crash
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Fix potential null reference in player screen transition handling
2024-01-22 11:07:16 +01:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy
2024-01-22 18:48:48 +09:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom
2024-01-22 10:37:06 +01:00
Bartłomiej Dach
daa9279a23
Merge pull request #26607 from peppy/replay-seek-single-frame
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Add ability to step forward/backwards single frames when watching replays
2024-01-22 10:36:13 +01:00
Dean Herbert
319af2d0c6
Merge branch 'master' into fix-storyboard-sprites-3
2024-01-22 18:03:24 +09:00
Dean Herbert
cd551b1abd
Fix star fountains sometimes resetting visually
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Addresses https://github.com/ppy/osu/discussions/26622 .
2024-01-22 18:01:21 +09:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
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Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Bartłomiej Dach
1ac682e2c9
Merge branch 'master' into replay-seek-single-frame
2024-01-22 09:36:15 +01:00
Bartłomiej Dach
af5e6700af
Merge pull request #26606 from peppy/frame-stable-update-while-paused
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Allow seeking while paused
2024-01-22 09:35:52 +01:00
Dean Herbert
3dd18c777a
Remove a couple more overrides
2024-01-22 17:00:35 +09:00
Dean Herbert
f6fa965252
Merge pull request #26661 from frenzibyte/fix-mouse-blueprint
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Fix blueprint container not handling right clicks correctly while moving a blueprint
2024-01-22 16:53:54 +09:00
Bartłomiej Dach
cd9cb7d6c8
Merge branch 'master' into frame-stable-update-while-paused
2024-01-22 08:52:15 +01:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
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Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
62965549e7
Merge pull request #26660 from EVAST9919/carousel-alloc
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Reduce allocation overhead in `BeatmapCarousel`
2024-01-22 16:47:28 +09:00
Dean Herbert
3e5fe66e58
Fix potential null reference in player screen transition handling
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See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660 .
2024-01-22 16:37:56 +09:00
Dean Herbert
1f0ad5cff2
Apply same fix in more places
2024-01-22 15:56:16 +09:00
Dean Herbert
74f05a5c4b
Use container itself rather than ScrollContent
2024-01-22 15:54:24 +09:00
Salman Ahmed
2bd9cd5d34
Fix blueprint container not handling right clicks correctly while moveing an element
2024-01-22 04:39:08 +03:00
Andrei Zavatski
cec4f670d1
Reduce allocation overhead in BeatmapCarousel
2024-01-22 03:12:23 +03:00
Dean Herbert
3b7a47aded
Merge branch 'master' into update-framework
2024-01-21 13:49:44 +09:00
Dean Herbert
02369139b3
Remove FillFlow
overhead of argon counters
2024-01-21 13:22:58 +09:00
Andrei Zavatski
1393f52b2b
Rename Masking to ClampToDrawable
2024-01-21 05:20:42 +03:00
Dean Herbert
a69fd8198d
Update framework and other nuget packages
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- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
2024-01-21 11:00:53 +09:00
Andrei Zavatski
e003ecb593
Change default masking value to true
2024-01-21 04:57:48 +03:00
Dean Herbert
2dedead1d1
Allow debug instances to coexist alongside release instances
2024-01-21 10:56:55 +09:00
Dean Herbert
1999e772f6
Fix FollowPointConnection
pool filling up when follow points are hidden
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Closes https://github.com/ppy/osu/issues/26642 .
I think this applied to all pooling cases here.
2024-01-21 10:31:27 +09:00
Andrei Zavatski
6ba3546be5
Enable masking in RoundedButton
2024-01-21 02:28:14 +03:00
Andrei Zavatski
60f7b4ea2f
Enable masking in DrawableRank
2024-01-21 02:25:29 +03:00
Andrei Zavatski
421ae73715
Enable masking in DrawableCarouselBeatmap
2024-01-21 02:21:09 +03:00
Andrei Zavatski
087d0f03a4
Enable masking in toolbar
2024-01-21 02:15:48 +03:00
Andrei Zavatski
a3703d657a
Enable masking in popup dialog
2024-01-21 02:12:49 +03:00
Andrei Zavatski
3ad3b052df
Enable masking is osu logo
2024-01-21 02:10:36 +03:00
Andrei Zavatski
45effdb6df
Remove local vertex batching from triangles backgrounds
2024-01-20 08:41:34 +03:00
Joseph Madamba
3eeefd5b7e
Fix changelog stream user count only accounting for latest build
2024-01-18 16:15:52 -08:00
Dean Herbert
0383bdf6a1
Add bindings for stepping backward/forward
2024-01-18 20:38:25 +09:00
Dean Herbert
c50534c819
Move seek/step logic into ReplayPlayer
2024-01-18 20:38:15 +09:00
Salman Ahmed
b97c3ac9ee
Fix revert-to-default button appearing on disabled settings regardless of value
2024-01-18 14:24:49 +03:00
Dean Herbert
8c4af58109
Keep replay controls expanded by default
2024-01-18 20:13:32 +09:00
Dean Herbert
60e972cd15
Add ability to step forward/backwards single frames
2024-01-18 20:13:32 +09:00
Dean Herbert
dafff26d0e
Tidy up implementation of PlaybackSettings
2024-01-18 20:13:32 +09:00
Dean Herbert
e73910571f
Allow FrameStabilityContainer
to continue updating while paused during replay playback
2024-01-18 20:13:28 +09:00
Dean Herbert
2afa4c7e1c
Remove redundant RequiresChildrenUpdate
usage
...
We are already manually calling `base.UpdateSubTree` when we need to.
Changing this flag is doing nothing and just adds to the complexity of
the implementation.
2024-01-18 20:13:28 +09:00
Andrei Zavatski
4532a409d2
Fix ConstrainedIconContainer always using masking
2024-01-18 20:13:27 +09:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Dean Herbert
82e7643df5
Update IPC usages
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Of note, I've disabled IPC on visual test runners as we generally don't
use IPC in these cases. Having it set means that the game will not open
while visual tests are open, which has been a complaint from devs in the
past.
2024-01-18 19:45:36 +09:00
Bartłomiej Dach
2be989b9f5
Merge pull request #26542 from peppy/non-touch-fade-button
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Fade hold-for-menu button out completely on non-touch devices
2024-01-18 11:27:50 +01:00
Dean Herbert
c9945b41c1
Remove rounding of slider velocity (when applied as scroll speed)
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This affects both osu!taiko and osu!mania.
Closes https://github.com/ppy/osu/issues/25862 .
2024-01-18 18:37:44 +09:00
Dean Herbert
fd9c7184e4
Only play back sample once when traversing up multiple screens in stack
2024-01-18 16:31:33 +09:00
Dean Herbert
ef0b5c9406
Stop playing back samples for nested screens in multiplayer
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I'd argue this sounds better.
2024-01-18 16:31:20 +09:00
Dean Herbert
a756942f4d
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-18 16:07:02 +09:00
Dean Herbert
ee3de9c522
Fix gameplay elements not correcly offsetting to avoid per-ruleset skin layout
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Closes https://github.com/ppy/osu/issues/26601 .
2024-01-18 15:44:27 +09:00
Dean Herbert
8ab8c90e33
Remove "pause rate adjust" flow
2024-01-18 14:21:02 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
Dean Herbert
c362a93a36
Change frame stable catch-up method to allow for much faster sync
2024-01-18 14:01:37 +09:00
Andrei Zavatski
42e4c933d3
Fix ConstrainedIconContainer always using masking
2024-01-18 04:06:02 +03:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
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Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00
Salman Ahmed
5597b48882
Fix storyboard animations stripping path directory on skin lookup
2024-01-17 18:39:48 +03:00
Bartłomiej Dach
b718897b30
Merge pull request #26593 from peppy/rolling-counter-unstick
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Change rolling counters to use quicker easing types
2024-01-17 14:37:52 +01:00
Salman Ahmed
e54d20ea93
Remove ancient osu-resources lookup path from legacy skin textures
2024-01-17 16:33:14 +03:00
Bartłomiej Dach
d335c01553
Merge pull request #26589 from peppy/key-binding-overlay-ordering
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Change key overlay to use the ordering provided by rulesets
2024-01-17 13:37:26 +01:00
Dean Herbert
6a8a45bb13
Merge pull request #26585 from frenzibyte/fix-editor-ux
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Fix timing point changes not applying after selecting another one
2024-01-17 19:53:35 +09:00
Bartłomiej Dach
5cb17bcacf
Merge pull request #26502 from frenzibyte/prevent-submission-with-invalid-mods
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Add guard against submitting score with invalid mod instances
2024-01-17 11:39:32 +01:00
Dean Herbert
0ddd89a5b8
Merge pull request #26579 from bdach/accuracy-rank-lazer-score-reimport
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Fix incorrect accuracy and rank population when decoding lazer replays
2024-01-17 19:33:26 +09:00
Salman Ahmed
98c65f36c9
Disable high resolution texture lookup for legacy beatmap skins to match stable
2024-01-17 12:56:29 +03:00
Salman Ahmed
5ad2918a75
Allow disabling high resolution texture lookups in LegacySkin
2024-01-17 12:56:29 +03:00
Dean Herbert
456a8e6e82
Merge pull request #26549 from bdach/hit-error-meter-pooling-bad
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Fix `ColourHitErrorMeter` not loading pooled drawables ahead of time
2024-01-17 18:43:47 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types
2024-01-17 18:18:53 +09:00
Dean Herbert
cc7be137bc
Show tooltip on global offset adjust slider bar
2024-01-17 17:57:49 +09:00
Dean Herbert
123e36a999
Change display text for beatmap audio offset adjust to make more sense
2024-01-17 17:51:46 +09:00
Dean Herbert
45e52854ca
Change key overlay to use the ordering provided by rulesets
...
osu!mania already goes out of its way to order things correctly.
Arguably, osu!taiko just did it wrong.
2024-01-17 17:37:38 +09:00
Dean Herbert
ee18123fc2
Merge pull request #26340 from stanriders/user-rank-card
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Add user card with global/country ranks to login overlay
2024-01-17 17:22:33 +09:00
Dean Herbert
c1c2e61723
Merge pull request #26446 from LeNitrous/add/replay-playback-controls
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Add replay playback controls
2024-01-17 17:06:15 +09:00
Dean Herbert
353df2f312
Fix one more incorrect bindable flow and simplify string setters
2024-01-17 17:00:56 +09:00
Dean Herbert
66c7a29e79
Add comment about messy methods
2024-01-17 16:57:22 +09:00
Dean Herbert
fe06402951
Fix incorrect bindable usage
2024-01-17 16:50:48 +09:00
Dean Herbert
e97b31d82e
Fix test failures
2024-01-17 16:40:45 +09:00
Dean Herbert
e7732caaf7
Make PlayerSettingsOverlay
's api more stringent
2024-01-17 15:13:59 +09:00
Dean Herbert
2788bd912e
Add tooltips and localisation
2024-01-17 15:12:33 +09:00
Dean Herbert
e53989faeb
Change replay playback adjustment to skew frequency, not tempo
2024-01-17 15:02:42 +09:00
Dean Herbert
042e852a3e
Adjust playback speed range to allow slower minimum speed
2024-01-17 15:02:42 +09:00
Dean Herbert
42f64c2c44
Move load procedure to async method and simplify code
2024-01-17 15:02:42 +09:00
Salman Ahmed
23e5167cb5
Merge branch 'master' into drag-volume-controls
2024-01-17 08:37:34 +03:00
Salman Ahmed
1790a5df03
Remove redundant value to appease CI
2024-01-17 08:29:55 +03:00
Salman Ahmed
46429c5074
Schedule control point switch for settings modifications to apply first
2024-01-17 08:15:01 +03:00
Dean Herbert
9cde04c30c
Change drag adjustments to be linear (and account for partial deltas)
2024-01-17 14:12:12 +09:00
Dean Herbert
68fb1b8663
Merge pull request #26573 from EVAST9919/leaderboard-glow-remove
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Fix multiple issues with `GlowingSpriteText`
2024-01-17 13:17:03 +09:00
Bartłomiej Dach
17b9d842ab
Fix incorrect accuracy and rank population when decoding lazer replays
...
Closes https://github.com/ppy/osu/issues/24061 .
The gist of this change is that if the `LegacyReplaySoloScoreInfo`
bolt-on is present in the replay, then it can (and is) used to recompute
the accuracy, and rank is computed based on that.
This was the missing part of
https://github.com/ppy/osu/issues/24061#issuecomment-1888438151 .
The accuracy would change on import before that because the encode
process is _lossy_ if the `LegacyReplaySoloScoreInfo` bolt-on is not
used, as the legacy format only has 6 fields for encoding judgement
counts, and some judgements that affect accuracy in lazer do not fit
into that.
Note that this _only_ fixes _relatively_ new lazer scores looking wrong
after reimport.
- Very old lazer scores, i.e. ones that don't have the
`LegacyReplaySoloScoreInfo` bolt-on, obviously can't use it
to repopulate. There's really not much good that can be done there,
so the stable pathways are used as a fallback that always works.
- For stable replays, `ScoreImporter` recalculates the accuracy of
the score _again_ in
15a5fd7e4c/osu.Game/Scoring/ScoreImporter.cs (L106-L110)
as `StandardisedScoreMigrationTools.UpdateFromLegacy()` recomputes
_both_ total score and accuracy.
This makes a _semblance_ of sense as it attempts to make the accuracy
of stable and lazer replays comparable. In most cases it also won't
matter, as the only ruleset where accuracy changed between the legacy
implementation and current lazer accuracy is mania.
But it is also an inaccurate process (as, again, some of the required
data is not in the replay, namely judgement counts of ticks
and so on).
For whatever's worth, a similar thing happens server-side in
106c2948db/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs (L319)
- However, _ranks_ of stable scores will still use the local stable
reimplementation of ranks, i.e. a 1-miss stable score in osu! ruleset
will be an A rather than an S. See importer:
106c2948db/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs (L237)
(it's the same method which is renamed
to `PopulateLegacyAccuracyAndRank()` in this commit).
That is all a bit of a mess honestly, but I'm not sure where to even
begin there...
2024-01-16 22:38:53 +01:00
Bartłomiej Dach
a9d086c119
Fix touch device not always activating when it should
...
See https://github.com/ppy/osu/discussions/26574
2024-01-16 17:12:40 +01:00
Andrei Zavatski
dfdf700560
Don't use glowing text in ScoreComponentLabel
2024-01-16 17:43:17 +03:00