Drew DeVault
55e5ec6fae
General cleanup per PR feedback
2016-10-26 10:52:40 -04:00
Drew DeVault
157512b45f
Merge branch 'master' into song-select
2016-10-26 10:37:18 -04:00
Dean Herbert
3f23900347
Framework & OpenTK updates.
2016-10-26 23:13:44 +09:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Dean Herbert
d3a857edb9
Make importing work properly.
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Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
Drew DeVault
bc959f74a5
Add background textures to beatmap sets
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Needs osu-framework#189
2016-10-24 11:39:18 -04:00
Drew DeVault
bc6e705e2b
Add test case for song selection
2016-10-24 11:39:18 -04:00
Dean Herbert
1ce16afa23
Update nuget package versions.
2016-10-24 22:46:44 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
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Rolling counters
2016-10-19 15:06:00 +09:00
Drew DeVault
7bdf1fe1bf
Drop BeatmapSet, only BeatmapSetInfo is necessary
2016-10-18 15:48:24 -04:00
Drew DeVault
8ca4a2067e
$(SolutionDir)
2016-10-18 13:58:24 -04:00
Drew DeVault
449f04c07b
Refactor the database code
2016-10-18 13:38:27 -04:00
Adonais Romero González
5abc3ba898
Merge remote-tracking branch 'upstream/master' into counters-a
2016-10-17 20:36:04 -05:00
Huo Yaoyuan
f4c381f745
Use OverlayContainer in framework.
2016-10-16 17:14:17 +08:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
9241287c79
Merge branch 'master' into counters-a
2016-10-15 13:45:55 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Dean Herbert
c3b745bfef
Merge pull request #57 from UselessToucan/VolumeControl
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VolumeControl: add controls for Effects and Music
2016-10-14 15:50:45 +09:00
Adonais Romero González
53cd698b3a
Merge branch 'master' into counters-a
2016-10-13 22:57:24 -05:00
Adonais Romero González
f10a03dcef
Merge with master
2016-10-13 17:20:35 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
TocoToucan
7d27406131
Fix merge conflict in osu.Game/osu.Game.csproj
2016-10-13 18:23:50 +03:00
Huo Yaoyuan
1c97edaac2
Base class for overlays.
2016-10-13 23:04:57 +08:00
Huo Yaoyuan
acd54d1ebc
Single Visibility enum type.
2016-10-13 22:22:27 +08:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Dean Herbert
fde3ab420a
Merge branch 'master'
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Conflicts:
osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Drew DeVault
65e3e13aa2
Fix reference paths in osu.Game.csproj
2016-10-13 12:19:15 +09:00
Drew DeVault
32ab8f97bb
Add more decoding (including full BeatmapMetadata)
2016-10-13 12:16:58 +09:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
TocoToucan
ce391301fa
Merge VolumeControl.cs
2016-10-12 19:17:53 +03:00
Drew DeVault
e9a45de51f
Refactor database to reuse existing types
2016-10-12 11:32:40 -04:00
Drew DeVault
23bc26ddac
Implement OszArchiveReader
2016-10-12 11:32:40 -04:00
Drew DeVault
bc69aa1455
Initial support code for beatmap loading
2016-10-12 11:32:40 -04:00
Drew DeVault
005dc9e8cb
Drop GameMode
2016-10-12 11:32:40 -04:00
Drew DeVault
2d810f72fa
Add initial DB schema and support code
2016-10-12 11:32:07 -04:00
Dean Herbert
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
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Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
TocoToucan
89d7de31ee
VolumeControl: add controls for Effects and Music
2016-10-09 20:45:34 +03:00
Adonais Romero González
37115c8c9f
Merge branch 'master' into counters
2016-10-08 22:02:43 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
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Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
9594b7193c
Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem
2016-10-08 23:27:46 +09:00
Dean Herbert
47faf8f40d
Add in-game chat display, along with a global hotkey handling method.
2016-10-08 19:23:21 +09:00
Dean Herbert
3067c890ce
General improvements to chat querying and logic organisation.
2016-10-08 19:23:21 +09:00
Dean Herbert
b2d899feb5
Add basic intro sequence.
2016-10-08 15:54:04 +09:00
Dean Herbert
bdb72d7b82
Add basic VolumeControl and saving of volume to config.
2016-10-08 15:54:00 +09:00
Dean Herbert
d1dfa120d1
Move BackgroundModes to their own files.
2016-10-08 15:53:57 +09:00
Dean Herbert
d6042bd689
Add intro and begin to create central logic nest.
2016-10-08 15:53:56 +09:00
Adonais Romero González
00cfc51004
Rolling counters (initial)
2016-10-07 02:05:02 -05:00
Dean Herbert
c0f25a2683
Improve white-boxed game modes.
2016-10-05 20:08:58 +09:00
Dean Herbert
03aea04a00
Add BackgroundMode stack.
2016-10-05 20:06:55 +09:00