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Commit Graph

741 Commits

Author SHA1 Message Date
ekrctb
c6ee4e900e Ensure a non-null hitobject entry has a non-null Result 2021-04-20 15:18:36 +09:00
ekrctb
8a8b9084ef Make single-argument overloead of DHO.Apply public 2021-04-20 10:11:36 +09:00
ekrctb
1bc63a4c61 Now, DHO.lifetimeEntry can be non-null even it is not fully applied 2021-04-20 09:22:16 +09:00
ekrctb
c1b4aaaa03 Add doc comment 2021-04-20 08:38:02 +09:00
ekrctb
2c487ddb70 Create synthetic LifetimeEntry for a DHO when not supplied
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
ekrctb
5afdc3ff66 Make DHO application logic clearer with Entry/HitObject separation 2021-04-19 19:56:17 +09:00
Dean Herbert
d38e294d96 Centralise length validation function 2021-04-16 15:45:24 +09:00
ekrctb
50fad47ebc Remove usage of Lazy<List<...>> for NestedHitObjects 2021-04-15 18:26:01 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
smoogipoo
76981f2547 Remove unused using 2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
Dean Herbert
a8839792fd
Merge branch 'master' into circular-arc-freeze 2021-04-08 14:33:03 +09:00
smoogipoo
4b29d0ebe2 Fix last control point starting new segment 2021-04-05 17:49:36 +09:00
Naxess
7b684339ed Undo public -> internal for PathControlPoint.Changed
No longer used.
2021-03-31 20:32:49 +02:00
Naxess
4ae3eaaac6 Move path type correction
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Naxess
e922e67c98 Fix inverted return statement
Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00 Add method documentation 2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a Separate condition logic from math logic 2021-03-22 19:41:48 +01:00
Naxess
92f713a30e Improve fallback conditions
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7 Invert if statement 2021-03-22 19:09:28 +01:00
Naxess
6911a1b415 Fix missing newline 2021-03-22 19:03:55 +01:00
Naxess
a7076c329c Fix null checks 2021-03-22 17:32:55 +01:00
Naxess
323b875cea Fix newlines/spaces 2021-03-22 17:32:40 +01:00
Naxess
c82218627f Add path type update logic
Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4 Add PointsInSegment method 2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00 Undo subpath limiting 2021-03-22 15:54:33 +01:00
Naxess
fcd1f4930f Fix freeze due to large circular arc radius
Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Bartłomiej Dach
9cc63e8dce Remove obsoleted IHasEndTime 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
539785e422 Remove obsoleted IHasCurve 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
09742998cd Fix mistaken obsoletion notice
It was added in c9f38f7bb6, which
specified 2021 in another place (and was committed in October of 2020
anyway). Update the year so that it doesn't get culled prematurely.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
a31e8d137f Add guard when clearing samples 2020-12-20 15:42:24 +01:00
Dean Herbert
a0f92628ac Merge branch 'master' into fix-sample-expire 2020-12-04 13:49:08 +09:00
Dean Herbert
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived 2020-12-04 11:04:56 +09:00
smoogipoo
0bdf99b97a Remove OnParentReceived() 2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
ekrctb
6c46046c24 Fix DHO expires while hit sound is playing 2020-12-03 12:32:49 +09:00
smoogipoo
e831c797f3 Merge branch 'master' into hit-sample-pooling 2020-12-02 14:45:24 +09:00
smoogipoo
2150cf1c52 Rename parameters 2020-12-02 10:55:48 +09:00
smoogipoo
e19ef9627a Fix potentially incorrect override 2020-12-02 10:54:26 +09:00
smoogipoo
2840405112 Volume should be 0 by default 2020-12-01 18:14:14 +09:00
smoogipoo
6b4a6c12c8 Fix bad equality comparer implementations 2020-12-01 18:13:53 +09:00
smoogipoo
17560aeeea Volume should be 0 by default 2020-12-01 18:09:28 +09:00
smoogipoo
dda4d76d72 Fix bad equality comparer implementations 2020-12-01 18:09:21 +09:00
smoogipoo
4900589af4 Remove unused method 2020-12-01 17:02:45 +09:00
smoogipoo
2bb7484608 Merge branch 'immutable-hit-samples' into hit-sample-pooling 2020-12-01 16:05:28 +09:00
smoogipoo
199710b941 Implement equality comparers for HitSampleInfo 2020-12-01 16:04:08 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
51741c4791
Merge branch 'master' into hit-sample-pooling 2020-11-30 22:25:28 +09:00
smoogipoo
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
smoogipoo
8f48389f89 Merge branch 'master' into improve-dho-time-offsets 2020-11-30 18:01:48 +09:00
Dan Balasescu
11d1450c76
Merge branch 'master' into fruit-bindables 2020-11-30 16:48:22 +09:00
Dean Herbert
18bb0cb45b Remove unnecessary schedule logic from Apply's local updateState call
There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.

This would in turn cause ghost hitobjects, which disappear under certain
circumstances.

Reproduction:

- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
  return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
Dean Herbert
bcc197f9fe
Merge branch 'master' into improve-dho-time-offsets 2020-11-27 15:03:56 +09:00
ekrctb
e36bb7631d Fix colour not updated when index changes 2020-11-27 11:41:39 +09:00
ekrctb
57454bbb1c Remove hitObject argument from OnApply and OnFree 2020-11-27 10:13:05 +09:00
Dean Herbert
b1864670a2
Merge pull request #10961 from smoogipoo/better-dho-rewind
Rewind pooled DHOs into better states
2020-11-27 00:42:58 +09:00
smoogipoo
aa4da2a5f8 Add xmldoc on State 2020-11-26 23:42:05 +09:00
smoogipoo
e53f849aa0 Completely separate combo colours from DHOs 2020-11-26 18:14:25 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
smoogipoo
c744db1b57 Rewind pooled DHOs into better states 2020-11-26 00:42:25 +09:00
Dan Balasescu
87ce8a53ff
Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 16:09:57 +09:00
Dean Herbert
19faa2b9bb Add comment covering intentional call to ClearTransformsAfter 2020-11-23 15:20:59 +09:00
ekrctb
666112cb5a Address @bdach's minor suggestions 2020-11-22 18:51:16 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
ekrctb
281ed49332 Add HasInitialized to DHO
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
smoogipoo
70cb197957 Cleanups 2020-11-19 20:38:36 +09:00
smoogipoo
730b14b5bb Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
smoogipoo
cb5d1d0d77 Remove obsolete method 2020-11-18 21:26:35 +09:00
smoogipoo
cead67d512 Add back removed InitialLifetimeOffset removal 2020-11-16 21:49:29 +09:00
Dan Balasescu
09298139e1
Merge pull request #10844 from bdach/spinner-rotation-tracker-state
Fix rotation tracker state not being reset on drawable spinner re-use
2020-11-16 17:10:40 +09:00
Bartłomiej Dach
9c0a0031d6 Clear existing transforms on DHO return to pool 2020-11-15 19:50:22 +01:00
Bartłomiej Dach
f8cabbdd21 Clear result when freeing pooled hitobject 2020-11-14 21:09:22 +01:00
smoogipoo
c71b237c4f Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e Move hitobject pooling to Playfield 2020-11-14 00:41:18 +09:00
Dean Herbert
06fd0d08d1
Merge branch 'master' into nested-hitobject-pooling 2020-11-13 16:53:20 +09:00
smoogipoo
35329aa976 Reduce the number of state updates 2020-11-13 14:33:23 +09:00
Dan Balasescu
2840fd0f8f
Merge branch 'master' into hitobject-pooling-base 2020-11-12 23:17:36 +09:00
smoogipoo
261ddd2b4a Fix samples not being disposed 2020-11-12 18:48:25 +09:00
smoogipoo
a8c2b798ad Add support for nested hitobject pooling 2020-11-12 17:43:51 +09:00
smoogipoo
606cfacedf Fix state update exception in a better way 2020-11-11 19:01:12 +09:00
smoogipoo
5d55af5818 Fix hitobjects sometimes not fading in completely with HD mod 2020-11-11 16:35:48 +09:00
smoogipoo
b725c9cce9 Fix possible nullrefs 2020-11-11 00:24:28 +09:00
smoogipoo
e525784cb2 Clear lifetimeEntry after use 2020-11-11 00:24:14 +09:00
smoogipoo
31e4d71852 Rewrite HitObjectContainer with pooling support 2020-11-10 22:49:02 +09:00
smoogipoo
6f3f6dc28b Add hitobject lifetime support 2020-11-10 20:16:52 +09:00
smoogipoo
757a4b5c31 Add hitobject lifetime model 2020-11-10 19:26:01 +09:00
smoogipoo
88112801eb Remove result storage from hitobject 2020-11-10 18:56:16 +09:00
smoogipoo
f5076fe3b8 Revert unnecessary change 2020-11-10 18:15:11 +09:00
smoogipoo
d4d3a6621e Disable automatic lifetime management 2020-11-10 01:30:25 +09:00
smoogipoo
ac47399e6e Update state after OnApply() 2020-11-10 00:30:23 +09:00
smoogipoo
ec8b726ea8 Re-privatise start time bindable 2020-11-09 21:51:58 +09:00
Dan Balasescu
33c3b07101
Fix events not being bound correctly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-09 19:06:48 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
7eceda242b Change derived class to use property 2020-11-06 23:04:28 +09:00
smoogipoo
2d892c7407 Allow Apply() to be called multiple times sequentially 2020-11-06 23:03:29 +09:00
smoogipoo
248d342a2f Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
Dean Herbert
a0b3379909 Fix judgement offsets being zero when windows are empty 2020-11-05 18:58:37 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
68b7efe4d5 Change order of execution to be chronological 2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a Always execute UpdateHitStateTransforms (even for idle) 2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49 Remove parameter from StartTime method and add obsoleted previous version 2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Berkan Diler
fe3a23750c Use char overloads for string methods 2020-10-16 11:52:29 +02:00
smoogipoo
372761a46f More/better commenting 2020-10-12 19:22:34 +09:00
smoogipoo
eb4ef157ca Fix implicit segments not being constructed correctly 2020-10-12 19:16:37 +09:00
smoogipoo
48c0ae40ef Fix multi-segment sliders not parsing correctly 2020-10-12 18:04:28 +09:00
smoogipoo
696e3d53af Fix slider samples being overwritten by the last node 2020-10-09 20:50:09 +09:00
Dean Herbert
eacc7dca9a Fix SliderPath not handling Clear correctly 2020-10-09 06:31:59 +09:00
Dean Herbert
3c3c1ce885 Don't force playback of (non-looping) DrawableHitObject samples after skin change 2020-10-07 18:18:01 +09:00
Dean Herbert
a8151d5c63 Fix HitWindows getting serialized alongside HitObjects
These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.

- Closes #10403
2020-10-07 13:45:42 +09:00
Dean Herbert
c622adde7a Rename method back and add xmldoc 2020-10-05 16:24:02 +09:00
Dean Herbert
9f43dedf59 Fix missing line 2020-10-05 15:12:34 +09:00
Dean Herbert
758088672c Don't stop non-looping samples immediately when pausing 2020-10-05 15:07:46 +09:00
Bartłomiej Dach
2ddfd79923 Replace object pattern match with simple conditional 2020-10-03 08:09:10 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Dean Herbert
3069428efe
Merge pull request #10316 from smoogipoo/fix-spinner-flicker
Fix default spinner flashing yellow glow before completion
2020-10-01 22:29:48 +09:00
smoogipoo
ab33434a8a Reword xmldocs to better describe nested events 2020-10-01 21:54:43 +09:00
smoogipoo
042c39ae1b Remove redundant string interpolation 2020-10-01 21:48:45 +09:00
smoogipoo
d7f9b8045c Safeguard againts multiple ApplyResult() invocations 2020-10-01 21:33:54 +09:00
Dean Herbert
b7ac779760 Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek 2020-10-01 16:46:14 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
smoogipoo
c9f38f7bb6 Add obsoletion notice 2020-10-01 12:28:33 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
6cceb42ad5 Remove unused DI resolution 2020-09-30 15:50:53 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
6264a01ecc Add guard against using the wrong hit result 2020-09-29 16:33:38 +09:00
Dean Herbert
5d1c377379 Fix HitObject samples getting stuck in a playing state on seeking far into the future 2020-09-29 15:07:55 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9 Fix hit samples playing while paused / seeking in the editor 2020-09-28 18:17:47 +09:00
Dean Herbert
59bfa08684 Forcefully re-apply DrawableHitObject state transforms on post-load DefaultsApplied 2020-09-25 18:26:54 +09:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
00b0228b61 Merge branch 'master' into fix-taiko-editor-type-stats 2020-09-24 13:18:13 +09:00
Dean Herbert
fee379b4b9 Reword xmldoc for legibility 2020-09-23 18:12:07 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
smoogipoo
73a7b759cb Add missing obsoletion notice 2020-09-17 17:04:44 +09:00
Dean Herbert
a8b405791a Fix non-convert slider and spinner serialization 2020-09-14 17:32:32 +09:00
Salman Ahmed
5439099b7c Merge GlobalSkinConfiguration settings into the LegacySetting enum 2020-07-29 10:35:51 +03:00
smoogipoo
5f98195144 Load nested hitobjects during map load 2020-07-24 18:16:36 +09:00
Dean Herbert
ac602846df Expose balance and sample loading methods in DrawableHitObject 2020-07-22 16:37:58 +09:00
smoogipoo
e95a1beaef Update state after applying hitobject 2020-07-15 16:53:27 +09:00
Bartłomiej Dach
c5049b51c5 Mark normal-hitnormal sample as layered 2020-06-22 20:08:29 +02:00
smoogipoo
88aed1d504 Merge branch 'master' into update-inspectcode-version 2020-06-09 20:12:39 +09:00
smoogipoo
f3b5149648 Move some suggestions to warnings, resolve issues 2020-06-03 16:48:44 +09:00
Dean Herbert
1992a3db54 Fix redundant override showing up in build warnings 2020-06-03 15:50:00 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00