ekrctb
73e443a0d9
Add comments
2021-06-16 14:01:12 +09:00
ekrctb
df16d4bacc
Remove CurrentTexture
from catcher
2021-06-14 20:26:33 +09:00
ekrctb
38a56d64d3
Rename CatcherTrailSprite
-> CatcherTrail
2021-06-14 19:47:18 +09:00
ekrctb
c094914023
Simplify catcher trail creation
2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e
Use common skinnable catcher in catcher trails
2021-06-14 19:45:58 +09:00
ekrctb
ca061c4b93
Factor out SkinnableDrawable
component of the catcher to SkinnableCatcher
2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0
Move catcher movement logic of Catcher
to CatcherArea
2021-06-11 15:39:06 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
...
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a
Make current state bindable protected
2021-06-08 22:08:54 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
6e28c1b29a
Move default catcher sprite to its own file
2021-06-08 17:54:57 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
ekrctb
8e20f90ed5
Use seeded RNG for catch explosion animation
...
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
...
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
dc2bc462b8
Expose internal catcher width calculation methods
2021-04-22 17:27:23 +09:00
Dean Herbert
84a7138223
Update tests to better support stack regeneration cases
2021-04-22 17:13:19 +09:00
Dean Herbert
3e1002fbf3
Improve osu!catch caught fruit placement algorithm
2021-04-22 17:06:28 +09:00
Dean Herbert
ddf1b560f3
Remove catcher fade during hyperdash
...
Closes https://github.com/ppy/osu/issues/12472 .
2021-04-20 18:18:51 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
...
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
Dean Herbert
89bea2868a
Move bool one level down
2021-03-30 14:33:55 +09:00
Dean Herbert
013ddc734c
Fix osu!catch fruit showing on plate when hidden mod is enabled
...
Closes https://github.com/ppy/osu/issues/12065 .
2021-03-25 17:04:37 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
ekrctb
a8e2f35b62
Remove unneeded check of caught object removal
...
The logic was public but now it is private
so the condition is ensured by the caller
2020-12-09 10:50:35 +09:00
ekrctb
b52e279702
Reword exception message
2020-12-09 10:38:11 +09:00
ekrctb
86445e7c23
Remove unnecessary copy
2020-12-09 10:36:54 +09:00
ekrctb
c8b0934573
Rename caughtFruitContainer -> caughtObjectContainer
2020-12-09 10:35:36 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
b80204642e
Revert rename error
2020-12-09 10:25:35 +09:00
ekrctb
1212ffd24f
Rename to CopyStateFrom, and add comment
2020-12-08 23:35:24 +09:00
ekrctb
1f36bbecd1
Fix dropped objects not removed on revert result
2020-12-08 23:07:30 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
ekrctb
a32dac00dd
Introduce IHasCatchObjectState implemented by DHO and CaughtObject
2020-12-08 21:29:26 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
94a59ac3b2
Make catch hit lighting logic not dependent on caught object
2020-12-08 20:41:26 +09:00
ekrctb
56721a6fa9
Compute object position in stack via a pure function
2020-12-08 20:36:59 +09:00
Dan Balasescu
c3241f163d
Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
...
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:59:23 +09:00
ekrctb
22a5df6309
Clear all transforms of catcher trail sprite before returned to pool
2020-12-08 17:31:00 +09:00
ekrctb
02571ec7ae
Remove hit explosion on revert result
2020-12-08 15:43:17 +09:00
ekrctb
1a66d8f2bc
Remove caught objects on revert result
2020-12-08 15:24:39 +09:00
ekrctb
100b365c98
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5
Restore catcher state on revert judgement result
2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
12c6b3c1fb
Pool catcher trail sprite
2020-12-07 18:12:55 +09:00
Dean Herbert
d3a17b65d5
Move public methods upwards
2020-12-04 14:36:40 +09:00
Dean Herbert
8988023407
Tidy up code formatting and remove unnecessarily publicly exposed methods
2020-12-04 14:35:56 +09:00
ekrctb
23af70dd32
Invert if
2020-12-04 10:24:25 +09:00
ekrctb
e82ca66d3e
Fix depth of dropped objects
2020-12-04 10:21:54 +09:00
ekrctb
7e66714c2f
Use ApplyCustomUpdateState for dropping transformation
...
We cannot just apply the transforms because DHO clears transforms when state is updated
2020-12-03 18:46:58 +09:00
ekrctb
be456f9c6b
Make DroppedObjectAnimation private
2020-12-03 18:46:58 +09:00
ekrctb
5a5c956ced
Move more logic to Catcher from CatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc
Refactor fruit dropping code
...
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
873f2363c1
Simplify the fruit stacking code
...
It is now more clear that
the expression of distance checking is probably unintended (a bug)
2020-12-03 16:44:36 +09:00
ekrctb
8d32cca5d6
Use more specific type for caught object
2020-12-03 16:44:36 +09:00
ekrctb
a231a4aa6d
Remove unused method
2020-12-03 16:44:36 +09:00
ekrctb
af45e8d97b
Don't delay caught fruit loading
...
It is not needed anymore because
some code in DCHO is moved from `load` to constructor.
2020-12-03 16:44:36 +09:00
ekrctb
e5c8e06c4b
Create children in the constructor
2020-12-03 16:44:36 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
...
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
ekrctb
e8842eed81
Use bigger initial capacity for catch hit object pool
2020-12-01 14:50:42 +09:00
ekrctb
a16b265090
Apply suggested styling changes
2020-12-01 14:46:04 +09:00
smoogipoo
5945c088cb
A few code standard cleanups
2020-12-01 12:57:37 +09:00
ekrctb
08cb84b325
Pool osu!catch hit explosion
2020-12-01 11:32:20 +09:00
ekrctb
d1076778fd
Convert switch expression to switch statement
2020-12-01 09:50:52 +09:00
ekrctb
70628235e3
Use hit object pooling for BananaShower
.
2020-11-30 19:22:40 +09:00
ekrctb
9611aaf09e
Use hit object pooling for JuiceStream
.
...
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2
Use hit object pooling for Fruit
and Banana
.
2020-11-30 19:07:50 +09:00
ekrctb
94fd607a7c
Use hit object pooling for Droplet
and TinyDroplet
.
2020-11-30 19:04:09 +09:00
ekrctb
05aaa377e7
Don't use CreateDrawableRepresentation in CatcherArea
2020-11-30 19:02:49 +09:00
Dean Herbert
9fbfb1aa9f
Add comment explaining requirement
2020-11-30 15:22:55 +09:00
Dean Herbert
73990a6674
Fix osu!catch combo counter not showing after 1 combo
2020-11-30 15:20:52 +09:00
ekrctb
c99d34d140
Merge branch 'master' into palpable-catch-hit-object
2020-11-26 12:24:57 +09:00
ekrctb
3c3229ac4b
Remove redundant StaysOnPlate
2020-11-25 07:59:45 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
ekrctb
c506b438bf
Remove more code and make some methods private
2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
468b2a97cb
Use events instead of overriding Add (catch)
2020-11-20 17:56:47 +09:00
Dean Herbert
4024b44a53
Fix unsafe manipulation of parent's children from child
2020-10-19 17:41:21 +09:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
4ca9a69de2
Use new hit results in catch
2020-09-29 16:33:38 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Bartłomiej Dach
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
Salman Ahmed
ba8a4eb6f0
Move osu!catch combo counter display to inside CatcherArea
2020-09-01 20:17:21 +03:00
Salman Ahmed
cf6b34db1e
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-22 13:07:28 +03:00
smoogipoo
62d833d63d
Fix comment
2020-08-21 13:14:50 +09:00
smoogipoo
6ad7a3686b
Simplify condition
2020-08-21 13:13:08 +09:00
smoogipoo
855b5ba4ed
Merge branch 'master' into add-droplet-hypers
2020-08-21 13:09:16 +09:00
Dean Herbert
f0ba587515
Merge branch 'master' into fix-catch-double-sample
2020-08-21 12:38:29 +09:00
Bartłomiej Dach
9546fbb64b
Prevent catcher from performing invalid catches
2020-08-20 19:06:29 +02:00
Bartłomiej Dach
28534c1599
Reintroduce PalpableCatchHitObject at data level
2020-08-20 19:06:26 +02:00
smoogipoo
f956c9fe37
Clobber in a gameplay test
2020-08-21 02:01:29 +09:00
Dean Herbert
a94a86178b
Align osu!catch playfield with stable 1:1
2020-08-20 19:12:37 +09:00
Dean Herbert
1f14d9b690
Use correct width adjust for osu!catch playfield
2020-08-20 18:15:06 +09:00
Salman Ahmed
af52b73b06
Fill out missing documentation
2020-08-19 08:39:40 +03:00
Salman Ahmed
d4bde0afe5
Do not pass accent value on a reverted miss judgement
2020-08-19 08:18:30 +03:00