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Use hit object pooling for BananaShower
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@ -1,26 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableBananaShower : DrawableCatchHitObject
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{
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private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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public DrawableBananaShower()
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: this(null)
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{
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}
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public DrawableBananaShower([CanBeNull] BananaShower s)
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: base(s)
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{
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this.createDrawableRepresentation = createDrawableRepresentation;
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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X = 0;
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AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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@ -34,18 +35,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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bananaContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Banana banana:
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return createDrawableRepresentation?.Invoke(banana);
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}
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return base.CreateNestedHitObject(hitObject);
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bananaContainer.Clear(false);
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}
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}
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}
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@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
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RegisterPool<Fruit, DrawableFruit>(1);
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RegisterPool<Banana, DrawableBanana>(1);
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RegisterPool<JuiceStream, DrawableJuiceStream>(1);
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RegisterPool<BananaShower, DrawableBananaShower>(1);
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}
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protected override void LoadComplete()
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@ -8,7 +8,6 @@ using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -40,15 +39,6 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
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{
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switch (h)
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{
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case BananaShower shower:
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return new DrawableBananaShower(shower, CreateDrawableRepresentation);
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}
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return null;
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}
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public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h) => null;
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}
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}
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