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osu-lazer/osu.Game.Rulesets.Catch/UI
Dan Balasescu 2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
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CatchComboDisplay.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Catcher.cs Apply suggested styling changes 2020-12-01 14:46:04 +09:00
CatcherAnimationState.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
CatcherArea.cs Convert switch expression to switch statement 2020-12-01 09:50:52 +09:00
CatcherSprite.cs Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
CatcherTrailDisplay.cs Remove fades when changing trail colour across skins 2020-08-24 15:57:41 +02:00
CatcherTrailSprite.cs Make catcher's trail reflect the current animation frame rather than play the full animation 2020-03-11 14:28:13 +09:00
CatchPlayfield.cs Use bigger initial capacity for catch hit object pool 2020-12-01 14:50:42 +09:00
CatchPlayfieldAdjustmentContainer.cs Align osu!catch playfield with stable 1:1 2020-08-20 19:12:37 +09:00
CatchReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
DrawableCatchRuleset.cs Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
HitExplosion.cs Apply suggested styling changes 2020-12-01 14:46:04 +09:00
ICatchComboCounter.cs Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00