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Use bigger initial capacity for catch hit object pool
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@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Catch.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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RegisterPool<Droplet, DrawableDroplet>(1);
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RegisterPool<TinyDroplet, DrawableTinyDroplet>(1);
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RegisterPool<Fruit, DrawableFruit>(1);
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RegisterPool<Banana, DrawableBanana>(1);
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RegisterPool<JuiceStream, DrawableJuiceStream>(1);
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RegisterPool<BananaShower, DrawableBananaShower>(1);
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RegisterPool<Droplet, DrawableDroplet>(50);
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RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
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RegisterPool<Fruit, DrawableFruit>(100);
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RegisterPool<Banana, DrawableBanana>(100);
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RegisterPool<JuiceStream, DrawableJuiceStream>(10);
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RegisterPool<BananaShower, DrawableBananaShower>(2);
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}
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protected override void LoadComplete()
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