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Use hit object pooling for Droplet
and TinyDroplet
.
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parent
05aaa377e7
commit
94fd607a7c
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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@ -13,7 +14,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public override bool StaysOnPlate => false;
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public DrawableDroplet(CatchHitObject h)
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public DrawableDroplet()
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: this(null)
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{
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}
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public DrawableDroplet([CanBeNull] CatchHitObject h)
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: base(h)
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{
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}
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@ -1,13 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableTinyDroplet : DrawableDroplet
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{
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protected override float ScaleFactor => base.ScaleFactor / 2;
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public DrawableTinyDroplet(TinyDroplet h)
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public DrawableTinyDroplet()
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: this(null)
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{
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}
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public DrawableTinyDroplet([CanBeNull] TinyDroplet h)
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: base(h)
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{
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -56,6 +57,13 @@ namespace osu.Game.Rulesets.Catch.UI
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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RegisterPool<Droplet, DrawableDroplet>(1);
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RegisterPool<TinyDroplet, DrawableTinyDroplet>(1);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -55,12 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI
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case BananaShower shower:
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return new DrawableBananaShower(shower, CreateDrawableRepresentation);
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case TinyDroplet tiny:
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return new DrawableTinyDroplet(tiny);
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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}
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return null;
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