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osu-lazer/osu.Game.Rulesets.Catch/UI
2020-12-08 20:36:59 +09:00
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CatchComboDisplay.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Catcher.cs Compute object position in stack via a pure function 2020-12-08 20:36:59 +09:00
CatcherAnimationState.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
CatcherArea.cs Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
CatcherSprite.cs Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
CatcherTrailDisplay.cs Pool catcher trail sprite 2020-12-07 18:12:55 +09:00
CatcherTrailSprite.cs Clear all transforms of catcher trail sprite before returned to pool 2020-12-08 17:31:00 +09:00
CatchPlayfield.cs Move catcher state changing logic to OnNewResult method 2020-12-08 14:28:30 +09:00
CatchPlayfieldAdjustmentContainer.cs Align osu!catch playfield with stable 1:1 2020-08-20 19:12:37 +09:00
CatchReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
DrawableCatchRuleset.cs Use hit object pooling for BananaShower. 2020-11-30 19:22:40 +09:00
HitExplosion.cs Remove hit explosion on revert result 2020-12-08 15:43:17 +09:00
ICatchComboCounter.cs Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00