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A few code standard cleanups

This commit is contained in:
smoogipoo 2020-12-01 12:57:37 +09:00
parent 08cb84b325
commit 5945c088cb

View File

@ -28,7 +28,10 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
private readonly CircularContainer largeFaint, smallFaint, directionalGrow1, directionalGrow2;
private readonly CircularContainer largeFaint;
private readonly CircularContainer smallFaint;
private readonly CircularContainer directionalGlow1;
private readonly CircularContainer directionalGlow2;
public HitExplosion()
{
@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
Masking = true,
Blending = BlendingParameters.Additive,
},
directionalGrow1 = new CircularContainer
directionalGlow1 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -66,7 +69,7 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
},
directionalGrow2 = new CircularContainer
directionalGlow2 = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -91,8 +94,8 @@ namespace osu.Game.Rulesets.Catch.UI
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGrow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGrow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow1.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
directionalGlow2.Rotation = RNG.NextSingle(-angle_variangle, angle_variangle);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
@ -118,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.UI
Radius = 50,
};
directionalGrow1.EdgeEffect = new EdgeEffectParameters
directionalGlow1.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),
@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.UI
Radius = 40,
};
directionalGrow2.EdgeEffect = new EdgeEffectParameters
directionalGlow2.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1),