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osu-lazer/osu.Game.Rulesets.Catch/UI
ekrctb 9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
..
CatchComboDisplay.cs Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Catcher.cs Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
CatcherAnimationState.cs Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
CatcherArea.cs Don't use CreateDrawableRepresentation in CatcherArea 2020-11-30 19:02:49 +09:00
CatcherSprite.cs Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
CatcherTrailDisplay.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
CatcherTrailSprite.cs Make catcher's trail reflect the current animation frame rather than play the full animation 2020-03-11 14:28:13 +09:00
CatchPlayfield.cs Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
CatchPlayfieldAdjustmentContainer.cs Align osu!catch playfield with stable 1:1 2020-08-20 19:12:37 +09:00
CatchReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00
DrawableCatchRuleset.cs Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
HitExplosion.cs Split out CatcherArea nested classes and reorder methods 2020-03-13 12:59:30 +09:00
ICatchComboCounter.cs Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00