Bartłomiej Dach
246aacb216
Remove unnecessary guard
...
Setting a bindable's value to something if that value is already there
is a no-op (doesn't trigger bindings / callbacks).
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
0e0ab66148
Simplify parsing code
...
Less methods, less smeared around logic, saner data types.
2023-11-20 21:57:12 +09:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
544d5d1d86
Forgot a clock.Stop call
2023-11-07 12:23:22 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
ratinfx
0834b79cc7
Renamed method and moved Notifications inside
2023-11-07 00:56:24 +01:00
Salman Ahmed
b2749943e2
Display "required save" popup when creating another difficulty on a new beatmap
2023-11-06 21:54:40 +03:00
ratinfx
7492d953ae
Moved error checks into Editor
...
- Invoke Action on error to Notify user
- added some comments
2023-11-04 21:17:58 +01:00
ratinfx
60f62faec3
Renamed Editor method
2023-11-04 03:30:38 +01:00
ratinfx
43ab7f4942
Added OpenEditorTimestamp base implementation
2023-11-04 02:01:18 +01:00
Dean Herbert
6934e045df
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
Dean Herbert
5a17a86d1d
Merge branch 'master' into clock-fix-attempt-2
2023-10-04 16:57:49 +09:00
Dean Herbert
7908b36b39
Flash dialog popup when attempting to exit editor while exit is being blocked
2023-09-28 15:25:39 +09:00
Dean Herbert
faa0481fc6
Fix editor operating directly on track rather than decoupled clock
2023-09-22 16:22:36 +09:00
Dean Herbert
5bd7370439
Add log output when editor is creating a fresh beatmap
2023-08-16 14:23:17 +09:00
Joseph Madamba
49f5d6813e
Block beatmap editor from testing/exiting/exporting when saving fails
2023-08-04 22:08:25 -07:00
Dean Herbert
945d89e955
Move disables to loading screens for better coverage of edge cases
2023-07-30 13:45:42 +09:00
Dean Herbert
3485b72eaa
Disallow interacting with the global track state in Player
and Editor
2023-07-25 20:20:53 +09:00
Dean Herbert
157b1f301b
Rename AllowTrackAdjustments
to more understandable ApplyModTrackAdjustments
2023-07-25 20:20:53 +09:00
Dean Herbert
4bf300d64d
Merge pull request #24186 from OliBomby/legacy-export
...
Add ability to export beatmaps from editor in a stable-compatible format
2023-07-23 15:25:06 +09:00
Dean Herbert
fb34ee94c2
Move export/save options to bottom of menu
2023-07-23 14:07:31 +09:00
Dean Herbert
20359c90bc
Adjust localisations slightly
2023-07-23 14:06:00 +09:00
Dean Herbert
d11e56b8bb
Add common Export
string and use in editor
2023-07-23 14:03:50 +09:00
Dean Herbert
82a5ba66e1
Align mode switcher with rest of interface
2023-07-21 15:27:42 +09:00
OliBomby
395dd23966
Put 'Export package' and 'Export legacy package' in one nested menu
2023-07-18 12:37:37 +02:00
OliBomby
5d82190b70
Merge remote-tracking branch 'upstream/master' into legacy-export
2023-07-18 12:18:49 +02:00
OliBomby
06e5ef88c0
legacy export broken
2023-07-11 02:30:16 +02:00
Dean Herbert
003949ac4e
Merge branch 'master' into limited-distance-spacing
2023-06-16 16:56:22 +09:00
Dean Herbert
f553efba8a
Fix playback controls in editor handling key repeat when they probably shouldn't
...
Closes https://github.com/ppy/osu/issues/23903 .
2023-06-14 02:30:15 +09:00
Dean Herbert
78b2e6f3df
Add setting to limit distance snapping to current time
...
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116 .
2023-06-09 15:54:33 +09:00
Dean Herbert
22f7fe1d79
Rename variable and ensure timestamp is updated even when not saving
2023-06-06 15:11:31 +09:00
timiimit
a58426dab6
Use LastEditTime
in Editor
2023-05-31 19:07:04 +02:00
cdwcgt
4549a865d9
Merge branch 'master' into export
2023-05-04 00:18:01 +09:00
Cootz
607a04ae73
Fix the issue
2023-04-29 10:29:33 +09:00
cdwcgt
ce6a87b4a3
Merge remote-tracking branch 'upstream/master' into export
2023-04-09 15:02:47 +09:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Maximilian Kruse
723a043c43
naming change from Hitobject to HitObject
2023-02-19 10:18:22 +01:00
Maximilian Kruse
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
cdwcgt
e84e011d5d
Merge branch 'master' into export
2023-02-17 22:15:19 +09:00
Joseph Madamba
cb51b9e350
Use existing ModdingBeatmap
activity
2023-02-12 15:01:50 -08:00
Joseph Madamba
afb66d8af4
Make user activity class names more specific
2023-02-12 12:32:17 -08:00
Dean Herbert
3345e34544
Move beatmap specific logic out of EditorChangeHandler
2023-02-03 17:53:54 +09:00
ansel
00acea59fc
Move some strings to common
2023-01-15 19:37:40 +03:00
ansel
8777d5349b
Use existing strings
2023-01-15 14:39:34 +03:00
ansel
78e562903d
Localise part of editor
2023-01-15 01:50:47 +03:00
Bartłomiej Dach
a82f1a6abd
Adjust method naming and copy
2023-01-01 18:50:47 +01:00
cdwcgt
a4d28aff6d
fix typo
2022-12-16 10:48:56 +09:00
cdwcgt
c164744064
Add ability to set preview time
2022-12-16 01:03:30 +09:00
cdwcgt
e02b8cb199
Group export methods into their respective managers
2022-12-11 18:30:24 +09:00
cdwcgt
a1fc33668c
Merge branch 'master' into export
2022-12-09 23:40:26 +09:00
Dean Herbert
a2db0afe19
Avoid querying GetLastObjectTime
twice in editor seek flow
2022-12-02 16:07:24 +09:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
37f725bfa2
Reverse directionality of up/down traversal keys to match scroll
2022-11-24 13:55:58 +09:00
Dean Herbert
9b9b8a5977
Add ability to seek between control points in editor using down/up arrows
...
Matches stable. Addresses #21376 .
2022-11-23 15:59:32 +09:00
cdwcgt
e37d30a373
refactor based on reviews
...
removed LegacyExportManager
Separated the method of CreateZip method and the default export method
2022-11-21 18:58:01 +09:00
cdwcgt
4e457871f3
impossible null and remove storage
2022-11-19 01:03:22 +09:00
cdwcgt
4b29941b47
add LegacyExportManager
2022-11-18 20:00:00 +09:00
Salman Ahmed
7a28a7f2a0
Move IGameplaySettings
override to compose screen to keep test mode unaffected
2022-11-17 01:45:16 +03:00
cdwcgt
e1a21e0cf9
create a task to export to avoid block main thread
...
Code quality and remove some #nullable disable
2022-11-17 01:08:06 +09:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
...
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
4457648b1c
Fix editor playing too many sounds when user performs a manual seek during playback
2022-11-09 17:42:33 +09:00
Dean Herbert
4448fcb3c8
Override combo colour brightness normalisation setting only in editor
2022-11-08 18:29:10 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
Dean Herbert
349d262c18
Remove commented unbind
2022-11-08 17:19:48 +09:00
Dean Herbert
0e502de8b4
Rename field to match usage
2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330
Merge branch 'master' into editor-background
2022-11-02 17:43:38 +09:00
cdwcgt
9884618290
rename editorDim
to editorBackgroundDim
2022-11-02 15:12:15 +09:00
cdwcgt
6991195d69
let editor dim different from gameplay dim
2022-10-26 15:22:57 +09:00
Bartłomiej Dach
f5ca447b8e
Rename one more "{duplicate -> clone}" reference
2022-10-25 21:34:41 +02:00
Dean Herbert
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8
Fix duplicate working incorrectly if there is no selection currently made
2022-10-25 11:42:12 +09:00
cdwcgt
a2682b3ce3
background dim settings for editor
...
View -> Background Dim
follow `DimLevel` and `BlurLevel`
Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
2022-10-24 23:55:33 +09:00
Dean Herbert
e72a71a28e
Add simple editor "duplicate objects" key binding
2022-10-24 14:01:34 +09:00
Dean Herbert
db15bd56e8
Invalidate working beatmap cache when calling DeleteDifficultyImmediately
rather than in editor code
2022-09-06 18:12:47 +09:00
Dean Herbert
4f18105e9d
Ensure next beatmap selected matches the menu ordering
2022-09-02 17:57:00 +09:00
Dean Herbert
840d1c4cd5
Disable delete difficulty menu item when only one difficulty is present
2022-09-02 17:14:48 +09:00
Dean Herbert
9fd8067e11
Tidy up dialog and deletion flow
2022-09-02 17:07:09 +09:00
Dean Herbert
605108c938
Refactor/rename deletion method to read better
2022-09-02 16:59:01 +09:00
Dean Herbert
b388428e1c
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-02 16:48:38 +09:00
Dean Herbert
12d6d6793c
Move EditorClock
processing to Update
and always decouple
2022-08-26 18:08:43 +09:00
Dean Herbert
6b9dec5996
Restore original event flow to allow for OnSuspend
case to work correctly
2022-08-17 14:32:21 +09:00
Dean Herbert
8ce50e98a6
Move delegate debounce logic to Editor
itself
2022-08-17 14:04:57 +09:00
Dean Herbert
ea50936d71
Fix slider ticks playing back at infinite rate while making changes to a slider in the editor
2022-08-16 15:27:58 +09:00
Dean Herbert
cc4cde2c79
Improve IBeatSyncProvider
interface and reduce beatmap track dependence
2022-08-02 17:59:18 +09:00
Dean Herbert
2f60f91a0e
Fix editor potentially using a track post-disposal
...
This changes the editor to track the current track as it is *loaded* by
`MusicController`, rather than haphazardly following the current global
`WorkingBeatmap` (with a potentially unloaded track) or relying on local
immediate-load behaviour (as implemented in `ResourcesSection`).
2022-08-01 16:53:49 +09:00
Micahel Kelly
dd315ff97b
Adds hard-delete for a beatmap diff
2022-07-27 21:21:16 +10:00
Micahel Kelly
e6fad601cc
Adds delete difficulty option to editor
2022-07-27 19:15:43 +10:00
Dean Herbert
f713253d1b
Fix formatting inconsistencies in empty ctor
s
2022-07-22 14:00:29 +09:00
LukynkaCZE
ed94d7fce8
Fix requested changes
2022-07-22 02:46:17 +02:00
LukynkaCZE
5987acfbca
Fixed code formatting
2022-07-19 22:59:25 +02:00
LukynkaCZE
a00da279b7
Beatmap Editor Save Toast
2022-07-19 21:38:23 +02:00
Dean Herbert
952d97c66e
Update comment regarding LoadTrack
safety
2022-07-13 19:02:22 +09:00
Joseph Madamba
834bb1f187
Fix editor playing object samples while paused after cancelling exit
2022-07-09 12:14:39 -07:00
Dean Herbert
98938821e5
Merge branch 'master' into beatmap-update-flow
2022-06-30 16:44:17 +09:00
Dean Herbert
0ba29b6fa6
Use currentScreen
instead to make sure the screen we care about is loaded
2022-06-27 18:28:00 +09:00
Dean Herbert
5a7d339cc8
Centralise and harden editor-ready-for-use check
...
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:
```csharp
05:19:07 osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07 Failed TestAddAudioTrack [161 ms]
05:19:07 Error Message:
05:19:07 TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07 Stack Trace:
05:19:07 --TearDown
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07 at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07 at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07 at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07 at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07 at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07 at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07 at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07 at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
7692bac35a
Simplify refetch (and ensure to invalidate after processing)
2022-06-24 21:02:38 +09:00