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Commit Graph

8692 Commits

Author SHA1 Message Date
Dan Balasescu
7ed05277f8
Merge pull request #19098 from peppy/last-played
Add "last played" sort mode to song select
2022-07-13 22:44:50 +09:00
Dean Herbert
2e86e7ccee Add extra steps to TestExitWithoutSave to guarantee track type 2022-07-13 19:41:46 +09:00
Dean Herbert
c6b6f41b71 Add test coverage of AudioEquals 2022-07-13 19:41:38 +09:00
Dean Herbert
4b96d74b0c Add test coverage of LastPlayed updating 2022-07-13 16:43:43 +09:00
Dan Balasescu
363e23c251 Use correct HitResult in test 2022-07-12 18:47:44 +09:00
Dean Herbert
0fe3bac173 Store mods to array and update test scenes 2022-07-12 18:00:25 +09:00
Dean Herbert
779d512b44 Merge branch 'master' into mod-icon-colors 2022-07-12 14:36:55 +09:00
Dean Herbert
90fecbc9c7 Add test showing all mod icons for reference 2022-07-12 14:32:39 +09:00
Dean Herbert
aac3c166de
Merge pull request #19038 from novialriptide/replay-user-bug-fix
Populate user ID for locally imported scores
2022-07-12 13:55:11 +09:00
Dan Balasescu
3ca10ac02c
Merge pull request #19063 from Joehuu/fix-samples-cancel-exit
Fix editor playing object samples while paused after cancelling exit
2022-07-12 12:51:27 +09:00
Bartłomiej Dach
cca208b3c7
Merge branch 'master' into replay-user-bug-fix 2022-07-11 21:51:09 +02:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Dean Herbert
44d2e001ed Update various dependencies 2022-07-11 20:16:49 +09:00
Joseph Madamba
6220650ea3 Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
Dean Herbert
958c0fb390 Remove Appveyor.TestLogger 2022-07-11 15:01:16 +09:00
Joseph Madamba
5fcc4bf713 Add failing sample playback disabled check 2022-07-09 12:10:18 -07:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00
Dean Herbert
5651eca06c Merge branch 'master' into custom-ruleset-score-import 2022-07-08 19:03:47 +09:00
Dean Herbert
3c8f06403c Make test work properly 2022-07-08 19:03:26 +09:00
Dan Balasescu
26d88aa326 Fix intermittent MusicController tests 2022-07-08 14:29:15 +09:00
Dan Balasescu
0bc332e90b
Merge pull request #19029 from peppy/fix-skin-import-duplicate
Fix skins potentially being duplicated on batch import
2022-07-08 14:18:14 +09:00
Salman Ahmed
67fa15f231 Remove no longer required context menu container in ParticipantsList 2022-07-08 01:42:55 +03:00
Dean Herbert
c53dd4a703 Fix editor saving not updating BeatmapSetInfo's hash 2022-07-08 02:33:14 +09:00
Salman Ahmed
cd4755fbd9 Add test coverage for batch-import path 2022-07-07 18:06:35 +03:00
Dan Balasescu
f109e510ce
Merge branch 'master' into metadata-client 2022-07-07 19:45:52 +09:00
Dan Balasescu
7086779cf4
Merge pull request #19026 from peppy/async-track-operations
Use fire-and-forget async operations on global track
2022-07-07 19:45:03 +09:00
Dean Herbert
bf10f2db2e Add test coverage of nested rollback for good measure 2022-07-07 18:19:01 +09:00
Dean Herbert
ac216d94a8 Fix transaction not being disposed 2022-07-07 18:15:38 +09:00
Dean Herbert
dd5b127fb5 Update various tests to enable NRT to avoid new inspection failures 2022-07-07 17:51:49 +09:00
Dean Herbert
57b2f8189c Add back test workaround for TestScenePlayerScoreSubmission with updated explanation
This reverts commit f88e2aa025.
2022-07-07 17:42:03 +09:00
Dean Herbert
79bed0abdf Merge branch 'realm-nested-writes' into metadata-client 2022-07-07 17:37:06 +09:00
Dean Herbert
5197d0fa9e Add automatic transaction handling to realm helper methods 2022-07-07 17:36:25 +09:00
Dean Herbert
b663986b9f Add test coverage of locally available without replay button handling 2022-07-07 17:04:04 +09:00
Dean Herbert
461d133c1f Add test coverage of score importing 2022-07-07 16:43:31 +09:00
Dean Herbert
f88e2aa025 Remove EF test workaround 2022-07-07 15:02:03 +09:00
Salman Ahmed
a5b01b8920 Improve asserts in TestSeekPerformsInGameplayTime to be more descriptive 2022-07-07 01:00:55 +03:00
Dean Herbert
7053a8507b
Merge pull request #18993 from Joehuu/fix-personal-best-delete-context-menu
Fix personal best score showing delete option on context menu
2022-07-06 14:53:35 +09:00
Dean Herbert
59d0bac728 Hook up update flow to metadata stream 2022-07-05 21:32:00 +09:00
Joseph Madamba
f1b55d743c Fix delete local score test having no files 2022-07-04 11:04:20 -07:00
Dean Herbert
64edc6888d Add test coverage of corrupt realm creating backup 2022-07-04 16:45:23 +09:00
Dan Balasescu
65917fbb99
Merge pull request #18990 from andy840119/remove-nullable-disable-in-the-ruleset-filter
Remove nullable disable annotation in the ruleset filter.
2022-07-04 13:46:31 +09:00
andy840119
14ef771290 Remove the nullable disable annotation in the test case. 2022-07-03 21:05:14 +08:00
Dan Balasescu
9bf91835b6
Merge pull request #18962 from peppy/slider-range-control
Move star difficulty filter to song select
2022-07-03 21:58:00 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dan Balasescu
724fd19038 Remove nullable disables 2022-07-03 21:15:13 +09:00
Dan Balasescu
982bcc4500
Merge pull request #18981 from peppy/fix-beatmap-info-wedge-test
Fix `BeatmapInfoWedge` test potentially failing due to quick initial load
2022-07-03 13:10:16 +09:00
Salman Ahmed
9b833524c0
Merge branch 'master' into add-realm-blocking-logging 2022-07-02 12:41:36 +03:00
Salman Ahmed
f09c46238d
Merge branch 'master' into fix-channel-id-clash 2022-07-02 10:21:47 +03:00
Dean Herbert
2cc9c579d4
Merge pull request #18969 from smoogipoo/fix-multiplayer-cross-pollution
Fix cross-pollution of server- and client-side multiplayer objects in tests
2022-07-02 13:18:35 +09:00
Dean Herbert
2352636bf2 Fix ID clash with announce and PM channels in chat overlay tests
Yet Another Issue.

https://github.com/ppy/osu/runs/7159306924?check_suite_focus=true

Not sure why announce channel was using a user id for its channel ID.
Bad copy paste?
2022-07-02 13:11:50 +09:00
Dean Herbert
1a14808c39 Fix BeatmapInfoWedge test potentially failing due to quick initial load
Was doing a comparison of previous vs new content after explicitly doing
a load in a previous step.
2022-07-02 13:03:14 +09:00
Dean Herbert
4fd47b5fa0 Add more verbose logging to realm blocking process 2022-07-02 12:36:56 +09:00
Dan Balasescu
6644f9a72a Fix completely incorrect test 2022-07-01 21:14:06 +09:00
Dan Balasescu
3b1842a2c2
Merge pull request #18835 from peppy/beatmap-update-flow
Split out beatmap update tasks to `BeatmapUpdater` and invoke from editor save flow
2022-07-01 20:28:04 +09:00
Dan Balasescu
93c68e4329 More test hardening around ClientAPIRoom usages 2022-07-01 19:49:27 +09:00
Dean Herbert
6baccad058
Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
2022-07-01 19:37:43 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00
Dan Balasescu
0be858b5bf Rename APIRoom -> ClientAPIRoom, remove unused asserts 2022-07-01 19:21:59 +09:00
Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
e213c1a4ef Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter 2022-07-01 17:17:01 +09:00
Dean Herbert
0e1f08eff8 Fix regressing BeatmapRecommendations tests due to diffcalc running at 2022-07-01 17:10:15 +09:00
Dean Herbert
17ad6648d1 Fix new test failing on headless runs 2022-07-01 17:07:00 +09:00
Dean Herbert
8f8c2a8c9a Remove one flaky test description (fixed via #18966) 2022-07-01 16:55:47 +09:00
Salman Ahmed
3bca439c4f
Merge branch 'master' into more-placeholder-suggestions 2022-07-01 10:52:32 +03:00
Dan Balasescu
58c9bb031f Apply PR reviews/fixes 2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481 Fix test sometimes referencing old ModSelect object 2022-07-01 16:46:27 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dan Balasescu
409224560f
Merge pull request #18874 from peppy/realm-fix-async-write-after-disposal
Ensure all async writes are completed before realm is disposed
2022-07-01 15:29:01 +09:00
Dean Herbert
3e0f4e7609 Add test coverage of difficulty filter reset 2022-07-01 15:28:55 +09:00
Dean Herbert
32139ac13f Tidy up implementation and add basic visual test 2022-07-01 15:16:58 +09:00
andy840119
d94f700ab1 Remove the nullable disable annotate in the test project. 2022-06-30 23:06:49 +08:00
Dean Herbert
447b496eff
Merge branch 'master' into realm-fix-async-write-after-disposal 2022-06-30 19:07:15 +09:00
Dean Herbert
84ecd524c8 Move wait steps upwards 2022-06-30 17:58:43 +09:00
Dean Herbert
7ab8335935 Fix various multiplayer test failures due to not waiting for ongoing operation
As seen at
https://teamcity.ppy.sh/buildConfiguration/Osu_Build/1138?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildChangesSection=true&expandBuildTestsSection=true.
2022-06-30 17:42:45 +09:00
Dan Balasescu
5a346edc63
Merge pull request #18951 from peppy/fix-realm-missing-transaction-rollback
Fix `PerformWrite` not rolling back transaction on exception
2022-06-30 17:17:56 +09:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Dean Herbert
10934450cc Fix directory cleanup occurring too early during realm tests 2022-06-30 16:02:46 +09:00
Dean Herbert
0abb400f64 Add reproduction of transaction not being exited correctly 2022-06-30 15:15:09 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dean Herbert
165af8392f
Merge pull request #18944 from bdach/editor-navigation-test-again-again 2022-06-30 10:37:56 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.

Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
381deaf62d
Merge branch 'master' into fix-flaky-placeholder-test 2022-06-29 22:31:45 +02:00
Dean Herbert
46cbbf5c6e Fix flaky song select placeholder test by changing ruleset post-display
Was failing occasionally due to the beatmap present operation causing
the test's ruleset change to undo.

```csharp
TearDown : System.TimeoutException : "wait for placeholder visible" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-29 10:36:45 [verbose]: 💨 Class: TestScenePlaySongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 🔶 Test:  TestPlaceholderConvertSetting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #1 exit all screens
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #2 reset defaults
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #3 delete all beatmaps
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #4 change ruleset to 2
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #5 import test map for ruleset 0
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Beginning import from unknown...
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Import successfully completed!
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #6 wait for imported to arrive in carousel
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #7 change convert setting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #8 create song select
[runtime] 2022-06-29 10:36:45 [verbose]: ScreenTestScene screen changed → TestScenePlaySongSelect+TestSongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) loading TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("" -> "osu!catch")
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #9 wait for present
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) entered TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) loading BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) entered BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:fruits
[runtime] 2022-06-29 10:36:45 [verbose]: Song select changing beatmap from "please load a beatmap! - no beatmaps available!" to "null"
[runtime] 2022-06-29 10:36:45 [verbose]: Song select working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("osu!catch" -> "osu!")
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:74232aa2-2a1f-4920-b643-e85976838251 ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: Song select decided to ensurePlayingSelected
[runtime] 2022-06-29 10:36:45 [verbose]: Game-wide working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [debug]: Focus changed from nothing to SeekLimitedSearchTextBox.
[network] 2022-06-29 10:36:45 [verbose]: Failing request osu.Game.Online.API.Requests.GetBeatmapRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-29 10:36:45 [verbose]: ✔️ 16 repetitions
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #10 wait for carousel loaded
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #11 wait for placeholder visible
[runtime] 2022-06-29 10:36:55 [verbose]: 💥 Failed (on attempt 1,459)
[runtime] 2022-06-29 10:36:55 [verbose]:  Currently loading components (0)
[runtime] 2022-06-29 10:36:55 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: 🎱 Thread pool
[runtime] 2022-06-29 10:36:55 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-29 10:36:55 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-29 10:36:55 [debug]: Focus on "SeekLimitedSearchTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-29 10:36:55 [debug]: Focus changed from SeekLimitedSearchTextBox to nothing.
```
2022-06-30 04:45:04 +09:00
Dean Herbert
13108155d3 Fix crash on visual esting TestSceneChatOverlay due to null user 2022-06-30 03:43:56 +09:00
Dean Herbert
a3b4a515fc Merge branch 'master' into realm-fix-async-write-after-disposal 2022-06-29 22:39:05 +09:00
Joseph Madamba
36e71d39f2 Fix one more mod settings test 2022-06-28 09:54:18 -07:00
Joseph Madamba
d07c2a64b9 Remove unused using 2022-06-28 08:39:09 -07:00
Joseph Madamba
f07107aba9 Fix failing diff adjust slider tests 2022-06-28 08:38:15 -07:00
Dean Herbert
ed1b809f54 Add missing request handling to actually join PM channels 2022-06-28 18:11:37 +09:00
Dean Herbert
21d31ee218 Ensure joined channels are actually joined to avoid unexpected tab order 2022-06-28 18:11:37 +09:00
Dean Herbert
d64959ad0c Add test coverage of async writes during a blocking operation 2022-06-28 17:07:49 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dan Balasescu
8e4a6c43b5
Merge pull request #18914 from peppy/spectator-playback-test-leniences
Increase leniences on `TestSceneSpectatorPlayback.TestWithSendFailure`
2022-06-28 16:15:51 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
c1075d113f Add logging around current channel changes and join requests
Tracking down a flaky test
(https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false):

```csharp
TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay
[runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test:  TestKeyboardNextChannel
[runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound.
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound.
[runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550)
[runtime] 2022-06-27 23:19:05 [verbose]:  Currently loading components (0)
[runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool
[runtime] 2022-06-27 23:19:05 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-27 23:19:05 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing.
```

This kind of logging should be helpful:

```csharp
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218
```
2022-06-28 14:00:30 +09:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test 2022-06-27 22:29:47 +02:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dan Balasescu
396e7fc166
Merge pull request #18862 from peppy/empty-beatmap-file-fix-2
Fix second case of empty beatmaps being reported to sentry as errors
2022-06-27 20:37:57 +09:00
Dean Herbert
f355c3a3c9
Merge pull request #18864 from peppy/fix-realm-audio-track-test-fail
Centralise and harden editor-ready-for-use check
2022-06-27 19:42:49 +09:00
Dean Herbert
6203885040 Add test coverage of realm async writes 2022-06-27 19:38:14 +09:00
Dean Herbert
1fc4fa6820 Remove unnecessary Task.Run workaround in tests 2022-06-27 19:21:05 +09:00
Dan Balasescu
e131101708
Merge pull request #18866 from peppy/fix-storyboard-outro-skip-test-flaky
Fix `TestStoryboardSkipOutro` occasionally failing due to strict timings
2022-06-27 18:33:02 +09:00
Dean Herbert
5af1106fa5 Remove unused using statement 2022-06-27 18:04:52 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
8c3c1f095e Update rollback test expectations
I can't find a better way to do this. It's very hard to trigger an
actual failure in the import process these days. For now I've just made
this work with the new assumptions. May be worth removing the test in
the future if this ever backfires.
2022-06-27 17:04:35 +09:00
Dean Herbert
13dcaf82ad Fix chat tests failing 1/10000 runs
31a447fda0/osu.Game/Online/Chat/ChannelManager.cs (L412-L414)

Sigh.
2022-06-27 16:50:10 +09:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411 Ensure files are cleaned up even on test step failure in TestAddAudioTrack 2022-06-27 15:53:05 +09:00
Dan Balasescu
05148d2b98
Merge pull request #18854 from peppy/fix-flaky-editor-navigation-test
Attempt to fix flaky `EditorNavigation` test
2022-06-27 13:58:28 +09:00
Dean Herbert
b5a8889fb8 Attempt to fix flaky EditorNavigation test
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
cd9eaf215b Attempt to fix flaky PlaylistOverlay test 2022-06-27 02:58:01 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511 Merge branch 'master' into c-sharp-10 2022-06-24 21:22:33 +09:00
Dean Herbert
2c5e5fed6f Add test coverage of star rating and difficulty updating on editor save 2022-06-24 21:02:38 +09:00
Dean Herbert
06d59b717c Move beatmap processing tasks to new BeatmapUpdater class 2022-06-24 21:02:37 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
c7e92f46f4
Merge pull request #18819 from peppy/difficulty-icon-refactor-pass
Refactor difficulty icons to not suck
2022-06-24 17:50:50 +09:00
Dean Herbert
8912f07745 Merge branch 'master' into difficulty-icon-refactor-pass 2022-06-24 16:34:35 +09:00
Dean Herbert
545c04aaf5 Fix dangerous File.Copy causing intermittent realm migration test failures
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.

Very dangerous. Only really noticeable on windows.
2022-06-24 16:18:56 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Bartłomiej Dach
489ed5d34d
Rename test method 2022-06-23 18:04:38 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype 2022-06-23 11:40:25 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter 2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown 2022-06-23 11:02:27 -04:00
Dean Herbert
ef258122d2 Move GetDifficultyRating helper method to StarDifficulty 2022-06-23 19:51:58 +09:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
Dean Herbert
7ef8b7df5f Add timeout for all ManualResetEventSlim.Wait invocations
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
Gabe Livengood
a03cfbc2d4
add test coverage 2022-06-22 17:01:42 -04:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo 2022-06-23 04:02:24 +09:00
Bartłomiej Dach
a9f6eb0293
Add test coverage for new intended behaviour of sequential hotkey style 2022-06-21 15:18:37 +02:00
Bartłomiej Dach
a996325e19
Add test coverage for filter handling in classic style 2022-06-21 15:00:39 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue 2022-06-21 14:48:41 +02:00
Bartłomiej Dach
143c8e8da6
Add test scene for desired classic selection behaviour 2022-06-21 13:35:00 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles 2022-06-21 13:34:58 +02:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern 2022-06-21 12:49:01 +02:00
Dean Herbert
10efb4bc6c Fix incorrect disposal in teardown steps 2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu:// scheme link IPC flow 2022-06-20 22:22:25 +02:00
Bartłomiej Dach
b0b3ea42cc
Remove null default value in ImportSkinTest helper method 2022-06-20 10:44:14 +02:00
Dan Balasescu
c402e90598
Merge pull request #18777 from peppy/output-directory-on-import-failure
Silence exception and provide more log output when import fails due to empty `.osu` files
2022-06-20 17:36:21 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dean Herbert
e82d948acc Add test coverage of import throwing when no valid .osu files are found 2022-06-20 16:06:22 +09:00
Dean Herbert
92f1a2958c Rename Import(TModel) to ImportModel to differentiate from other import methods 2022-06-20 15:18:07 +09:00
Dean Herbert
a6c8a832aa Remove Import(ArchiveReader) and redirect existing usages to Import(ImportTask) 2022-06-20 15:14:57 +09:00
Dean Herbert
7daab2d45b Merge branch 'master' into skin-editor-transform-fix 2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb Move beatmap import step to only be required when entering gameplay 2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822 Add test coverage of original fail case and improve test reliability and code quality 2022-06-20 14:08:05 +09:00