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Add test showing all mod icons for reference

This commit is contained in:
Dean Herbert 2022-07-12 14:32:39 +09:00
parent 7ced84b7ef
commit 90fecbc9c7

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
@ -13,10 +13,24 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModIcon : OsuTestScene
{
[Test]
public void TestShowAllMods()
{
AddStep("create mod icons", () =>
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Full,
ChildrenEnumerable = Ruleset.Value.CreateInstance().CreateAllMods().Select(m => new ModIcon(m)),
};
});
}
[Test]
public void TestChangeModType()
{
ModIcon icon = null;
ModIcon icon = null!;
AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime()));
AddStep("change mod", () => icon.Mod = new OsuModEasy());
@ -25,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestInterfaceModType()
{
ModIcon icon = null;
ModIcon icon = null!;
var ruleset = new OsuRuleset();