Naxess
b58644106c
Add nested hitobject tests for few hitsounds check
2021-06-27 15:58:00 +02:00
Naxess
1dbac76da5
Use local variables for common sample lists
2021-06-27 15:57:41 +02:00
Naxess
1d5bff1660
Add concurrent hitobjects test for few hitsounds check
...
See https://github.com/ppy/osu/pull/13669#discussion_r659314980
2021-06-27 15:26:52 +02:00
Naxess
c2ceb83bbb
Move MockNestedHitObject
to own class
2021-06-27 15:16:40 +02:00
Naxess
5642d321b7
Fix comments in few hitsounds check tests
2021-06-26 23:43:08 +02:00
Naxess
82b64f5589
Add hitsounded with break test
2021-06-26 19:57:12 +02:00
Naxess
a5abc664f3
Add few hitsounds check tests
2021-06-26 19:21:15 +02:00
Naxess
7b9569a117
Add muted object check tests
2021-06-26 19:21:01 +02:00
smoogipoo
e8bc2cac5b
Fix test not being marked as headless
2021-05-19 13:36:39 +09:00
smoogipoo
ab6a79f84c
Simplify
2021-05-18 19:15:46 +09:00
smoogipoo
97f4f7bbd1
Remove Component inheritance
2021-05-18 18:59:45 +09:00
smoogipoo
633f841a0f
Rename to HitObjectUsageEventBuffer
2021-05-18 18:57:02 +09:00
smoogipoo
a31a6947bb
Add test
2021-05-18 18:49:05 +09:00
Dean Herbert
9069db0743
Fix case of hitObjects
variables
2021-05-14 16:22:19 +09:00
Naxess
9860e482af
Use TestWorkingBeatmap
instead of null in tests
...
Fixes the warning that #12801 will give.
2021-05-14 05:32:52 +02:00
Naxess
94538b3842
Remove accidental whitespace
2021-05-13 12:56:36 +02:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
Naxess
0f0870c8b8
Sort objects by time in concurrent check test
2021-04-27 00:36:26 +02:00
Naxess
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b8cdcf56c0
Add concurrent object check tests
2021-04-26 20:22:24 +02:00
Naxess
71f880aa94
Fix duplicate code in unsnap test
2021-04-26 17:44:46 +02:00
Naxess
9178aa1d7d
Add unsnap check tests
2021-04-26 04:48:56 +02:00
Naxess
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
Naxess
6a1e4ff99f
Add file hash to file presence test
...
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
Naxess
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
Naxess
be6a02a17e
Simplify background quality test names
2021-04-20 01:32:22 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
...
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
0bcc39bd36
Remove redundant space
2021-04-13 02:17:35 +02:00
Naxess
47cf4bcf25
Add CheckBackground
tests
2021-04-13 01:22:24 +02:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
Dan Balasescu
6bea78619a
Update comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-30 13:33:29 +09:00
Dean Herbert
a9c59eed02
Add test coverage of fail scenario
2020-11-27 16:56:26 +09:00
Dean Herbert
c2a5fd2832
Add test coverage
2020-11-08 00:17:11 +09:00
Dean Herbert
7ffab38728
Add test coverage of TransactionalCommitComponent
2020-10-08 18:04:07 +09:00
Dean Herbert
1f2dd13b49
Update tests
2020-10-06 22:10:13 +09:00
Dean Herbert
0cb3926e1d
Add event on EditorChangeHandler state change
2020-10-02 15:44:34 +09:00
Dean Herbert
3cf430f494
Avoid saving state changes if nothing has changed (via binary comparison)
2020-09-28 15:30:51 +09:00
Craftplacer
db413686bb
Add BeatmapSkin to EditorBeatmap
2020-08-30 21:12:45 +02:00
Craftplacer
00b68b050c
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-08-30 10:16:38 +02:00
Dean Herbert
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Craftplacer
c4a7fac760
Add required parameters and other various changes
2020-08-15 22:03:24 +02:00
Craftplacer
69590113d6
Temporary changes
2020-08-12 06:40:21 +02:00
smoogipoo
c96bc5c51c
Fix undo/redo behaving poorly with simultaneous objects
2020-04-30 20:39:41 +09:00