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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:47:25 +08:00
Commit Graph

2525 Commits

Author SHA1 Message Date
Dean Herbert
93b77d9cfe Remove annotation 2018-04-23 22:22:31 +09:00
UselessToucan
254e9929be
Merge branch 'master' into ignore_beatmap_skin 2018-04-23 13:06:24 +03:00
Dean Herbert
2d1cef79d6 Fix instability in carousel item sorting 2018-04-23 19:01:01 +09:00
Dean Herbert
ff3d3379f0 Merge remote-tracking branch 'upstream/master' into async-screens 2018-04-23 18:29:37 +09:00
Dean Herbert
194992936d Use exceptions 2018-04-23 17:57:47 +09:00
Dean Herbert
0709a0926b
Merge branch 'master' into misc-fixes 2018-04-23 17:46:58 +09:00
Dean Herbert
2d82c0b5cd Fix logical regression 2018-04-23 16:41:15 +09:00
Dean Herbert
6e16f2a3c3 Add assert to appease rider/r# 2018-04-23 15:03:41 +09:00
Dean Herbert
36a671e306 Fix new detections in rider 2018.1 2018-04-23 14:56:45 +09:00
Dean Herbert
2c9b2aa0e7 Fix intro setting beatmap in background thread causing race conditions 2018-04-22 02:46:20 +09:00
TocoToucan
1ce38c7fc6 Visual settings: Ignore beatmap hitsounds 2018-04-20 18:30:41 +03:00
TocoToucan
606e088713 Visual settings: Ignore beatmap skin 2018-04-20 18:17:57 +03:00
Dean Herbert
e9e97f31d6 Merge remote-tracking branch 'upstream/master' into peppy-async-screens 2018-04-20 19:06:47 +09:00
Dean Herbert
a5b0005976
Merge branch 'master' into remove-approachcircle-hax 2018-04-20 18:36:49 +09:00
smoogipoo
0dce7a5b61 Update framework + fix CI errors 2018-04-20 18:19:17 +09:00
Dean Herbert
8bf25542cb Add PlayerLoader TestCase and fix dummy beatmap load procedure 2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534 Merge remote-tracking branch 'upstream/master' into peppy-async-screens 2018-04-20 16:52:58 +09:00
Dean Herbert
c77f339444 Merge remote-tracking branch 'upstream/master' into show-beatmap-id 2018-04-20 12:41:38 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
Dean Herbert
f7ca6267b1 Merge remote-tracking branch 'upstream/master' into beatmap-set-overlay-nullability 2018-04-19 20:53:06 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07 Revert unnecessary change for now 2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
e395a47112 Changes to naming and text 2018-04-18 19:47:13 +09:00
Dean Herbert
bd834dd487 Merge remote-tracking branch 'upstream/master' into tgi74-rightclickscrolling 2018-04-18 19:46:59 +09:00
Dean Herbert
1728dd6502 Make BeatmapSetOverlay accept nulls everywhere 2018-04-18 16:42:09 +09:00
Dean Herbert
7e5d5a197b Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id 2018-04-18 16:41:01 +09:00
Dean Herbert
1be2571d33 Make BeatmapSetOverlay accept nulls everywhere 2018-04-18 16:08:45 +09:00
Dean Herbert
f62677222c Merge remote-tracking branch 'upstream/master' into naoey-show-beatmap-id 2018-04-18 13:08:53 +09:00
Dean Herbert
64f47daff4
Merge branch 'master' into fix-leaderboard-nullref 2018-04-18 12:05:13 +09:00
Dean Herbert
188c8ce1e7 Remove unnecessary score nulling (already happens in PlaceholderState_Set) 2018-04-18 11:58:55 +09:00
Dean Herbert
a27f39a555 Add documentation explaining intertwining logic 2018-04-18 11:57:06 +09:00
smoogipoo
9af6ef1864 Remove extra unneded safety 2018-04-16 17:48:49 +09:00
smoogipoo
b9220a1e29 Fix leaderboard placeholder sometimes disappearing indefinitely 2018-04-16 17:39:55 +09:00
smoogipoo
1b9d54a6ad Fix various data races causing crashes or incorrect leaderboard states 2018-04-16 17:39:03 +09:00
FreezyLemon
3ece54e1c3 make buttons only accept input when expanded
both other states are "inactive"/invisible so should never accept keyboard input
2018-04-14 00:08:54 +02:00
Dean Herbert
81f0649e44 Merge remote-tracking branch 'origin/master' into tgi74-rightclickscrolling 2018-04-13 19:50:44 +09:00
tgi74000
1a2b1d4c98 Use the already existent RightMouseScrollbar field 2018-04-13 11:32:33 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
tgi74000
e3cd0ef200 Add right click scrolling in song select (and its option) 2018-04-13 11:09:49 +02:00
Endrik Tombak
d9f587edff Merge remote-tracking branch 'upstream/master' into alt-eagerselect 2018-04-13 11:55:35 +03:00
Joehu
128446e51d Remove composer from player loader 2018-04-12 16:46:46 -07:00
Dean Herbert
127f0d7b01 Fix smoogipoo's comments 2018-04-12 21:17:17 +09:00
Dean Herbert
0ca703beaa Add some missing xmldoc 2018-04-12 21:04:45 +09:00
smoogipoo
a2484fbf56 Move back to DI-ing adjustable clock into SummaryTimeline 2018-04-12 13:37:02 +09:00
smoogipoo
fbc50d6030 Merge master into editor-clock 2018-04-12 13:35:53 +09:00
Dean Herbert
c33cb9c02e
Merge branch 'master' into show-beatmap-id 2018-04-10 16:05:32 +09:00
Dean Herbert
cd48cb1887 Add comment 2018-04-06 19:53:23 +09:00
smoogipoo
e59124962c Remove re-instantiation of clock in EditorClockTestCase 2018-04-06 18:38:44 +09:00
Endrik
c7440201fb
Merge branch 'master' into alt-eagerselect 2018-04-06 12:37:16 +03:00
smoogipoo
9e8490735f Fix Compose not binding to the editor's beat divisor 2018-04-06 18:22:24 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
Dean Herbert
5426432e46 Fix drag select crashing 2018-04-06 11:47:21 +09:00
Dean Herbert
32e8d93596 Fix selection changing when clicking overlapping hitobjects 2018-04-06 11:22:36 +09:00
Dean Herbert
24b9a8c983 Allow HitObjectMasks to handle drag events directly 2018-04-06 10:29:34 +09:00
Dean Herbert
5749e71560 Apply review fixes 2018-04-05 21:06:48 +09:00
Dean Herbert
345cfb077d No need to sort list any more 2018-04-05 21:03:39 +09:00
naoey
7482d5986a
Add a loading state to BeatmapSetOverlay.
- Handle null value in header and info sections
- Add item to context menu for carousel beatmaps to show details
2018-04-04 21:46:31 +05:30
Dean Herbert
216c4629e0 Fix dragging backwards not deselecting pending selection 2018-04-04 20:44:22 +09:00
Dean Herbert
b7325d73e8 Don't inherit VisbilityContainer 2018-04-04 20:44:11 +09:00
Dean Herbert
94c3f38541 Pass down input state instead of parent lookup 2018-04-04 20:06:45 +09:00
Dean Herbert
2b15555ede Remove MaskContainer dependency in MaskSelection 2018-04-04 20:05:01 +09:00
Dean Herbert
5c036b966b Formatting fixes 2018-04-04 20:04:54 +09:00
Dean Herbert
31a7db0a35 Fix drag mishaps 2018-04-04 19:42:59 +09:00
Dean Herbert
bce114a37b Make AliveMasks private 2018-04-04 18:55:17 +09:00
Dean Herbert
4d71f2084c Move individual mask selection logic out of MaskSelection 2018-04-04 18:29:53 +09:00
Dean Herbert
b6b8c51657 Remove DragLayer dependency on MaskContainer 2018-04-04 18:20:32 +09:00
Dean Herbert
c2d371797e Fix unbind failure 2018-04-04 17:38:34 +09:00
Dean Herbert
c712b29b5b Rename dragBox to dragLayer 2018-04-04 16:24:27 +09:00
Dean Herbert
4196bb8c24 Move selection logic to MaskContainer 2018-04-04 16:24:13 +09:00
Dean Herbert
d453c2589a Add an explanatory comment for weird override 2018-04-04 16:02:20 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite 2018-04-04 15:38:27 +09:00
smoogipoo
4f19059e55 DragBox -> DragLayer 2018-04-03 21:29:49 +09:00
Dean Herbert
ddba7254ca Merge remote-tracking branch 'upstream/master' into linq 2018-04-03 13:05:08 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite 2018-04-03 03:05:42 +09:00
smoogipoo
69e2d4fd22 Make CarouselRoot a nested class 2018-04-02 15:24:08 +09:00
Dan Balasescu
6f88a80bde
Merge branch 'master' into alt-eagerselect 2018-04-02 15:18:22 +09:00
smoogipoo
82a847b820 Extract random selection logic into CarouselRoot 2018-04-02 15:16:10 +09:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented 2018-04-02 13:53:41 +09:00
Huo Yaoyuan
b842f682eb Use Linq.Append and Prepend. 2018-04-02 12:06:34 +08:00
Endrik Tombak
7e30375443 Use selectNextRandom instead 2018-03-30 10:46:46 +03:00
smoogipoo
f1f7d978ec Add some comments 2018-03-30 16:28:59 +09:00
smoogipoo
69a7ddbf1e Fix ordering of display/input of HitObjectMasks 2018-03-30 16:28:49 +09:00
smoogipoo
53541a5c8d Add license header 2018-03-30 15:53:31 +09:00
smoogipoo
5d0a636cc4 Rename SelectionBox -> Selection 2018-03-30 15:51:38 +09:00
smoogipoo
1dca1663c3 Handle all selection events within SelectionBox (incl. single-mask) 2018-03-30 15:50:55 +09:00
smoogipoo
082e5e4949 Reduce iterations of DragBox 2018-03-30 15:06:52 +09:00
Dean Herbert
31ade986a7 Scren async changes in line with framework changes
Makes editor not stutter on load, amongst other screens.
2018-03-30 14:58:11 +09:00
Endrik Tombak
3f65e3a7e3 Make selection at random when last was null 2018-03-30 00:15:32 +03:00
smoogipoo
6b2ca36657 Add license header 2018-03-29 22:52:42 +09:00
smoogipoo
d9c5a0c6d1 Fix position editing not working 2018-03-29 22:38:44 +09:00
smoogipoo
4446aeaa0d Commenting + cleanup of HitObjectMask/HitObjectMaskLayer 2018-03-29 22:38:28 +09:00
smoogipoo
d8f26f2260 Make HitObjectMaskLayer not iterate through all masks when deselecting 2018-03-29 22:22:42 +09:00
smoogipoo
1018711cc9 Cleanup SelectionBox 2018-03-29 22:20:56 +09:00
smoogipoo
346de77776 Cleanup DragBox 2018-03-29 22:13:28 +09:00
smoogipoo
04874bcda4 "overlay" -> "mask" 2018-03-29 22:09:22 +09:00
smoogipoo
6d4f94756e Rewrite the way drag + click selections happen
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).

I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.

1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
6314694557 Make HitObjectMaskLayer always create masks for all objects 2018-03-29 17:13:45 +09:00
FreezyLemon
46d859a660 exit player earlier if a dummy map is loaded 2018-03-25 13:25:48 +02:00
smoogipoo
097ab66182 Fix resharper error 2018-03-25 01:54:25 +09:00