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Dean Herbert
2018-04-06 15:17:39 +09:00
Unverified
parent 714326b606
commit cd48cb1887
@@ -21,7 +21,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
{
// we need the playfield as HitObjects may not be initialised until its BDL.
this.playfield = playfield;
this.composer = composer;
RelativeSizeAxes = Axes.Both;