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Add some missing xmldoc
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@ -10,6 +10,9 @@ using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
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/// </summary>
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public class EditorClock : DecoupleableInterpolatingFramedClock
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{
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public ControlPointInfo ControlPointInfo;
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@ -23,6 +26,11 @@ namespace osu.Game.Screens.Edit
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ControlPointInfo = controlPointInfo;
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}
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/// <summary>
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/// Seek to the closest valid snap value.
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/// </summary>
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/// <param name="position">The raw position which should be seeked around.</param>
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/// <returns>Whether the seek could be performed.</returns>
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public bool SeekSnapped(double position)
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{
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var timingPoint = ControlPointInfo.TimingPointAt(position);
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