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Merge branch 'master' into editor-clock
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commit
b50bad0072
@ -1 +1 @@
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Subproject commit e4b0b57f5d3a80c09dcdfb6c8d30962e842b9fc3
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Subproject commit 02d7a0fa4798d197cd08570ee48951edbb7c7860
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@ -37,13 +37,7 @@ namespace osu.Game.Online.API
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public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
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public string Token
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{
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get { return authentication.Token?.ToString(); }
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set { authentication.Token = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value); }
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}
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protected bool HasLogin => Token != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
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protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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@ -57,11 +51,15 @@ namespace osu.Game.Online.API
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log = Logger.GetLogger(LoggingTarget.Network);
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ProvidedUsername = config.Get<string>(OsuSetting.Username);
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Token = config.Get<string>(OsuSetting.Token);
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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internal new void Schedule(Action action) => base.Schedule(action);
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@ -306,9 +304,6 @@ namespace osu.Game.Online.API
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{
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base.Dispose(isDisposing);
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config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? Token : string.Empty);
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config.Save();
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flushQueue();
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cancellationToken.Cancel();
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using osu.Framework.Configuration;
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using osu.Framework.IO.Network;
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namespace osu.Game.Online.API
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@ -12,7 +13,13 @@ namespace osu.Game.Online.API
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private readonly string clientSecret;
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private readonly string endpoint;
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public OAuthToken Token;
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public readonly Bindable<OAuthToken> Token = new Bindable<OAuthToken>();
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public string TokenString
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{
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get => Token.Value?.ToString();
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set => Token.Value = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value);
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}
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internal OAuth(string clientId, string clientSecret, string endpoint)
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{
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@ -47,7 +54,7 @@ namespace osu.Game.Online.API
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return false;
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}
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Token = req.ResponseObject;
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Token.Value = req.ResponseObject;
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return true;
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}
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}
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@ -66,14 +73,14 @@ namespace osu.Game.Online.API
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{
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req.Perform();
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Token = req.ResponseObject;
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Token.Value = req.ResponseObject;
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return true;
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}
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}
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catch
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{
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//todo: potentially only kill the refresh token on certain exception types.
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Token = null;
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Token.Value = null;
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return false;
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}
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}
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@ -95,15 +102,15 @@ namespace osu.Game.Online.API
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if (accessTokenValid) return true;
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// if not, let's try using our refresh token to request a new access token.
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if (!string.IsNullOrEmpty(Token?.RefreshToken))
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if (!string.IsNullOrEmpty(Token.Value?.RefreshToken))
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// ReSharper disable once PossibleNullReferenceException
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AuthenticateWithRefresh(Token.RefreshToken);
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AuthenticateWithRefresh(Token.Value.RefreshToken);
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return accessTokenValid;
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}
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}
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private bool accessTokenValid => Token?.IsValid ?? false;
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private bool accessTokenValid => Token.Value?.IsValid ?? false;
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internal bool HasValidAccessToken => RequestAccessToken() != null;
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@ -111,12 +118,12 @@ namespace osu.Game.Online.API
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{
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if (!ensureAccessToken()) return null;
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return Token.AccessToken;
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return Token.Value.AccessToken;
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}
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internal void Clear()
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{
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Token = null;
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Token.Value = null;
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}
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private class AccessTokenRequestRefresh : AccessTokenRequest
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@ -36,6 +36,10 @@ using osu.Game.Overlays.Volume;
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namespace osu.Game
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{
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/// <summary>
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/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
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/// for initial components that are generally retrieved via DI.
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/// </summary>
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public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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{
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public Toolbar Toolbar;
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@ -34,6 +34,11 @@ using osu.Game.Skinning;
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namespace osu.Game
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{
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/// <summary>
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/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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protected OsuConfigManager LocalConfig;
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