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Merge branch 'master' into editor-clock

This commit is contained in:
Dean Herbert 2018-04-12 19:29:58 +09:00 committed by GitHub
commit b50bad0072
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5 changed files with 32 additions and 21 deletions

@ -1 +1 @@
Subproject commit e4b0b57f5d3a80c09dcdfb6c8d30962e842b9fc3
Subproject commit 02d7a0fa4798d197cd08570ee48951edbb7c7860

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@ -37,13 +37,7 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
public string Token
{
get { return authentication.Token?.ToString(); }
set { authentication.Token = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value); }
}
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
@ -57,11 +51,15 @@ namespace osu.Game.Online.API
log = Logger.GetLogger(LoggingTarget.Network);
ProvidedUsername = config.Get<string>(OsuSetting.Username);
Token = config.Get<string>(OsuSetting.Token);
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
internal new void Schedule(Action action) => base.Schedule(action);
@ -306,9 +304,6 @@ namespace osu.Game.Online.API
{
base.Dispose(isDisposing);
config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? Token : string.Empty);
config.Save();
flushQueue();
cancellationToken.Cancel();
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API
@ -12,7 +13,13 @@ namespace osu.Game.Online.API
private readonly string clientSecret;
private readonly string endpoint;
public OAuthToken Token;
public readonly Bindable<OAuthToken> Token = new Bindable<OAuthToken>();
public string TokenString
{
get => Token.Value?.ToString();
set => Token.Value = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value);
}
internal OAuth(string clientId, string clientSecret, string endpoint)
{
@ -47,7 +54,7 @@ namespace osu.Game.Online.API
return false;
}
Token = req.ResponseObject;
Token.Value = req.ResponseObject;
return true;
}
}
@ -66,14 +73,14 @@ namespace osu.Game.Online.API
{
req.Perform();
Token = req.ResponseObject;
Token.Value = req.ResponseObject;
return true;
}
}
catch
{
//todo: potentially only kill the refresh token on certain exception types.
Token = null;
Token.Value = null;
return false;
}
}
@ -95,15 +102,15 @@ namespace osu.Game.Online.API
if (accessTokenValid) return true;
// if not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken))
if (!string.IsNullOrEmpty(Token.Value?.RefreshToken))
// ReSharper disable once PossibleNullReferenceException
AuthenticateWithRefresh(Token.RefreshToken);
AuthenticateWithRefresh(Token.Value.RefreshToken);
return accessTokenValid;
}
}
private bool accessTokenValid => Token?.IsValid ?? false;
private bool accessTokenValid => Token.Value?.IsValid ?? false;
internal bool HasValidAccessToken => RequestAccessToken() != null;
@ -111,12 +118,12 @@ namespace osu.Game.Online.API
{
if (!ensureAccessToken()) return null;
return Token.AccessToken;
return Token.Value.AccessToken;
}
internal void Clear()
{
Token = null;
Token.Value = null;
}
private class AccessTokenRequestRefresh : AccessTokenRequest

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@ -36,6 +36,10 @@ using osu.Game.Overlays.Volume;
namespace osu.Game
{
/// <summary>
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
{
public Toolbar Toolbar;

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@ -34,6 +34,11 @@ using osu.Game.Skinning;
namespace osu.Game
{
/// <summary>
/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
/// for provide dependencies to test cases without interfering with them.
/// </summary>
public class OsuGameBase : Framework.Game, ICanAcceptFiles
{
protected OsuConfigManager LocalConfig;