diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs
index a084096c3b..abb677cd8d 100644
--- a/osu.Game/Screens/Edit/EditorClock.cs
+++ b/osu.Game/Screens/Edit/EditorClock.cs
@@ -10,6 +10,9 @@ using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Screens.Edit
{
+ ///
+ /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
+ ///
public class EditorClock : DecoupleableInterpolatingFramedClock
{
public ControlPointInfo ControlPointInfo;
@@ -23,6 +26,11 @@ namespace osu.Game.Screens.Edit
ControlPointInfo = controlPointInfo;
}
+ ///
+ /// Seek to the closest valid snap value.
+ ///
+ /// The raw position which should be seeked around.
+ /// Whether the seek could be performed.
public bool SeekSnapped(double position)
{
var timingPoint = ControlPointInfo.TimingPointAt(position);