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mirror of https://github.com/ppy/osu.git synced 2025-02-15 17:03:21 +08:00

Make HitObjectMaskLayer always create masks for all objects

This commit is contained in:
smoogipoo 2018-03-29 17:13:45 +09:00
parent fcf0b25fa0
commit 6314694557
2 changed files with 20 additions and 13 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Edit
return;
}
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
var layerBelowRuleset = new BorderLayer
@ -122,11 +122,6 @@ namespace osu.Game.Rulesets.Edit
}
};
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
toolboxCollection.Items =
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
.Concat(
@ -267,7 +262,7 @@ namespace osu.Game.Rulesets.Edit
/// and handles all hitobject movement/pattern adjustments.
/// </summary>
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
public virtual SelectionBox CreateSelectionBox(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.

View File

@ -2,31 +2,43 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
public class HitObjectMaskLayer : CompositeDrawable
{
private readonly Playfield playfield;
private readonly HitObjectComposer composer;
private readonly Container<HitObjectMask> overlayContainer;
public HitObjectMaskLayer(HitObjectComposer composer)
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
{
this.playfield = playfield;
this.composer = composer;
RelativeSizeAxes = Axes.Both;
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load()
{
foreach (var obj in playfield.HitObjects.Objects)
addOverlay(obj);
}
/// <summary>
/// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
public void AddOverlay(DrawableHitObject hitObject)
private void addOverlay(DrawableHitObject hitObject)
{
var overlay = composer.CreateMaskFor(hitObject);
if (overlay == null)
@ -39,7 +51,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// Removes the overlay for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
public void RemoveOverlay(DrawableHitObject hitObject)
private void removeOverlay(DrawableHitObject hitObject)
{
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
if (existing == null)
@ -51,13 +63,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private SelectionBox currentSelectionBox;
public void AddSelectionOverlay()
private void addSelectionBox()
{
if (overlayContainer.Count > 0)
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
AddInternal(currentSelectionBox = composer.CreateSelectionBox(overlayContainer));
}
public void RemoveSelectionOverlay()
private void removeSelectionBox()
{
currentSelectionBox?.Hide();
currentSelectionBox?.Expire();