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Fix various data races causing crashes or incorrect leaderboard states
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commit
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@ -39,8 +39,9 @@ namespace osu.Game.Screens.Select.Leaderboards
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private readonly LoadingAnimation loading;
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private IEnumerable<Score> scores;
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private ScheduledDelegate showScoresDelegate;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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@ -59,29 +60,34 @@ namespace osu.Game.Screens.Select.Leaderboards
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// ensure placeholder is hidden when displaying scores
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PlaceholderState = PlaceholderState.Successful;
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// schedule because we may not be loaded yet (LoadComponentAsync complains).
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Schedule(() =>
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var flow = scrollFlow = new FillFlowContainer<LeaderboardScore>
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{
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LoadComponentAsync(new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
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}, f =>
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{
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scrollContainer.Add(scrollFlow = f);
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
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};
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int i = 0;
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foreach (var s in f.Children)
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{
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using (s.BeginDelayedSequence(i++ * 50, true))
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s.Show();
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}
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// schedule because we may not be loaded yet (LoadComponentAsync complains).
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showScoresDelegate?.Cancel();
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if (!IsLoaded)
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showScoresDelegate = Schedule(showScores);
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else
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showScores();
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scrollContainer.ScrollTo(0f, false);
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});
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void showScores() => LoadComponentAsync(flow, _ =>
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{
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scrollContainer.Add(flow);
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int i = 0;
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foreach (var s in flow.Children)
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{
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using (s.BeginDelayedSequence(i++ * 50, true))
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s.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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});
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}
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}
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@ -249,26 +255,33 @@ namespace osu.Game.Screens.Select.Leaderboards
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PlaceholderState = PlaceholderState.Retrieving;
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loading.Show();
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var localBeatmap = Beatmap;
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getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
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getScoresRequest.Success += r =>
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getScoresRequest.Success += r => Schedule(() =>
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{
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if (localBeatmap != Beatmap)
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return;
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Scores = r.Scores;
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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};
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getScoresRequest.Failure += onUpdateFailed;
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});
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getScoresRequest.Failure += e => Schedule(() =>
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{
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if (localBeatmap != Beatmap)
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return;
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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Logger.Error(e, @"Couldn't fetch beatmap scores!");
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});
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api.Queue(getScoresRequest);
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}
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private void onUpdateFailed(Exception e)
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{
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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Logger.Error(e, @"Couldn't fetch beatmap scores!");
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}
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private void replacePlaceholder(Placeholder placeholder)
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{
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var existingPlaceholder = placeholderContainer.Children.LastOrDefault() as Placeholder;
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