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DragBox -> DragLayer

This commit is contained in:
smoogipoo 2018-04-03 21:29:49 +09:00
parent d40ccbd70a
commit 4f19059e55
2 changed files with 5 additions and 5 deletions

View File

@ -14,9 +14,9 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
{
/// <summary>
/// A box that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
/// A layer that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
/// </summary>
public class DragBox : CompositeDrawable
public class DragLayer : CompositeDrawable
{
/// <summary>
/// Invoked when the drag selection has finished.
@ -28,10 +28,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private Drawable box;
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// Creates a new <see cref="DragLayer"/>.
/// </summary>
/// <param name="maskContainer">The selectable <see cref="HitObjectMask"/>s.</param>
public DragBox(MaskContainer maskContainer)
public DragLayer(MaskContainer maskContainer)
{
this.maskContainer = maskContainer;

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
selectionBox = composer.CreateSelectionBox(maskContainer);
var dragBox = new DragBox(maskContainer);
var dragBox = new DragLayer(maskContainer);
dragBox.DragEnd += () => selectionBox.UpdateVisibility();
InternalChildren = new Drawable[]