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Fix drag mishaps
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@ -63,8 +63,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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#region User Input Handling
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => handleInput(state);
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protected override bool OnDragStart(InputState state) => handleInput(state);
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@ -73,7 +71,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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private bool handleInput(InputState state)
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{
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if (!selectedMasks.Any(m => m.ReceiveMouseInputAt(state.Mouse.NativeState.Position)))
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if (!selectedMasks.Any(m => m.ReceiveMouseInputAt(state.Mouse.NativeState.PositionMouseDown ?? state.Mouse.NativeState.Position)))
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return false;
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UpdateVisibility();
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