MaxOhn
b3230868cc
use playfield clock
2022-01-06 16:31:30 +01:00
MaxOhn
197ada1a8c
naive 10hz update
2022-01-06 16:04:38 +01:00
MaxOhn
b9d2a10530
adjustable assist strength + dont update spinner & running slider
2022-01-06 16:00:49 +01:00
MaxOhn
04d060aba3
update general playfield only once
2022-01-06 10:38:30 +01:00
Dean Herbert
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
StanR
dc755f4a7f
Remove redundant casts
2022-01-05 15:07:02 +03:00
MaxOhn
5a62760fe4
hold spinners & minor adjustments
2022-01-05 13:05:22 +01:00
StanR
b317a95fe1
Don't floor effectiveMissCount
2022-01-05 14:36:07 +03:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
MaxOhn
27a8bfa496
handle spinners and follow points
2022-01-04 22:17:50 +01:00
MaxOhn
612f69782b
use Playfield.HitObjectContainer.AliveObjects
2022-01-04 14:29:44 +01:00
MaxOhn
168a105ed8
merged upstream
2022-01-04 09:34:02 +01:00
Dean Herbert
408e8d5710
Fix null reference causing crash in KiaiFlashingDrawable
...
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.
As reported in https://github.com/ppy/osu/discussions/16281 .
2021-12-30 22:21:39 +09:00
Joseph Madamba
c22a07d9fc
Bump identifier typo inspection and fix remaining identifier names
2021-12-28 11:26:42 -08:00
Bartłomiej Dach
eea0fea69f
Add support for animated legacy hit circle overlay
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
448c6ed515
Generalise KiaiFlashingSprite
for arbitrary drawables
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
63e0492725
Mark ShouldSerialize()
methods as implicitly used
2021-12-28 09:02:03 +01:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
c6a5ac1c5f
Fix control point additions without a drag not being undoable
2021-12-23 09:32:52 +01:00
Bartłomiej Dach
cbda637d66
Fix drag after placement moving last placed point sometimes
...
More specifically, if the left mouse button was just pressed without a
drag, `OnDragEnd()` wouldn't fire, and the next drag would start moving
the last placed control point around regardless of where the mouse was.
2021-12-23 09:25:10 +01:00
Dean Herbert
b0df787b1a
Move public method up and add xmldoc to second public method
2021-12-23 14:13:57 +09:00
Dean Herbert
60c9827187
Merge branch 'master' into move-many-slider-nodes-at-once
2021-12-23 14:11:04 +09:00
Bartłomiej Dach
c3fada1926
Replace assertion with soft null check
...
Surrounding `OnDrag{Start,End}` methods did so already.
2021-12-22 10:33:08 +01:00
Bartłomiej Dach
6330fa5dc5
Select newly created control point
2021-12-22 10:33:07 +01:00
Bartłomiej Dach
e22745397d
Fix right click deselecting clicked path piece with control held
2021-12-22 08:55:26 +01:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
Dan Balasescu
e50609c546
Rename method
2021-12-22 12:28:07 +09:00
Bartłomiej Dach
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
Dan Balasescu
05b79f864e
Merge pull request #15867 from MBmasher/fl-cumulative-strain
...
Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
Dan Balasescu
f366cdc73e
Extract initial set out of loop
2021-12-21 12:39:34 +09:00
Dan Balasescu
c21b2d1662
Fix incorrect variable
2021-12-21 12:39:09 +09:00
Dan Balasescu
e21dbf10ff
Refactor further to remove indexing confusion
2021-12-21 12:25:32 +09:00
Dan Balasescu
377cb1d9e3
Merge pull request #15728 from MBmasher/fl-decay
...
Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
Bartłomiej Dach
5ef4e23335
Fix selecting control points without control not deselecting other selected points
2021-12-20 22:41:24 +01:00
Bartłomiej Dach
bf8c87e9b7
Fix releasing mouse after drag deselecting dragged point
2021-12-20 22:41:23 +01:00
Bartłomiej Dach
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
Bartłomiej Dach
a9408485cc
Change control point piece selection logic to allow dragging multiple
2021-12-20 21:18:38 +01:00
Bartłomiej Dach
b0ca82e1e5
Move slider path point drag handling to visualiser
2021-12-20 20:56:06 +01:00
MBmasher
c71655a75e
Merge branch 'master' into fl-cumulative-strain
2021-12-21 06:06:19 +11:00
MBmasher
6caa950c44
Rename osuPrevious
to osuLoop
2021-12-20 19:16:41 +11:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
abb617a3df
Avoid blocking Active
state propagation
2021-12-16 19:57:24 +09:00
Dean Herbert
6bffeb6a24
Merge branch 'master' into fix-autopilot-touch-devices
2021-12-15 12:04:35 +09:00
rumoi
e662a9f0c4
Remove redundant code.
2021-12-15 12:36:45 +13:00
rumoi
4664bb1d29
Remove uneeded complexity
2021-12-15 05:16:10 +13:00
rumoi
c87ff82c1c
calculateRhythmBonus performance fix.
2021-12-14 09:25:29 +13:00
Salman Ahmed
cf30411288
Revert "Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
"
...
This reverts commit bc1f1f35b5
.
2021-12-10 17:13:13 +03:00
Salman Ahmed
bc1f1f35b5
Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
...
Now it's handled separately via the `HandleMouseTouchStateChange` override.
2021-12-10 16:44:16 +03:00
Dean Herbert
5a953f3811
Fix autopilot not working as expected on touch devices
...
Closes https://github.com/ppy/osu/issues/12731 .
I haven't tested this, but quite confident it should work. Will test
later today unless someone else beats me.
2021-12-10 19:14:35 +09:00
Dan Balasescu
99991a6703
Minor cleanups, unifying wording a bit more
2021-12-08 15:59:15 +09:00
Dan Balasescu
1a09a3469a
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-08 15:53:44 +09:00
Dan Balasescu
11104124f1
Restructure doc for easier readability
2021-12-08 15:52:59 +09:00
Dan Balasescu
814f072767
Use new LazyJumpDistance terminology in documentation
2021-12-08 15:17:56 +09:00
Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
MBmasher
4354699258
Fix cumulative strain time calculation in Flashlight skill
2021-11-30 12:51:23 +11:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
Dan Balasescu
3e4b774992
Invert lines for better chronological order
2021-11-25 14:08:08 +09:00
Dan Balasescu
b20ff22af0
Ensure travel distance is calculated for all sliders
2021-11-24 16:50:33 +09:00
Dan Balasescu
274444ed67
Add additional information to diagram
2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d
Reword xmldocs
2021-11-24 13:11:44 +09:00
Dan Balasescu
a081038076
Normalized -> Normalised
2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a
Reword comment with a more diagrammatical explanation
2021-11-24 13:01:15 +09:00
Dan Balasescu
402de754f7
Make TravelDistance/TravelTime apply to the current object
2021-11-24 12:37:22 +09:00
Dan Balasescu
e67d9b1c21
Reorder members a bit
2021-11-24 12:14:52 +09:00
GoldenMine0502
9157b91e5f
fix adding wrong values
2021-11-23 16:41:20 +09:00
MBmasher
7560d3de04
Remove decay factor in Flashlight skill
2021-11-22 10:52:04 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
21c0882b74
Don't serialize FL rating without FL mod
2021-11-15 17:24:53 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Dan Balasescu
a76247603f
Merge pull request #15564 from apollo-dw/sliderend-sr
...
Nerf dropped sliders in osu! difficulty calculation
2021-11-12 18:16:28 +09:00
Dan Balasescu
9fb2402781
Remove unnecessary parens
2021-11-12 17:31:25 +09:00
apollo-dw
cdfe022805
Fix potential NaN values
2021-11-12 00:56:08 +00:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
apollo-dw
c330093476
Add clamp back in
2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a
Fix circle-only map NaN values
2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b
Clamp slider end estimate to 0
2021-11-11 12:46:22 +00:00
apollo-dw
7075108062
Clean up clamp logic relating to slider end estimate
2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dan Balasescu
2c1941eec6
Merge pull request #15514 from Wieku/fix-initial-strain
...
Change currentStrain to 0 for standard mode skills
2021-11-08 12:04:50 +09:00
Dean Herbert
17637d9dac
Merge pull request #15505 from peppy/use-class-rename
...
Rename `User` to `APIUser` and move to correct namespace
2021-11-08 11:48:19 +09:00
Sebastian Krajewski
b84b288c23
Merge branch 'master' of github.com:ppy/osu into fix-initial-strain
2021-11-08 02:07:08 +01:00
Sebastian Krajewski
bd35a3b7ba
Change currentStrain to 0 for standard mode skills
2021-11-08 01:53:51 +01:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Dan Balasescu
fd9e86d399
Merge pull request #14847 from emu1337/aim-refactor-velocity
...
osu! Difficulty Aim Overhaul: velocity change
2021-11-08 01:38:07 +09:00
smoogipoo
480a1604fa
Rename constant
2021-11-08 00:47:22 +09:00
smoogipoo
84f3168a6c
More comment refactorings
2021-11-08 00:46:35 +09:00
smoogipoo
5ada167709
Merge branch 'master' into aim-refactor-velocity
2021-11-08 00:32:40 +09:00
Bartłomiej Dach
cc73db09d3
Merge branch 'master' into relax-nan-fix
2021-11-07 16:31:59 +01:00
Dan Balasescu
c62b6ab492
Merge pull request #14846 from emu1337/aim-refactor-slider
...
osu! Difficulty Aim Overhaul: slider change
2021-11-08 00:31:37 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Xexxar
4493ca4dda
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 14:56:50 +00:00
Xexxar
86b635cdd3
refactor comments to be on previous line for readability
2021-11-07 14:56:23 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Xexxar
80248f436d
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 14:51:19 +00:00
Xexxar
e23b93bc4c
Merge branch 'aim-refactor-slider' of https://github.com/emu1337/osu into aim-refactor-slider
2021-11-07 14:50:29 +00:00
Xexxar
03476e018e
fixed comment
2021-11-07 14:49:26 +00:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
smoogipoo
6aecd682af
Refactor a bit
2021-11-07 23:26:13 +09:00
Xexxar
771620cef1
refactored duplicate code for simplicity
2021-11-07 14:21:18 +00:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Xexxar
291ef1fe9c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:50:59 +00:00
Xexxar
24ba515f09
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 01:50:47 +00:00
Xexxar
22b9d2e879
adjustment to decrease slider leniency
2021-11-07 01:50:17 +00:00
Xexxar
866c731b74
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:09:09 +00:00
Xexxar
26ff292337
revert velchangetest change
2021-11-07 01:08:51 +00:00
Xexxar
fc25f9501f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 00:13:37 +00:00
Xexxar
adeebd954a
update to fix velocity change oversight
2021-11-07 00:13:13 +00:00
Xexxar
e0632c4b1f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 22:28:13 +00:00
Xexxar
f135a98d69
updated for review, adding wide angle buff for velchanges
2021-11-06 22:27:58 +00:00
Xexxar
860f9f0860
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:56:02 +00:00
Xexxar
bd58d2873e
revert velocity multiplier to 0.75
2021-11-06 21:55:47 +00:00
Xexxar
0fdfa77185
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:12:03 +00:00
Xexxar
7af1a0bf12
buffed velocity constant
2021-11-06 21:11:37 +00:00
Xexxar
454e51a4c5
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 21:11:14 +00:00
Xexxar
14a3e3bb06
nerfed approx slider window
2021-11-06 21:10:21 +00:00
Xexxar
fc33c96c38
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:44:39 +00:00
Xexxar
e50c7fff2f
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:44:21 +00:00