Dean Herbert
c30644328c
Fix timing adjustment repeat buttons firing one change per repeat invocation
2022-06-14 19:21:02 +09:00
Dean Herbert
aeca138930
Fix ctrl-z in editor also seeking to start in addition to undo
2022-06-14 18:48:57 +09:00
Dean Herbert
a20e43c2ae
Ensure containers which are being used to hide HUD elements still update for now
...
I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.
I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00
Salman Ahmed
fa4930c586
Remove no longer necessary ReceivePositionalInputAt
overrides in timeline components
2022-06-14 00:19:47 +03:00
Salman Ahmed
c49b8e4a5c
Allow BlueprintContainer
and SelectionHandler
to receive input outside bounds
2022-06-14 00:19:15 +03:00
Salman Ahmed
9fc04924eb
Revert "Provide context menu items at BlueprintContainer
for out-of-bounds support"
...
This reverts commit 85fc218edf
.
2022-06-14 00:02:02 +03:00
Dean Herbert
bd9ea9bd6f
Revert most unnecessary changes
...
Turns out `AlwaysPresent` at top level is actually enough.
This reverts commit 86163d2225
.
2022-06-13 23:58:14 +09:00
Dean Herbert
f997886142
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 17:18:32 +09:00
Dean Herbert
86163d2225
Fix hit error meters not updating visual state when hidden
...
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.
To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.
Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.
Closes #18624 .
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c
Add failing test coverage showing hit meters don't update when not visible
2022-06-13 16:36:22 +09:00
Salman Ahmed
85fc218edf
Provide context menu items at BlueprintContainer
for out-of-bounds support
2022-06-11 20:53:53 +03:00
Dan Balasescu
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
...
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
Dan Balasescu
486f762f44
Fix inspection by removing unstable rate code
2022-06-12 00:13:36 +09:00
Dean Herbert
af353c37c0
Don't show UR for now
2022-06-11 23:54:11 +09:00
Salman Ahmed
419b5791c9
Move circle duration to constant
2022-06-11 16:08:24 +03:00
Dean Herbert
8d53ed64a3
Fix mode cycling and add test coverage
2022-06-11 21:36:43 +09:00
Dean Herbert
0c333e5c08
Link directly to methodology section
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:34:00 +09:00
Dean Herbert
c697dc90e4
Hide settings at results screen
2022-06-11 21:32:02 +09:00
Dean Herbert
d130e7ebff
Remove ScrollingGameplay
class for now
2022-06-11 21:30:33 +09:00
Dean Herbert
68da9f0386
Add explicit precision for BPM adjustment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:27:44 +09:00
Salman Ahmed
06f070c3ec
Fix latency certifier potentially reporting infinite mouse polling rate
2022-06-11 14:58:16 +03:00
Dean Herbert
096d6df868
Fix regression in testing and setting logic
2022-06-10 20:33:21 +09:00
Dean Herbert
8ce545ff9d
Fix visuals in circle gameplay and greedy hover
2022-06-10 20:25:33 +09:00
Dean Herbert
b956a916c1
Make units sane
2022-06-10 20:21:03 +09:00
Dean Herbert
213ccfb743
Improve explanation text and add link to wiki
2022-06-10 20:14:12 +09:00
Dean Herbert
18f74b2840
Move settings and bindables to a sane location
2022-06-10 20:04:51 +09:00
Dean Herbert
837958b254
Remove scrolling gameplay mode for now
2022-06-10 19:43:09 +09:00
Dean Herbert
ef5c1a1ecb
Improve visuals of circle gameplay mode
2022-06-10 19:42:25 +09:00
Dean Herbert
a6fd61c444
Default to circle gameplay mode
2022-06-10 19:42:25 +09:00
Dean Herbert
41d16c613d
Fix being able to hit way too early using keyboard
2022-06-10 19:42:25 +09:00
Dean Herbert
2f1c331f65
Move shared logic to LatencySampleComponent
and implement key support for circle gameplay
2022-06-10 19:42:25 +09:00
Dean Herbert
7f4a54096f
Fix circles in the future being hittable
2022-06-10 19:42:25 +09:00
Dean Herbert
ba14d646c3
Add static configuration
2022-06-10 19:42:25 +09:00
Dean Herbert
5deaa42e9f
Stop music on entering latency certification screen
2022-06-10 19:42:25 +09:00
Dean Herbert
5c7d29cd31
Remove dependency on game-wide audio
2022-06-10 19:42:25 +09:00
Dean Herbert
d46739ff0b
Add circle gameplay test coverage
2022-06-10 19:42:25 +09:00
Dean Herbert
c657ef2722
Add ability to adjust spacing
2022-06-10 19:42:25 +09:00
Dean Herbert
e9547542ea
Add circle gameplay
2022-06-10 19:42:25 +09:00
Dean Herbert
53eb5c176c
Create setup for adding other visual display modes
2022-06-10 19:42:25 +09:00
Dan Balasescu
e5d6dc1ba5
Merge pull request #18606 from peppy/latency-comparer
...
Add latency certifier system
2022-06-10 19:41:44 +09:00
Dean Herbert
e0644f2726
Simplify flow of progression to be linear
2022-06-10 15:19:10 +09:00
Dean Herbert
5541ebc76b
Revert OsuButton
changes
2022-06-10 15:02:26 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
...
Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
eb16de9c71
Use upper-case "Hz"
2022-06-10 14:38:04 +09:00
Dean Herbert
f71343c880
Fix box colour getting stuck when changing active mode
2022-06-10 14:28:46 +09:00
Dean Herbert
5b8bd24140
Simplify text when reaching maximum supported level
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-06-10 14:25:15 +09:00
Dean Herbert
69b856bd58
Rename rounds variables to hopefully read better
2022-06-10 14:23:24 +09:00
Dean Herbert
613814c26c
Make TargetFrameRate
nullable
2022-06-10 14:18:35 +09:00
Dean Herbert
4a5e86e451
Rename Beatmaps
to BeatmapHashes
for clarity
2022-06-10 14:03:51 +09:00
Dean Herbert
70ebfbcf5e
Add recommendation text and adjust weightings to read better
2022-06-09 19:26:24 +09:00
Dan Balasescu
6e450b7350
Explicitly handle operation cancelled exceptions
2022-06-09 14:35:53 +09:00
Dan Balasescu
ec03dc16db
Don't trigger notification when user quit
2022-06-09 14:13:14 +09:00
Dan Balasescu
bfde334e77
Allow beatmaps to load endlessly when entering Player
2022-06-09 14:03:21 +09:00
Dean Herbert
187086e4ec
Merge pull request #18609 from ALANVF/settings-delete-skin
...
Add button to delete the current skin
2022-06-08 19:18:59 +09:00
Dean Herbert
42cd7d9e6e
Change CollectionManager
to only store MD5 hashes instead of full BeatmapInfo
2022-06-08 18:23:09 +09:00
Dan Balasescu
f8594acb1d
Cleanup dialog implementation
2022-06-08 18:17:43 +09:00
Dan Balasescu
3a90aa0b9b
Fix code styling
2022-06-08 17:57:59 +09:00
Dan Balasescu
c43670fcd9
Merge pull request #18603 from peppy/fix-import-dialog
...
Add placeholder when no results are visible at song select
2022-06-08 15:22:31 +09:00
Dean Herbert
cd649f7d97
Merge branch 'master' into multiplayer-leaderboard-user-mods-2
2022-06-08 13:39:42 +09:00
theangryepicbanana
6c05329144
Close #5820 (Ability to delete a single skin)
2022-06-07 18:01:40 -04:00
Dean Herbert
b924aa3296
Fix tests failing when run headless
2022-06-08 00:36:19 +09:00
Dean Herbert
228683e956
Fix nullability of dialogOverlay
dependency
2022-06-07 23:48:34 +09:00
Dean Herbert
2e0b888410
Fix song select carousel invalidating every frame during global overlay dimming
2022-06-07 23:46:53 +09:00
Dean Herbert
9da99a0ddf
Rename to latency certifier
2022-06-07 23:34:55 +09:00
Dean Herbert
1a1dfaeae6
Update framework
2022-06-07 23:27:59 +09:00
Dean Herbert
95dea00725
Tidy up code and namespaces
2022-06-07 23:10:08 +09:00
Dean Herbert
058760253a
Add test coverage of certification flow
2022-06-07 23:02:15 +09:00
Dean Herbert
c1ef59ab03
Add more comprehensive certification flow (and remove "difficulty" terminology)
2022-06-07 22:52:24 +09:00
Dean Herbert
0561e9cc75
Fix mouse focus not always working
2022-06-07 20:45:37 +09:00
Dean Herbert
f2524fc3d7
Increase separator width
2022-06-07 20:42:19 +09:00
Dean Herbert
60d7060baa
Add tab focus support
2022-06-07 20:28:42 +09:00
Dean Herbert
00a6cbe53f
Allow using J/K to move box as well
2022-06-07 20:03:49 +09:00
Dean Herbert
146225d87e
Fix multiple issues with layout and text
2022-06-07 20:02:26 +09:00
Dean Herbert
43a04010a7
Add display of polling rate
2022-06-07 19:43:33 +09:00
Dean Herbert
2e7a966218
Add proper frame rate limiting and fix mouse cursor missing at results
2022-06-07 19:31:56 +09:00
Dean Herbert
c0e88d9577
Add better messaging and pass/fail cutoff
2022-06-07 19:06:54 +09:00
Dean Herbert
3fc8ac0ec7
Add key bindings everywhere
2022-06-07 18:27:42 +09:00
Dean Herbert
a175defefd
Add difficulty levels
2022-06-07 18:11:54 +09:00
Dean Herbert
3bd8bbd297
Add explanatory text
2022-06-07 17:36:34 +09:00
Dean Herbert
c323c67d7d
Allow increasing confidence by playing longer
2022-06-07 17:28:31 +09:00
Dean Herbert
0adeccbf03
Add full latency testing flow
2022-06-07 17:28:31 +09:00
Dean Herbert
f8524c3af4
Use VisibilityContainer
to avoid too many animations triggering
2022-06-07 17:25:06 +09:00
Dean Herbert
a04af1ca5f
Enable nullable and add hinting at convert filter criteria
2022-06-07 17:25:06 +09:00
Dean Herbert
0d32c94104
Add initial implementation of beatmap carousel no-results-placeholder
2022-06-07 17:25:06 +09:00
Dean Herbert
df9174ec00
Remove import popup dialog from song select
...
This has been replaced in spirit by the first run overlay.
2022-06-07 16:45:27 +09:00
Dan Balasescu
476a05cafb
Merge pull request #18599 from hlysine/fix-score-panel-diff-name-overflow
...
Truncate difficulty name in score panel
2022-06-07 14:16:02 +09:00
Henry Lin
ef5d601f67
Fix difficulty name overflow in score panel
2022-06-07 12:05:03 +08:00
Dean Herbert
cd0e0fe70f
Fix skin editor not accounting for aspect ratios in base-game sizing logic
2022-06-06 18:02:42 +09:00
Dan Balasescu
b897e1464f
Merge pull request #18462 from frenzibyte/fix-timeline-zooming
...
Fix timeline objects disappearing prematurely on wide-screens
2022-06-05 11:49:44 +09:00
Joseph Madamba
4b54fedd88
Add back hide common string using new ToSentence()
extension method
2022-06-03 20:09:20 -07:00
Joseph Madamba
b342aad24a
Revert/fix some incorrectly used sorting localisation
2022-06-03 19:56:33 -07:00
Jamie Taylor
6115275bc2
Use 'default' sampleset for toolbar and repurpose 'toolbar' select sample temporarily
2022-06-03 22:33:06 +09:00
Jamie Taylor
365819865e
Remove 'submit' sample usages
2022-06-03 22:31:35 +09:00
Dan Balasescu
fcf51a6f51
Merge pull request #18530 from peppy/add-cloen-button
...
Change text on timing group add button when it is going to clone instead
2022-06-03 22:23:04 +09:00
Dean Herbert
debd1a59b0
Merge pull request #18539 from frenzibyte/repeating-button-behaviour
...
Share repeat implementation in `TimingAdjustButton` for timeline zoom buttons
2022-06-03 18:18:23 +09:00
Dan Balasescu
1c738e22ae
Merge pull request #18523 from peppy/tap-button
...
Add tap for BPM button
2022-06-03 18:11:10 +09:00
Dean Herbert
cd3edc869c
Remove unnecessary nesting of IconButton
and update design a touch
2022-06-03 17:00:00 +09:00
Dean Herbert
e779b460e4
Use Component
instead of CompositeDrawable
2022-06-03 16:49:08 +09:00
Dean Herbert
678229fdab
Merge pull request #18536 from bdach/safe-file-chooser-textbox-disposal
...
Improve safety of file chooser textbox disposal
2022-06-03 13:50:41 +09:00
Dan Balasescu
dd93fc283b
Merge pull request #18531 from peppy/track-groups-better
...
Improve group tracking logic to avoid switching which point type unnecessarily
2022-06-03 13:04:54 +09:00