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86163d2225
It is an expectation of users that when the HUD is shown after a period of being hidden, it will visually reflect the state based on recent judgements. To achieve this, I've added `AlwaysPresent` and moved the transform application to the meter level, rather than at a child level. If this is seen as a bad direction, `AlwaysPresent` can be applied to the drawable children and the transforms can be moved back. Also of note, `ColourHitErrorMeter` is pretty weird. The flow class could potentially be removed and reduce `AlwaysPresent` usage by one. Can do that refactor as part of this PR if preferred. Closes #18624. |
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.. | ||
Backgrounds | ||
Edit | ||
Import | ||
Menu | ||
OnlinePlay | ||
Play | ||
Ranking | ||
Select | ||
Spectate | ||
Utility | ||
BackgroundScreen.cs | ||
BackgroundScreenStack.cs | ||
IHandlePresentBeatmap.cs | ||
IHasSubScreenStack.cs | ||
IOsuScreen.cs | ||
IPerformFromScreenRunner.cs | ||
Loader.cs | ||
OsuScreen.cs | ||
OsuScreenDependencies.cs | ||
OsuScreenStack.cs | ||
ScorePresentType.cs | ||
ScreenWhiteBox.cs | ||
StartupScreen.cs |