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Merge pull request #18523 from peppy/tap-button

Add tap for BPM button
This commit is contained in:
Dan Balasescu 2022-06-03 18:11:10 +09:00 committed by GitHub
commit 1c738e22ae
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 642 additions and 70 deletions

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Timing;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneTapButton : OsuManualInputManagerTestScene
{
private TapButton tapButton;
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Test]
public void TestBasic()
{
AddStep("create button", () =>
{
Child = tapButton = new TapButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(4),
};
});
bool pressed = false;
AddRepeatStep("Press button", () =>
{
InputManager.MoveMouseTo(tapButton);
if (!pressed)
InputManager.PressButton(MouseButton.Left);
else
InputManager.ReleaseButton(MouseButton.Left);
pressed = !pressed;
}, 100);
}
}
}

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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
@ -77,34 +77,6 @@ namespace osu.Game.Tests.Visual.Editing
timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
}
[Test]
public void TestNoop()
{
AddStep("do nothing", () => { });
}
[Test]
public void TestTapThenReset()
{
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
.Last()
.TriggerClick();
});
AddUntilStep("wait for track playing", () => Clock.IsRunning);
AddStep("click reset button", () =>
{
control.ChildrenOfType<RoundedButton>()
.First()
.TriggerClick();
});
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
}
[Test]
public void TestBasic()
{
@ -115,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("click tap button", () =>
{
control.ChildrenOfType<RoundedButton>()
control.ChildrenOfType<OsuButton>()
.Last()
.TriggerClick();
});
@ -129,6 +101,28 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestTapThenReset()
{
AddStep("click tap button", () =>
{
control.ChildrenOfType<OsuButton>()
.Last()
.TriggerClick();
});
AddUntilStep("wait for track playing", () => Clock.IsRunning);
AddStep("click reset button", () =>
{
control.ChildrenOfType<OsuButton>()
.First()
.TriggerClick();
});
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;

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@ -80,6 +80,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
new KeyBinding(new[] { InputKey.T }, GlobalAction.EditorTapForBPM),
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
@ -322,5 +323,8 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DeselectAllMods))]
DeselectAllMods,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
EditorTapForBPM,
}
}

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@ -174,6 +174,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
/// <summary>
/// "Tap for BPM"
/// </summary>
public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM");
/// <summary>
/// "Cycle grid display mode"
/// </summary>

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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Timing
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding(10);
Padding = new MarginPadding(10) { Bottom = 0 };
InternalChildren = new Drawable[]
{

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@ -38,6 +38,8 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; }
public bool EnableClicking { get; set; } = true;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
@ -281,6 +283,9 @@ namespace osu.Game.Screens.Edit.Timing
Schedule(() =>
{
if (!EnableClicking)
return;
var channel = clunk?.GetChannel();
if (channel != null)

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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Flow = new FillFlowContainer
{
Padding = new MarginPadding(20),
Padding = new MarginPadding(10) { Top = 0 },
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,

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@ -0,0 +1,418 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Timing
{
internal class TapButton : CircularContainer, IKeyBindingHandler<GlobalAction>
{
public const float SIZE = 140;
public readonly BindableBool IsHandlingTapping = new BindableBool();
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved(canBeNull: true)]
private Bindable<ControlPointGroup>? selectedGroup { get; set; }
[Resolved(canBeNull: true)]
private IBeatSyncProvider? beatSyncSource { get; set; }
private Circle hoverLayer = null!;
private CircularContainer innerCircle = null!;
private Box innerCircleHighlight = null!;
private int currentLight;
private Container scaleContainer = null!;
private Container lights = null!;
private Container lightsGlow = null!;
private OsuSpriteText bpmText = null!;
private Container textContainer = null!;
private bool grabbedMouseDown;
private ScheduledDelegate? resetDelegate;
private const int light_count = 8;
private const int initial_taps_to_ignore = 4;
private const int max_taps_to_consider = 128;
private const double transition_length = 500;
private const float angular_light_gap = 0.007f;
private readonly List<double> tapTimings = new List<double>();
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(SIZE);
const float ring_width = 22;
const float light_padding = 3;
InternalChild = scaleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
lights = new Container
{
RelativeSizeAxes = Axes.Both,
},
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Name = @"outer masking",
Masking = true,
BorderThickness = light_padding,
BorderColour = colourProvider.Background4,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
}
},
new Circle
{
Name = @"inner masking",
Size = new Vector2(SIZE - ring_width * 2 + light_padding * 2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colourProvider.Background4,
},
lightsGlow = new Container
{
RelativeSizeAxes = Axes.Both,
},
innerCircle = new CircularContainer
{
Size = new Vector2(SIZE - ring_width * 2),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background2,
RelativeSizeAxes = Axes.Both,
},
innerCircleHighlight = new Box
{
Colour = colourProvider.Colour3,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
textContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background1,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.Torus.With(size: 34, weight: FontWeight.SemiBold),
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Y = 5,
Text = "Tap",
},
bpmText = new OsuSpriteText
{
Font = OsuFont.Torus.With(size: 23, weight: FontWeight.Regular),
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Y = -1,
},
}
},
hoverLayer = new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background1.Opacity(0.3f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}
},
}
};
for (int i = 0; i < light_count; i++)
{
var light = new Light
{
Rotation = (i + 1) * (360f / light_count) + 360 * angular_light_gap / 2,
};
lights.Add(light);
lightsGlow.Add(light.Glow.CreateProxy());
}
reset();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
hoverLayer.ReceivePositionalInputAt(screenSpacePos);
private ColourInfo textColour
{
get
{
if (grabbedMouseDown)
return colourProvider.Background4;
if (IsHovered)
return colourProvider.Content2;
return colourProvider.Background1;
}
}
protected override bool OnHover(HoverEvent e)
{
hoverLayer.FadeIn(transition_length, Easing.OutQuint);
textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLayer.FadeOut(transition_length, Easing.OutQuint);
textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
const double in_duration = 100;
grabbedMouseDown = true;
IsHandlingTapping.Value = true;
resetDelegate?.Cancel();
handleTap();
textContainer.FadeColour(textColour, in_duration, Easing.OutQuint);
scaleContainer.ScaleTo(0.99f, in_duration, Easing.OutQuint);
innerCircle.ScaleTo(0.96f, in_duration, Easing.OutQuint);
innerCircleHighlight
.FadeIn(50, Easing.OutQuint)
.FlashColour(Color4.White, 1000, Easing.OutQuint);
lights[currentLight % light_count].Hide();
lights[(currentLight + light_count / 2) % light_count].Hide();
currentLight++;
lights[currentLight % light_count].Show();
lights[(currentLight + light_count / 2) % light_count].Show();
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
const double out_duration = 800;
grabbedMouseDown = false;
textContainer.FadeColour(textColour, out_duration, Easing.OutQuint);
scaleContainer.ScaleTo(1, out_duration, Easing.OutQuint);
innerCircle.ScaleTo(1, out_duration, Easing.OutQuint);
innerCircleHighlight.FadeOut(out_duration, Easing.OutQuint);
resetDelegate = Scheduler.AddDelayed(reset, 1000);
base.OnMouseUp(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.EditorTapForBPM && !e.Repeat)
{
// Direct through mouse handling to achieve animation
OnMouseDown(new MouseDownEvent(e.CurrentState, MouseButton.Left));
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.EditorTapForBPM)
OnMouseUp(new MouseUpEvent(e.CurrentState, MouseButton.Left));
}
private void handleTap()
{
tapTimings.Add(Clock.CurrentTime);
if (tapTimings.Count > initial_taps_to_ignore + max_taps_to_consider)
tapTimings.RemoveAt(0);
if (tapTimings.Count < initial_taps_to_ignore * 2)
{
bpmText.Text = new string('.', tapTimings.Count);
return;
}
double averageBeatLength = (tapTimings.Last() - tapTimings.Skip(initial_taps_to_ignore).First()) / (tapTimings.Count - initial_taps_to_ignore - 1);
double clockRate = beatSyncSource?.Clock?.Rate ?? 1;
double bpm = Math.Round(60000 / averageBeatLength / clockRate);
bpmText.Text = $"{bpm} BPM";
var timingPoint = selectedGroup?.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
if (timingPoint != null)
{
// Intentionally use the rounded BPM here.
timingPoint.BeatLength = 60000 / bpm;
}
}
private void reset()
{
bpmText.FadeOut(transition_length, Easing.OutQuint);
using (BeginDelayedSequence(tapTimings.Count > 0 ? transition_length : 0))
{
Schedule(() => bpmText.Text = "the beat!");
bpmText.FadeIn(800, Easing.OutQuint);
}
foreach (var light in lights)
light.Hide();
tapTimings.Clear();
currentLight = 0;
IsHandlingTapping.Value = false;
}
private class Light : CompositeDrawable
{
public Drawable Glow { get; private set; } = null!;
private Container fillContent = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.98f); // Avoid bleed into masking edge.
InternalChildren = new Drawable[]
{
new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - angular_light_gap },
Colour = colourProvider.Background2,
},
fillContent = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = colourProvider.Colour1,
Children = new[]
{
new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - angular_light_gap },
Blending = BlendingParameters.Additive
},
// Please do not try and make sense of this.
// Getting the visual effect I was going for relies on what I can only imagine is broken implementation
// of `PadExtent`. If that's ever fixed in the future this will likely need to be adjusted.
Glow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
Current = { Value = 1f / light_count - 0.01f },
Blending = BlendingParameters.Additive
}.WithEffect(new GlowEffect
{
Colour = colourProvider.Colour1.Opacity(0.4f),
BlurSigma = new Vector2(9f),
Strength = 10,
PadExtent = true
}),
}
},
};
}
public override void Show()
{
fillContent
.FadeIn(50, Easing.OutQuint)
.FlashColour(Color4.White, 1000, Easing.OutQuint);
}
public override void Hide()
{
fillContent
.FadeOut(300, Easing.OutQuint);
}
}
}
}

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@ -1,33 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TapTimingControl : CompositeDrawable
{
[Resolved]
private EditorClock editorClock { get; set; }
private EditorClock editorClock { get; set; } = null!;
[Resolved]
private EditorBeatmap beatmap { get; set; }
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
private Bindable<ControlPointGroup> selectedGroup { get; set; } = null!;
private readonly BindableBool isHandlingTapping = new BindableBool();
private MetronomeDisplay metronome = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
const float padding = 10;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -48,8 +60,8 @@ namespace osu.Game.Screens.Edit.Timing
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(GridSizeMode.Absolute, 60),
new Dimension(GridSizeMode.Absolute, 60),
new Dimension(GridSizeMode.Absolute, 50),
new Dimension(GridSizeMode.Absolute, TapButton.SIZE + padding),
},
Content = new[]
{
@ -58,6 +70,7 @@ namespace osu.Game.Screens.Edit.Timing
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(padding),
Children = new Drawable[]
{
new GridContainer
@ -72,7 +85,7 @@ namespace osu.Game.Screens.Edit.Timing
{
new Drawable[]
{
new MetronomeDisplay
metronome = new MetronomeDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
@ -89,15 +102,14 @@ namespace osu.Game.Screens.Edit.Timing
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
Padding = new MarginPadding { Bottom = padding, Horizontal = padding },
Children = new Drawable[]
{
new TimingAdjustButton(1)
{
Text = "Offset",
RelativeSizeAxes = Axes.X,
Width = 0.48f,
Height = 50,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.48f, 1),
Action = adjustOffset,
},
new TimingAdjustButton(0.1)
@ -105,9 +117,8 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = "BPM",
RelativeSizeAxes = Axes.X,
Width = 0.48f,
Height = 50,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.48f, 1),
Action = adjustBpm,
}
}
@ -118,33 +129,70 @@ namespace osu.Game.Screens.Edit.Timing
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
Padding = new MarginPadding { Bottom = padding, Horizontal = padding },
Children = new Drawable[]
{
new RoundedButton
new Container
{
Text = "Reset",
BackgroundColour = colours.Pink,
RelativeSizeAxes = Axes.X,
Width = 0.3f,
Action = reset,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Height = 0.98f,
Width = TapButton.SIZE / 1.3f,
Masking = true,
CornerRadius = 15,
Children = new Drawable[]
{
new InlineButton(FontAwesome.Solid.Stop, Anchor.TopLeft)
{
BackgroundColour = colourProvider.Background1,
RelativeSizeAxes = Axes.Both,
Height = 0.49f,
Action = reset,
},
new InlineButton(FontAwesome.Solid.Play, Anchor.BottomLeft)
{
BackgroundColour = colourProvider.Background1,
RelativeSizeAxes = Axes.Both,
Height = 0.49f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = start,
},
},
},
new RoundedButton
new TapButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Text = "Play from start",
RelativeSizeAxes = Axes.X,
BackgroundColour = colourProvider.Background1,
Width = 0.68f,
Action = tap,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
IsHandlingTapping = { BindTarget = isHandlingTapping }
}
}
},
}
},
}
},
};
isHandlingTapping.BindValueChanged(handling =>
{
metronome.EnableClicking = !handling.NewValue;
if (handling.NewValue)
start();
}, true);
}
private void start()
{
editorClock.Seek(selectedGroup.Value.Time);
editorClock.Start();
}
private void reset()
{
editorClock.Stop();
editorClock.Seek(selectedGroup.Value.Time);
}
private void adjustOffset(double adjust)
@ -176,16 +224,66 @@ namespace osu.Game.Screens.Edit.Timing
timing.BeatLength = 60000 / (timing.BPM + adjust);
}
private void tap()
private class InlineButton : OsuButton
{
editorClock.Seek(selectedGroup.Value.Time);
editorClock.Start();
}
private readonly IconUsage icon;
private readonly Anchor anchor;
private void reset()
{
editorClock.Stop();
editorClock.Seek(selectedGroup.Value.Time);
private SpriteIcon spriteIcon = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public InlineButton(IconUsage icon, Anchor anchor)
{
this.icon = icon;
this.anchor = anchor;
}
protected override void LoadComplete()
{
base.LoadComplete();
Content.CornerRadius = 0;
Content.Masking = false;
BackgroundColour = colourProvider.Background2;
Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(15),
Children = new Drawable[]
{
spriteIcon = new SpriteIcon
{
Icon = icon,
Size = new Vector2(22),
Anchor = anchor,
Origin = anchor,
Colour = colourProvider.Background1,
},
}
});
}
protected override bool OnMouseDown(MouseDownEvent e)
{
// scale looks bad so don't call base.
return false;
}
protected override bool OnHover(HoverEvent e)
{
spriteIcon.FadeColour(colourProvider.Content2, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
spriteIcon.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}
}

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@ -187,7 +187,7 @@ namespace osu.Game.Screens.Edit.Timing
Origin = direction,
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
Text = $"{(index > 0 ? "+" : "-")}{Math.Abs(Multiplier * amount)}",
Padding = new MarginPadding(5),
Padding = new MarginPadding(2),
Alpha = 0,
}
};