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48
osu.Game.Tests/Visual/Editing/TestSceneTapButton.cs
Normal file
48
osu.Game.Tests/Visual/Editing/TestSceneTapButton.cs
Normal file
@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneTapButton : OsuManualInputManagerTestScene
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{
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private TapButton tapButton;
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Test]
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public void TestBasic()
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{
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AddStep("create button", () =>
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{
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Child = tapButton = new TapButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(4),
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};
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});
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bool pressed = false;
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AddRepeatStep("Press button", () =>
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{
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InputManager.MoveMouseTo(tapButton);
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if (!pressed)
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InputManager.PressButton(MouseButton.Left);
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else
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InputManager.ReleaseButton(MouseButton.Left);
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pressed = !pressed;
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}, 100);
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}
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}
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}
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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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@ -77,34 +77,6 @@ namespace osu.Game.Tests.Visual.Editing
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timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
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}
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[Test]
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public void TestNoop()
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{
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AddStep("do nothing", () => { });
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}
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[Test]
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public void TestTapThenReset()
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{
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.Last()
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First()
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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}
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[Test]
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public void TestBasic()
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{
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@ -115,7 +87,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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control.ChildrenOfType<OsuButton>()
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.Last()
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.TriggerClick();
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});
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@ -129,6 +101,28 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestTapThenReset()
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{
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<OsuButton>()
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.Last()
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<OsuButton>()
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.First()
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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@ -80,6 +80,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
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new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
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new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
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new KeyBinding(new[] { InputKey.T }, GlobalAction.EditorTapForBPM),
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new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
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new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
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@ -322,5 +323,8 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DeselectAllMods))]
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DeselectAllMods,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
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EditorTapForBPM,
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}
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}
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@ -174,6 +174,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
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/// <summary>
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/// "Tap for BPM"
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/// </summary>
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public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM");
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/// <summary>
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/// "Cycle grid display mode"
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/// </summary>
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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Timing
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding(10);
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Padding = new MarginPadding(10) { Bottom = 0 };
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InternalChildren = new Drawable[]
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{
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@ -38,6 +38,8 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; }
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public bool EnableClicking { get; set; } = true;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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@ -281,6 +283,9 @@ namespace osu.Game.Screens.Edit.Timing
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Schedule(() =>
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{
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if (!EnableClicking)
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return;
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var channel = clunk?.GetChannel();
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if (channel != null)
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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Flow = new FillFlowContainer
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{
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Padding = new MarginPadding(20),
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Padding = new MarginPadding(10) { Top = 0 },
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Spacing = new Vector2(20),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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418
osu.Game/Screens/Edit/Timing/TapButton.cs
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418
osu.Game/Screens/Edit/Timing/TapButton.cs
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@ -0,0 +1,418 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class TapButton : CircularContainer, IKeyBindingHandler<GlobalAction>
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{
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public const float SIZE = 140;
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public readonly BindableBool IsHandlingTapping = new BindableBool();
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private Bindable<ControlPointGroup>? selectedGroup { get; set; }
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[Resolved(canBeNull: true)]
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private IBeatSyncProvider? beatSyncSource { get; set; }
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private Circle hoverLayer = null!;
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private CircularContainer innerCircle = null!;
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private Box innerCircleHighlight = null!;
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private int currentLight;
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private Container scaleContainer = null!;
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private Container lights = null!;
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private Container lightsGlow = null!;
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private OsuSpriteText bpmText = null!;
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private Container textContainer = null!;
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private bool grabbedMouseDown;
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private ScheduledDelegate? resetDelegate;
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private const int light_count = 8;
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private const int initial_taps_to_ignore = 4;
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private const int max_taps_to_consider = 128;
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private const double transition_length = 500;
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private const float angular_light_gap = 0.007f;
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private readonly List<double> tapTimings = new List<double>();
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(SIZE);
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const float ring_width = 22;
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const float light_padding = 3;
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InternalChild = scaleContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4
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},
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lights = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Name = @"outer masking",
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Masking = true,
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BorderThickness = light_padding,
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BorderColour = colourProvider.Background4,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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}
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},
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new Circle
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{
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Name = @"inner masking",
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Size = new Vector2(SIZE - ring_width * 2 + light_padding * 2),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colourProvider.Background4,
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},
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lightsGlow = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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innerCircle = new CircularContainer
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{
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Size = new Vector2(SIZE - ring_width * 2),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background2,
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RelativeSizeAxes = Axes.Both,
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},
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innerCircleHighlight = new Box
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{
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Colour = colourProvider.Colour3,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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textContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background1,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = OsuFont.Torus.With(size: 34, weight: FontWeight.SemiBold),
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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Y = 5,
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Text = "Tap",
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},
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bpmText = new OsuSpriteText
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{
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Font = OsuFont.Torus.With(size: 23, weight: FontWeight.Regular),
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Y = -1,
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},
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}
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},
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hoverLayer = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background1.Opacity(0.3f),
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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}
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},
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}
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};
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for (int i = 0; i < light_count; i++)
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{
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var light = new Light
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{
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Rotation = (i + 1) * (360f / light_count) + 360 * angular_light_gap / 2,
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};
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lights.Add(light);
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lightsGlow.Add(light.Glow.CreateProxy());
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}
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reset();
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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hoverLayer.ReceivePositionalInputAt(screenSpacePos);
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private ColourInfo textColour
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{
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get
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{
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if (grabbedMouseDown)
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return colourProvider.Background4;
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if (IsHovered)
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return colourProvider.Content2;
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return colourProvider.Background1;
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}
|
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoverLayer.FadeIn(transition_length, Easing.OutQuint);
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textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoverLayer.FadeOut(transition_length, Easing.OutQuint);
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textContainer.FadeColour(textColour, transition_length, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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const double in_duration = 100;
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grabbedMouseDown = true;
|
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IsHandlingTapping.Value = true;
|
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resetDelegate?.Cancel();
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handleTap();
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||||
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textContainer.FadeColour(textColour, in_duration, Easing.OutQuint);
|
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scaleContainer.ScaleTo(0.99f, in_duration, Easing.OutQuint);
|
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innerCircle.ScaleTo(0.96f, in_duration, Easing.OutQuint);
|
||||
|
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innerCircleHighlight
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.FadeIn(50, Easing.OutQuint)
|
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.FlashColour(Color4.White, 1000, Easing.OutQuint);
|
||||
|
||||
lights[currentLight % light_count].Hide();
|
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lights[(currentLight + light_count / 2) % light_count].Hide();
|
||||
|
||||
currentLight++;
|
||||
|
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lights[currentLight % light_count].Show();
|
||||
lights[(currentLight + light_count / 2) % light_count].Show();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
const double out_duration = 800;
|
||||
|
||||
grabbedMouseDown = false;
|
||||
|
||||
textContainer.FadeColour(textColour, out_duration, Easing.OutQuint);
|
||||
|
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scaleContainer.ScaleTo(1, out_duration, Easing.OutQuint);
|
||||
innerCircle.ScaleTo(1, out_duration, Easing.OutQuint);
|
||||
|
||||
innerCircleHighlight.FadeOut(out_duration, Easing.OutQuint);
|
||||
|
||||
resetDelegate = Scheduler.AddDelayed(reset, 1000);
|
||||
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == GlobalAction.EditorTapForBPM && !e.Repeat)
|
||||
{
|
||||
// Direct through mouse handling to achieve animation
|
||||
OnMouseDown(new MouseDownEvent(e.CurrentState, MouseButton.Left));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Action == GlobalAction.EditorTapForBPM)
|
||||
OnMouseUp(new MouseUpEvent(e.CurrentState, MouseButton.Left));
|
||||
}
|
||||
|
||||
private void handleTap()
|
||||
{
|
||||
tapTimings.Add(Clock.CurrentTime);
|
||||
|
||||
if (tapTimings.Count > initial_taps_to_ignore + max_taps_to_consider)
|
||||
tapTimings.RemoveAt(0);
|
||||
|
||||
if (tapTimings.Count < initial_taps_to_ignore * 2)
|
||||
{
|
||||
bpmText.Text = new string('.', tapTimings.Count);
|
||||
return;
|
||||
}
|
||||
|
||||
double averageBeatLength = (tapTimings.Last() - tapTimings.Skip(initial_taps_to_ignore).First()) / (tapTimings.Count - initial_taps_to_ignore - 1);
|
||||
double clockRate = beatSyncSource?.Clock?.Rate ?? 1;
|
||||
|
||||
double bpm = Math.Round(60000 / averageBeatLength / clockRate);
|
||||
|
||||
bpmText.Text = $"{bpm} BPM";
|
||||
|
||||
var timingPoint = selectedGroup?.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
|
||||
|
||||
if (timingPoint != null)
|
||||
{
|
||||
// Intentionally use the rounded BPM here.
|
||||
timingPoint.BeatLength = 60000 / bpm;
|
||||
}
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
bpmText.FadeOut(transition_length, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(tapTimings.Count > 0 ? transition_length : 0))
|
||||
{
|
||||
Schedule(() => bpmText.Text = "the beat!");
|
||||
bpmText.FadeIn(800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
foreach (var light in lights)
|
||||
light.Hide();
|
||||
|
||||
tapTimings.Clear();
|
||||
currentLight = 0;
|
||||
IsHandlingTapping.Value = false;
|
||||
}
|
||||
|
||||
private class Light : CompositeDrawable
|
||||
{
|
||||
public Drawable Glow { get; private set; } = null!;
|
||||
|
||||
private Container fillContent = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.98f); // Avoid bleed into masking edge.
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Current = { Value = 1f / light_count - angular_light_gap },
|
||||
Colour = colourProvider.Background2,
|
||||
},
|
||||
fillContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Colour = colourProvider.Colour1,
|
||||
Children = new[]
|
||||
{
|
||||
new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Current = { Value = 1f / light_count - angular_light_gap },
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
// Please do not try and make sense of this.
|
||||
// Getting the visual effect I was going for relies on what I can only imagine is broken implementation
|
||||
// of `PadExtent`. If that's ever fixed in the future this will likely need to be adjusted.
|
||||
Glow = new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Current = { Value = 1f / light_count - 0.01f },
|
||||
Blending = BlendingParameters.Additive
|
||||
}.WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = colourProvider.Colour1.Opacity(0.4f),
|
||||
BlurSigma = new Vector2(9f),
|
||||
Strength = 10,
|
||||
PadExtent = true
|
||||
}),
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
fillContent
|
||||
.FadeIn(50, Easing.OutQuint)
|
||||
.FlashColour(Color4.White, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
fillContent
|
||||
.FadeOut(300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,33 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
public class TapTimingControl : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
private EditorClock editorClock { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup> selectedGroup { get; set; }
|
||||
private Bindable<ControlPointGroup> selectedGroup { get; set; } = null!;
|
||||
|
||||
private readonly BindableBool isHandlingTapping = new BindableBool();
|
||||
|
||||
private MetronomeDisplay metronome = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
const float padding = 10;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
@ -48,8 +60,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 200),
|
||||
new Dimension(GridSizeMode.Absolute, 60),
|
||||
new Dimension(GridSizeMode.Absolute, 60),
|
||||
new Dimension(GridSizeMode.Absolute, 50),
|
||||
new Dimension(GridSizeMode.Absolute, TapButton.SIZE + padding),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
@ -58,6 +70,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(padding),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
@ -72,7 +85,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new MetronomeDisplay
|
||||
metronome = new MetronomeDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -89,15 +102,14 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(10),
|
||||
Padding = new MarginPadding { Bottom = padding, Horizontal = padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TimingAdjustButton(1)
|
||||
{
|
||||
Text = "Offset",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.48f,
|
||||
Height = 50,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.48f, 1),
|
||||
Action = adjustOffset,
|
||||
},
|
||||
new TimingAdjustButton(0.1)
|
||||
@ -105,9 +117,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Text = "BPM",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.48f,
|
||||
Height = 50,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.48f, 1),
|
||||
Action = adjustBpm,
|
||||
}
|
||||
}
|
||||
@ -118,33 +129,70 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(10),
|
||||
Padding = new MarginPadding { Bottom = padding, Horizontal = padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RoundedButton
|
||||
new Container
|
||||
{
|
||||
Text = "Reset",
|
||||
BackgroundColour = colours.Pink,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.3f,
|
||||
Action = reset,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
Height = 0.98f,
|
||||
Width = TapButton.SIZE / 1.3f,
|
||||
Masking = true,
|
||||
CornerRadius = 15,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new InlineButton(FontAwesome.Solid.Stop, Anchor.TopLeft)
|
||||
{
|
||||
BackgroundColour = colourProvider.Background1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.49f,
|
||||
Action = reset,
|
||||
},
|
||||
new InlineButton(FontAwesome.Solid.Play, Anchor.BottomLeft)
|
||||
{
|
||||
BackgroundColour = colourProvider.Background1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.49f,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = start,
|
||||
},
|
||||
},
|
||||
},
|
||||
new RoundedButton
|
||||
new TapButton
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Text = "Play from start",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
BackgroundColour = colourProvider.Background1,
|
||||
Width = 0.68f,
|
||||
Action = tap,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
IsHandlingTapping = { BindTarget = isHandlingTapping }
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
isHandlingTapping.BindValueChanged(handling =>
|
||||
{
|
||||
metronome.EnableClicking = !handling.NewValue;
|
||||
|
||||
if (handling.NewValue)
|
||||
start();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void start()
|
||||
{
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
editorClock.Start();
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
editorClock.Stop();
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
}
|
||||
|
||||
private void adjustOffset(double adjust)
|
||||
@ -176,16 +224,66 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
timing.BeatLength = 60000 / (timing.BPM + adjust);
|
||||
}
|
||||
|
||||
private void tap()
|
||||
private class InlineButton : OsuButton
|
||||
{
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
editorClock.Start();
|
||||
}
|
||||
private readonly IconUsage icon;
|
||||
private readonly Anchor anchor;
|
||||
|
||||
private void reset()
|
||||
{
|
||||
editorClock.Stop();
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
private SpriteIcon spriteIcon = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public InlineButton(IconUsage icon, Anchor anchor)
|
||||
{
|
||||
this.icon = icon;
|
||||
this.anchor = anchor;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Content.CornerRadius = 0;
|
||||
Content.Masking = false;
|
||||
|
||||
BackgroundColour = colourProvider.Background2;
|
||||
|
||||
Content.Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(15),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spriteIcon = new SpriteIcon
|
||||
{
|
||||
Icon = icon,
|
||||
Size = new Vector2(22),
|
||||
Anchor = anchor,
|
||||
Origin = anchor,
|
||||
Colour = colourProvider.Background1,
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
// scale looks bad so don't call base.
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
spriteIcon.FadeColour(colourProvider.Content2, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
spriteIcon.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -187,7 +187,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Origin = direction,
|
||||
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
|
||||
Text = $"{(index > 0 ? "+" : "-")}{Math.Abs(Multiplier * amount)}",
|
||||
Padding = new MarginPadding(5),
|
||||
Padding = new MarginPadding(2),
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user