mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 20:13:22 +08:00
Merge pull request #18531 from peppy/track-groups-better
Improve group tracking logic to avoid switching which point type unnecessarily
This commit is contained in:
commit
dd93fc283b
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -146,6 +147,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
trackActivePoint();
|
||||
}
|
||||
|
||||
private Type trackedType;
|
||||
|
||||
/// <summary>
|
||||
/// Given the user has selected a control point group, we want to track any group which is
|
||||
/// active at the current point in time which matches the type the user has selected.
|
||||
@ -156,16 +159,27 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private void trackActivePoint()
|
||||
{
|
||||
// For simplicity only match on the first type of the active control point.
|
||||
var selectedPointType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
|
||||
if (selectedGroup.Value == null)
|
||||
trackedType = null;
|
||||
else
|
||||
{
|
||||
// If the selected group only has one control point, update the tracking type.
|
||||
if (selectedGroup.Value.ControlPoints.Count == 1)
|
||||
trackedType = selectedGroup.Value?.ControlPoints.Single().GetType();
|
||||
// If the selected group has more than one control point, choose the first as the tracking type
|
||||
// if we don't already have a singular tracked type.
|
||||
else if (trackedType == null)
|
||||
trackedType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
|
||||
}
|
||||
|
||||
if (selectedPointType != null)
|
||||
if (trackedType != null)
|
||||
{
|
||||
// We don't have an efficient way of looking up groups currently, only individual point types.
|
||||
// To improve the efficiency of this in the future, we should reconsider the overall structure of ControlPointInfo.
|
||||
|
||||
// Find the next group which has the same type as the selected one.
|
||||
var found = Beatmap.ControlPointInfo.Groups
|
||||
.Where(g => g.ControlPoints.Any(cp => cp.GetType() == selectedPointType))
|
||||
.Where(g => g.ControlPoints.Any(cp => cp.GetType() == trackedType))
|
||||
.LastOrDefault(g => g.Time <= clock.CurrentTimeAccurate);
|
||||
|
||||
if (found != null)
|
||||
|
Loading…
Reference in New Issue
Block a user