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Use 'default' sampleset for toolbar and repurpose 'toolbar' select sample temporarily
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@ -20,7 +20,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Graphics;
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@ -83,7 +82,6 @@ namespace osu.Game.Overlays.Toolbar
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private RealmAccess realm { get; set; }
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protected ToolbarButton()
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: base(HoverSampleSet.Toolbar)
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{
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Width = Toolbar.HEIGHT;
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RelativeSizeAxes = Axes.Y;
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@ -11,7 +11,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -29,7 +28,6 @@ namespace osu.Game.Overlays.Toolbar
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private AnalogClockDisplay analog;
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public ToolbarClock()
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: base(HoverSampleSet.Toolbar)
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
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private readonly Box light;
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public FooterButton()
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: base(HoverSampleSet.Button)
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: base(HoverSampleSet.Toolbar)
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{
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AutoSizeAxes = Axes.Both;
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Shear = SHEAR;
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