Dean Herbert
a8c699610a
Fix lead in tests not waiting for player to start running
...
The tests are only meant to ensure that gameplay eventually starts.
The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.
If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
Dean Herbert
ddb434f47a
Rename asserts to method names to make it easier to track in logs
2022-08-25 17:30:13 +09:00
Dean Herbert
a5c61d9a52
Improve understandability of TestMostInSyncUserIsAudioSource
2022-08-25 16:47:33 +09:00
Dean Herbert
3a17c6df08
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-25 16:24:55 +09:00
Dean Herbert
1032b2a68c
Fix some BeatmapCarousel
tests not correctly reinitialising local data per run
...
Closes https://github.com/ppy/osu/issues/19949 .
2022-08-25 14:03:26 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dean Herbert
ddccf4defe
Remove dollar sign
2022-08-24 17:17:59 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Dean Herbert
5079e0d83d
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-24 16:52:10 +09:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
9a579871c0
Remove pointless initial import
2022-08-23 17:33:53 +09:00
Dean Herbert
a62deae3cc
Use local realm rather than fetching from dependencies
2022-08-23 17:33:53 +09:00
Dean Herbert
690e048864
Ensure all initial imports are completed before running playlist overlay tests steps
2022-08-23 17:33:53 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
...
- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
...
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
...
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests
2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks
2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
...
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca
Update TestSceneLeadIn
to use new assert style
2022-08-18 19:26:19 +09:00
Dean Herbert
728cd96508
Update TestSceneLeadIn
to use new assert style
2022-08-18 18:54:10 +09:00
Dan Balasescu
fa167b1d12
Merge pull request #19779 from peppy/no-gameplay-clock
...
Remove all remaining usage of `GameplayClock`
2022-08-18 18:52:57 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock
2022-08-17 22:21:10 +09:00
Dean Herbert
553ae4781f
Remove unnecessary local implementation in TestScenePlaybackControl
2022-08-17 19:21:54 +09:00
Dean Herbert
4ef4d66f49
Add some extra initial state checks to TestSceneEditorSeekSnapping
2022-08-17 19:21:46 +09:00
Dan Balasescu
3a0017c87b
Fix flaky quick retry test
2022-08-17 17:09:44 +09:00
Dean Herbert
20256aad11
Merge branch 'master' into no-gameplay-clock
2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
...
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89
Make test actually test things
2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9
Modify flow to avoid weird bindable and value resetting
2022-08-16 14:17:35 +09:00
Dean Herbert
a15e6f19aa
Fix running TestScenePlayerLoader
interactively leaving volume in a bad state
2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88
Merge branch 'master' into improve_retry_behaviour
2022-08-16 13:06:04 +09:00
Bartłomiej Dach
a494e55d93
Adjust test scene to reflect new behaviour
2022-08-15 20:43:19 +02:00
Bartłomiej Dach
f0ad31b650
Add failing test case
2022-08-15 20:38:22 +02:00
Bartłomiej Dach
5ff2e41a55
Add preset column to mod select test scene
2022-08-15 18:38:37 +02:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216
Use constraint based assertions in TestSceneFrameStabilityContainer
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dean Herbert
58146598c8
Update TestSceneEditorClock
to use constraint-based assertions
2022-08-15 18:08:05 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
naoei
784ce4d23d
Add test coverage for localisable setting source
2022-08-14 15:06:33 -04:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Dean Herbert
a90967715c
Add test coverage of new imports not correctly being filtered by collection filter
2022-08-12 15:06:34 +09:00
Dean Herbert
5111bad86c
Refactor TestScenePlaylistOverlay
to use realm for testing
...
Removes the dual-purpose flow which existed only for testing.
2022-08-12 15:06:34 +09:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset
to MockDrawableRuleset
2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
...
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
Dean Herbert
d59f4720f1
Merge pull request #19664 from peppy/test-assertions
...
Update multiple tests to use new assert output for easier to understand failures
2022-08-09 23:15:16 +09:00
Dan Balasescu
41af03dec5
Merge pull request #19597 from frenzibyte/hotfix-multi-spectator-results-screen
...
Fix multi-spectator potentially getting stuck for passed players (hotfix)
2022-08-09 21:11:10 +09:00
Dan Balasescu
2de9e5f40f
Fix test failure
2022-08-09 20:23:45 +09:00
Dean Herbert
1270ee9624
Update multiple tests to use new assert output for easier to understand failures
2022-08-09 19:19:54 +09:00
Dean Herbert
aa9ced7f04
Add test coverage of ToolbarUserButton
2022-08-09 15:51:10 +09:00
Ryuki
edb8e5e33e
Temporarily emptying TestSceneKeysPerSecondCounter
until a good test can be found
2022-08-09 02:43:41 +02:00
BlauFx
e4879aa450
Add test
2022-08-08 21:12:38 +02:00
Bartłomiej Dach
eba070a0f8
Add weak test coverage of broken audio playback after soft-delete
2022-08-08 20:30:37 +02:00
Dean Herbert
e1189da824
Merge branch 'master' into irenderer-glwrapper
2022-08-08 12:31:53 +09:00
Salman Ahmed
f75dced305
Fix possible null assignment inspection in TestScenePreviewTrackManager
2022-08-08 02:00:24 +03:00
Bartłomiej Dach
839409d7ac
Add preset column to solo mod select overlay
2022-08-07 16:20:31 +02:00
Bartłomiej Dach
de64b83532
Add test coverage for desired user selection behaviour
2022-08-07 16:20:16 +02:00
Bartłomiej Dach
25daaa56e2
Add test coverage for desired external selection behaviour
2022-08-07 15:30:20 +02:00
Dean Herbert
4a95638756
Merge branch 'master' into mod-overlay/delete-preset
2022-08-07 12:34:25 +09:00
Dean Herbert
5946124278
Merge pull request #19612 from bdach/mod-overlay/common-delete-dialog
...
Unify implementations of deletion dialogs
2022-08-07 12:18:03 +09:00
Bartłomiej Dach
6f6beddab5
Add test coverage for mod preset deletion flow
2022-08-06 21:58:55 +02:00
Bartłomiej Dach
9b3183b2b4
Implement mod preset deletion flow
2022-08-06 21:58:55 +02:00
Bartłomiej Dach
26b9adbe0c
Adjust collection deletion test to match new expectations
2022-08-06 21:07:21 +02:00
Bartłomiej Dach
cc353b872c
Add test coverage for other approval events
2022-08-06 18:21:57 +02:00
Salman Ahmed
789e8b4d8d
Fix multi-spectator test updating state after removing user
...
Removing user triggers `playingUsers.Remove`, but doing so before
updating the state leads to `EndGameplay` being called with `State ==
Playing` rather than `Quit`.
2022-08-06 05:41:26 +03:00
Ryuki
0c07df2c26
Remove DT from KPS test
2022-08-05 21:02:37 +02:00
Ryuki
b4e0fa7c53
Rewrite tests for KPS
2022-08-05 15:53:06 +02:00
Dan Balasescu
cf362a6b4f
Merge pull request #19529 from peppy/locally-modified-pill
...
Show "locally modified" pill when local modifications have been made
2022-08-05 21:12:13 +09:00
Dan Balasescu
c4b9b2a14b
Merge branch 'master' into irenderer-glwrapper
2022-08-05 20:35:06 +09:00
Dean Herbert
7c952f8069
Add more test coverage of locally-modified state change
2022-08-05 14:25:10 +09:00
Ryuki
42d1bdfc95
Move KPS calculation to a standalone class
2022-08-05 04:17:01 +02:00
Bartłomiej Dach
ac9321204c
Merge branch 'master' into mod-overlay/create-preset
2022-08-03 21:21:52 +02:00
Dean Herbert
7022d9e5f8
Fix test step names being too long
2022-08-03 21:13:49 +09:00
Dean Herbert
bacbf5b7f0
Update existing test expectations
2022-08-03 20:20:06 +09:00
Dean Herbert
24d84890e4
Change all filter control button state test to until steps
...
There's multiple schedules at play which could be adding multi-frame
delays. let's play it safe and try and fix flaky tests.
Example of `Schedule` which could cause an issue:
392cb352cc/osu.Game/Collections/CollectionDropdown.cs (L77-L78)
Example of test failure:
https://github.com/ppy/osu/runs/7648118894?check_suite_focus=true
2022-08-03 20:03:07 +09:00
Bartłomiej Dach
add2971eb4
Implement preset creation flow with test coverage
2022-08-02 22:05:54 +02:00
Bartłomiej Dach
1b3074d098
Implement popover for creating mod presets
2022-08-02 22:03:33 +02:00
Dan Balasescu
5a1c05918f
Fix test failures
2022-08-02 20:18:45 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Bartłomiej Dach
923d9a4e5f
Add failing assertions to demonstrate autosize failure
2022-08-01 22:04:14 +02:00
Dean Herbert
c0e5f11c90
Merge pull request #19532 from frenzibyte/fix-new-items-sort-stability
...
Fix newly imported beatmaps not using correct comparer for sorting
2022-08-02 02:20:51 +09:00
Dean Herbert
01cc9bd7ef
Merge pull request #19479 from frenzibyte/carousel-update-on-resume
...
Fix song select not updating selected beatmap card on editor resume
2022-08-02 00:48:18 +09:00
Salman Ahmed
682192dbd7
Add failing test case
2022-08-01 18:43:01 +03:00
Dean Herbert
2519706ad6
Add test coverage of editor crash
2022-08-01 16:53:49 +09:00
Bartłomiej Dach
5a34122a85
Fix test breakage after realm migration
2022-07-31 23:53:46 +02:00
Bartłomiej Dach
9d3cdae4bb
Fix test scene to handle restarts properly
2022-07-31 23:53:46 +02:00
Bartłomiej Dach
9dea8e3d12
Add test coverage of preset soft deletion
2022-07-31 23:53:46 +02:00
Bartłomiej Dach
c837848238
Add extended test coverage of preset realm subscription
2022-07-31 23:53:45 +02:00
Bartłomiej Dach
345f103119
Migrate mod preset column to use realm
2022-07-31 23:53:45 +02:00
Salman Ahmed
b95aff3e5f
Add failing test case
2022-07-30 18:50:41 +03:00
Susko3
38a8b9cf0a
Add battery info for desktop platforms
2022-07-30 14:26:19 +02:00
Dean Herbert
43e612f6d4
Merge pull request #19455 from peppy/confirm-playlist-discard
...
Add confirmation dialog when about to discard a playlist
2022-07-30 19:17:49 +09:00
Salman Ahmed
8ca8484f0e
Fix failing tests
2022-07-30 11:49:33 +03:00
Salman Ahmed
ec1a7994cc
Switch method to statement body for better readability
...
Almost thought the method was not wrapped in an `AddStep`.
2022-07-30 10:11:01 +03:00
Salman Ahmed
0c125db197
Fix potential nullref on TestSceneAutoplay
check steps
2022-07-30 10:11:01 +03:00
Salman Ahmed
3bc1774c87
Merge branch 'master' into pie-chart-progress
2022-07-29 16:54:59 +03:00
Salman Ahmed
3b1a76b190
Remove redundant/overwritten specifications
2022-07-29 16:45:29 +03:00
Salman Ahmed
905bbdc8ee
Remove caching of GameplayClockContainer
in favour of GameplayClock
...
Also fixes `SongProgress` being displayed in skin editor on non-gameplay
screens, due to `GameplayClock` not marked as a required dependency.
2022-07-29 16:45:29 +03:00
Dan Balasescu
6703b8df02
Merge pull request #19454 from peppy/filter-control-tests-realm-refresh
...
Ensure realm is in a good state before asserts in `TestSceneFilterControl`
2022-07-29 17:57:38 +09:00
Dean Herbert
07e3765b34
Ensure collection is added to dropdown before trying to click it
2022-07-29 17:25:30 +09:00
Dean Herbert
0a2265b0e8
Add test coverage of playlist exit confirmation
2022-07-29 17:11:37 +09:00
Dean Herbert
eb92c35335
Merge pull request #19442 from smoogipoo/fix-beginplaying-misordering
...
Move spectator begin/end playing to SubmittingPlayer
2022-07-29 16:09:50 +09:00
Dean Herbert
e07e761c10
Ensure realm is in a good state before asserts in TestSceneFilterControl
2022-07-29 15:59:53 +09:00
Dan Balasescu
aaa6f963bd
Fix potential test failures due to Setup/SetUpSteps ordering
2022-07-29 15:27:39 +09:00
Ryuki
2df24019fd
Merge branch 'master' into kps
2022-07-28 18:38:09 +02:00
Ryuki
079150849a
Add some tests
2022-07-28 18:37:50 +02:00
Ryuki
b2e7da5aa0
Add basic Queue based implementation of KPS
2022-07-28 18:37:12 +02:00
Dean Herbert
45879f7836
Merge pull request #19443 from smoogipoo/fix-intermittent-hud-tests
...
Fix intermittent HUD tests
2022-07-28 23:20:46 +09:00
Dean Herbert
e664690fe2
Remove unnecessary LoadTrack
call
2022-07-28 22:19:46 +09:00
Dean Herbert
3005ff1b9f
Merge branch 'master' into pie-chart-progress
2022-07-28 22:19:27 +09:00
Dan Balasescu
aa03df905f
Merge pull request #19441 from peppy/test-working-beatmap-unfuck
...
Reduce calls to `LoadTrack` by implicitly running on test/dummy classes
2022-07-28 22:05:25 +09:00
Dan Balasescu
11e0022fad
Merge branch 'master' into realm-collections
2022-07-28 21:00:08 +09:00
Dan Balasescu
ce694123eb
Move spectator begin/end playing to SubmittingPlayer
2022-07-28 20:44:04 +09:00
Dean Herbert
7108553883
Tidy up various things everywhere
2022-07-28 18:25:14 +09:00
Dean Herbert
a21aee4e9c
Reduce calls to LoadTrack
by implicitly running on test/dummy classes
2022-07-28 18:11:40 +09:00
Dan Balasescu
1039338d80
Fix intermittent HUD tests
2022-07-28 17:58:07 +09:00
Dan Balasescu
cd01c5d3ac
Fix assertion
2022-07-28 16:34:31 +09:00
Nitrous
0d36907cad
apply code quality fixes
2022-07-28 15:30:45 +08:00
Nitrous
70ed347b06
simplify helper methods
2022-07-28 15:19:35 +08:00
Dean Herbert
2b9d46d803
Remove unused RulesetStore
from BeatmapManager
constructor
2022-07-28 16:19:05 +09:00
Nitrous
db62d4be3a
apply suggestions
...
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00
Dan Balasescu
6bf293e130
Fix managed object reused between test runs
2022-07-28 15:45:33 +09:00
Dean Herbert
8ac886a247
Update test to account for sort order
2022-07-28 15:20:25 +09:00
Dean Herbert
ad482b8afc
Tidy up naming of collection dropdowns
2022-07-28 13:57:21 +09:00
Dean Herbert
34a2d1a6e1
Fix ManageCollectionsDialog
and remove weird placeholder logic
2022-07-28 13:57:21 +09:00
Dean Herbert
67c7f324ee
Simplify CollectionFilterDropdown
filter flow weirdness
2022-07-28 13:57:21 +09:00
Dean Herbert
0913cf013c
Split out tests and fix variable conflict
2022-07-28 13:24:14 +09:00
Dean Herbert
aa65b73f19
Merge branch 'master' into add-notif-externalbutton
2022-07-28 12:17:36 +09:00
Dean Herbert
8da499fb0f
Add proper test coverage
2022-07-28 12:16:21 +09:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
Dean Herbert
438067a18b
Convert realm data propagation to more correctly use Live<T>
...
wip
2022-07-27 19:35:09 +09:00
Dean Herbert
41393616d8
Replace BeatmapCollection
with RealmBeatmapCollection
2022-07-27 19:35:09 +09:00
Dean Herbert
9c543fef48
Remove CollectionManager
2022-07-27 18:45:33 +09:00
Nitrous
6af6f03e29
refactor song progress test scene
2022-07-27 15:57:47 +08:00
Nitrous
1e013bd4e9
move song progress graph to its own test scene
2022-07-27 15:57:23 +08:00
Nitrous
37e642b0bd
make SongProgress
abstract
...
- move unrelated logic to `DefaultSongProgress`
- make `LegacySongProgress` inherit `SongProgress`
2022-07-27 15:19:21 +08:00