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Merge pull request #19455 from peppy/confirm-playlist-discard
Add confirmation dialog when about to discard a playlist
This commit is contained in:
commit
43e612f6d4
@ -4,6 +4,7 @@
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#nullable disable
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -17,6 +18,8 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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@ -24,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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@ -65,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("load match", () =>
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{
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SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
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LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value));
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LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value));
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});
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AddUntilStep("wait for load", () => screen.IsCurrentScreen());
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@ -281,5 +285,29 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return lastItem.IsSelectedItem;
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});
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}
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private class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
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{
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private IDialogOverlay dialogOverlay { get; set; }
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public TestMultiplayerMatchSubScreen(Room room)
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: base(room)
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{
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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// For testing purposes allow the screen to exit without confirming on second attempt.
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if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
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{
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confirmDialog.PerformAction<PopupDialogDangerousButton>();
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return true;
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}
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return base.OnExiting(e);
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}
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}
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}
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}
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@ -26,6 +26,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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@ -45,6 +46,57 @@ namespace osu.Game.Tests.Visual.Navigation
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private Vector2 optionsButtonPosition => Game.ToScreenSpace(new Vector2(click_padding, click_padding));
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[TestCase(false)]
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[TestCase(true)]
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public void TestConfirmationRequiredToDiscardPlaylist(bool withPlaylistItemAdded)
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{
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Screens.OnlinePlay.Playlists.Playlists playlistScreen = null;
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AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
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PushAndConfirm(() => playlistScreen = new Screens.OnlinePlay.Playlists.Playlists());
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddStep("open create screen", () =>
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{
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InputManager.MoveMouseTo(playlistScreen.ChildrenOfType<CreatePlaylistsRoomButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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if (withPlaylistItemAdded)
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{
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AddUntilStep("wait for settings displayed",
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() => (playlistScreen.CurrentSubScreen as PlaylistsRoomSubScreen)?.ChildrenOfType<PlaylistsRoomSettingsOverlay>().SingleOrDefault()?.State.Value == Visibility.Visible);
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AddStep("edit playlist", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for song select", () => (playlistScreen.CurrentSubScreen as PlaylistsSongSelect)?.BeatmapSetsLoaded == true);
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AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault);
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AddStep("add item", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for return to playlist screen", () => playlistScreen.CurrentSubScreen is PlaylistsRoomSubScreen);
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pushEscape();
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AddAssert("confirmation dialog shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog is not null);
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AddStep("confirm exit", () => InputManager.Key(Key.Enter));
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AddAssert("dialog dismissed", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog == null);
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exitViaEscapeAndConfirm();
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}
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else
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{
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pushEscape();
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AddAssert("confirmation dialog not shown", () => Game.ChildrenOfType<DialogOverlay>().Single().CurrentDialog == null);
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exitViaEscapeAndConfirm();
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}
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}
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[Test]
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public void TestExitSongSelectWithEscape()
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{
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@ -6,6 +6,7 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -16,9 +17,12 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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@ -221,10 +225,26 @@ namespace osu.Game.Tests.Visual.Playlists
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public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private IDialogOverlay dialogOverlay { get; set; }
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public TestPlaylistsRoomSubScreen(Room room)
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: base(room)
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{
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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// For testing purposes allow the screen to exit without confirming on second attempt.
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if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
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{
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confirmDialog.PerformAction<PopupDialogDangerousButton>();
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return true;
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}
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return base.OnExiting(e);
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}
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}
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}
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}
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39
osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs
Normal file
39
osu.Game/Screens/Menu/ConfirmDiscardChangesDialog.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Menu
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{
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public class ConfirmDiscardChangesDialog : PopupDialog
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{
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/// <summary>
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/// Construct a new discard changes confirmation dialog.
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/// </summary>
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/// <param name="onConfirm">An action to perform on confirmation.</param>
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/// <param name="onCancel">An optional action to perform on cancel.</param>
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public ConfirmDiscardChangesDialog(Action onConfirm, Action? onCancel = null)
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{
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HeaderText = "Are you sure you want to go back?";
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BodyText = "This will discard any unsaved changes";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogDangerousButton
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{
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Text = @"Yes",
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Action = onConfirm
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},
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new PopupDialogCancelButton
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{
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Text = @"No I didn't mean to",
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Action = onCancel
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},
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};
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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@ -16,7 +14,7 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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/// <param name="onConfirm">An action to perform on confirmation.</param>
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/// <param name="onCancel">An optional action to perform on cancel.</param>
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public ConfirmExitDialog(Action onConfirm, Action onCancel = null)
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public ConfirmExitDialog(Action onConfirm, Action? onCancel = null)
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{
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HeaderText = "Are you sure you want to exit osu!?";
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BodyText = "Last chance to turn back";
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@ -28,6 +28,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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@ -280,11 +281,16 @@ namespace osu.Game.Screens.OnlinePlay.Match
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};
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}
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[Resolved(canBeNull: true)]
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private IDialogOverlay dialogOverlay { get; set; }
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public override bool OnBackButton()
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{
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if (Room.RoomID.Value == null)
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{
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// room has not been created yet; exit immediately.
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if (!ensureExitConfirmed())
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return true;
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settingsOverlay.Hide();
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return base.OnBackButton();
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}
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@ -330,8 +336,13 @@ namespace osu.Game.Screens.OnlinePlay.Match
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Scheduler.AddOnce(updateRuleset);
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}
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protected bool ExitConfirmed { get; private set; }
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (!ensureExitConfirmed())
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return true;
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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@ -340,6 +351,28 @@ namespace osu.Game.Screens.OnlinePlay.Match
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return base.OnExiting(e);
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}
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private bool ensureExitConfirmed()
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{
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if (ExitConfirmed)
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return true;
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if (dialogOverlay == null || Room.RoomID.Value != null || Room.Playlist.Count == 0)
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return true;
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// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
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if (dialogOverlay.CurrentDialog is ConfirmDiscardChangesDialog)
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return false;
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dialogOverlay.Push(new ConfirmDiscardChangesDialog(() =>
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{
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ExitConfirmed = true;
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settingsOverlay.Hide();
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this.Exit();
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}));
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return false;
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}
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protected void StartPlay()
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{
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// User may be at song select or otherwise when the host starts gameplay.
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