Joseph Madamba
a59bf6d373
Improve xmldoc wording
2024-04-22 11:17:27 -07:00
Joseph Madamba
2eda56ff08
Revert beatmap query change
2024-04-22 11:15:50 -07:00
Dean Herbert
9e7182acf0
Remove unused DI beatmap paramater
2024-04-22 18:45:02 +08:00
Dean Herbert
c43c383abf
Allow storboard videos to take on no-relative size when specified by a mapper
2024-04-22 18:44:47 +08:00
Dean Herbert
4ae9f81c73
Apply transforms to storyboard videos
...
This requires that they are a `StoryboardSprite` for simplicity. Luckily
this works just fine.
2024-04-22 18:43:15 +08:00
Bartłomiej Dach
70a5288a68
Do not attempt to pass files that don't look like audio to BASS
2024-04-22 10:45:09 +02:00
Bartłomiej Dach
78f97d0ec7
Merge branch 'master' into verify-check-incorrect-audio-formats
2024-04-22 10:34:14 +02:00
Bartłomiej Dach
ceeb9b0819
Use explicit reference equality check
2024-04-22 10:27:30 +02:00
Bartłomiej Dach
1bcf835d22
Remove redundant array type specification
2024-04-22 10:25:46 +02:00
Bartłomiej Dach
09b0f3005e
Apply generic math-related changes
2024-04-22 10:15:56 +02:00
Arthur Araujo
49563f4e5b
Use bitwise to check hitsound formats
2024-04-22 04:44:38 -03:00
Dan Balasescu
89a4a6878f
Merge pull request #27922 from peppy/quick-exit-from-results
...
Add ability to quick exit from results screen
2024-04-22 16:01:13 +09:00
Andrei Zavatski
1d3fd65d86
Adjust execution order
2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce
Don't consider editor table content for input
2024-04-21 17:40:35 +03:00
Dean Herbert
b9b341affd
Merge pull request #27930 from peppy/update-framework
...
Update framework
2024-04-20 05:26:53 +08:00
Dean Herbert
4cffc39dff
Don't require hold for quick exit at results screen
2024-04-20 04:53:31 +08:00
Bartłomiej Dach
3d64ffc93e
Merge pull request #27935 from smoogipoo/serialised-drawable-sane-defaults
...
Give SerialisedDrawableInfo sane defaults
2024-04-19 17:00:49 +02:00
Bartłomiej Dach
1344ca4e19
Merge pull request #27780 from mafarrica/27105-fix-mod-search-box-focus-changes
...
Fix mod search box not tracking external changes to focus state
2024-04-19 17:00:06 +02:00
Dan Balasescu
bac70da1a1
Give SerialisedDrawableInfo sane defaults
2024-04-19 22:03:19 +09:00
Dean Herbert
6e08fd7f27
Merge pull request #27931 from smoogipoo/remove-unused-lookup-members
...
Remove unused members from GameplaySkinComponentLookup
2024-04-19 20:51:09 +08:00
Dan Balasescu
ddc1b90ee1
Remove unused method
2024-04-19 20:36:24 +09:00
Arthur Araujo
92b85beff6
Remove ChannelType
from messages
2024-04-19 08:01:23 -03:00
Arthur Araujo
68e86b5105
Remove unsued import and add a blankline before yield break;
2024-04-19 07:39:31 -03:00
Arthur Araujo
eac9dededf
Use periods instead of semicolons
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-04-19 07:20:59 -03:00
Bartłomiej Dach
509862490e
Revert unnecessary changes
2024-04-19 11:11:18 +02:00
Bartłomiej Dach
2dcbb823ef
Use textbox focus state directly rather than trying to track it independently
2024-04-19 11:08:34 +02:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup
2024-04-19 18:03:13 +09:00
Dean Herbert
a41ae99dd7
Update framework
2024-04-19 15:14:52 +08:00
Dean Herbert
fe30c9ec2a
Merge branch 'master' into add-sound-to-tab-selection-change-2
2024-04-19 12:40:22 +08:00
Dean Herbert
c39eb5c5aa
Merge branch 'master' into upgrade-to-SDL3
2024-04-18 22:23:55 +08:00
Dean Herbert
46e2cfdba5
Update framework
2024-04-18 18:33:30 +08:00
Joseph Madamba
d08b1e5ae7
Add xmldoc to GetScore()
and Export()
and remove xmldoc from private getDatabasedScoreInfo()
2024-04-17 21:52:36 -07:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen
2024-04-18 12:02:49 +08:00
Arthur Araujo
ac03856ebd
Fix test methods names
2024-04-17 08:22:05 -03:00
Arthur Araujo
8d94f8d995
Remove BassFlags.Prescan
and free the decodeStream
2024-04-17 08:14:19 -03:00
Salman Ahmed
a7e043bdbe
Fix beatmap rulest selector playing sound for initial ruleset selection
2024-04-17 11:20:17 +03:00
Salman Ahmed
24e8b88320
Add inline comment to the custom implementation of multiple-selection tab items
2024-04-17 11:20:17 +03:00
Salman Ahmed
9e69268676
Change editor screen selection logic to use SelectItem
for sound feedback
2024-04-17 11:20:17 +03:00
Salman Ahmed
42892acc1a
Fix multiple selection filter tab items no longer playing sounds
...
These tab items are not managed by a `TabControl`, activation events are manually served by the class itself toggling `Active` when clicked.
2024-04-17 11:20:17 +03:00
Salman Ahmed
50a21fb727
Change ToolbarRulesetSelector
to use SelectItem
to trigger new sound feedback path
2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1
Update all TabItem
implementations to play select sample on OnActivatedByUser
2024-04-17 11:20:17 +03:00
Bartłomiej Dach
6c943681b0
Fix preview tracks playing after their owning overlay has hidden
...
RFC. Closes https://github.com/ppy/osu/issues/27883 .
The idea here is that `PopOut()` is called _when the hide is requested_,
so once an overlay trigger would hide, the overlay would
`StopAnyPlaying()`, but because of async load things, the actual track
would start playing after that but before the overlay has fully hidden.
(That last part is significant because after the overlay has fully
hidden, schedules save the day.)
Due to the loose coupling between `PreviewTrackManager` and
`IPreviewTrackOwner` there's really no easy way to handle this locally
to the usages of the preview tracks. Heck, `PreviewTrackManager` doesn't
really know which preview track owner is to be considered _present_ at
any time, it just kinda works on vibes based on DI until the owner tells
all of its preview tracks to stop.
This solution causes the preview tracks to stop a little bit later but
maybe that's fine? Just trying to not overthink the issue is all.
No tests because this is going to suck to test automatically while it is
pretty easy to test manually (got it in a few tries on master).
The issue also mentions that the track can sometimes resume playing
after the overlay is pulled up again, but I don't see that as a problem
necessarily, and even if it was, it's not going to be that easy to
address due to the aforementioned loose coupling - to fix that, play
buttons would have to know who is the current preview track owner and
cancel schedules upon determining that their preview track owner has
gone away.
2024-04-16 16:19:26 +02:00
Arthur Araujo
c32d99250f
Deal with corrupt audio files
...
This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages.
2024-04-16 06:53:55 -03:00
Bartłomiej Dach
d2a67d2d54
Merge pull request #27881 from smoogipoo/fix-mod-refilter
...
Don't re-filter unless mods may change the filter
2024-04-16 11:21:35 +02:00
Arthur Araujo
9ef27104ce
Add checks for audio formats
2024-04-16 06:15:21 -03:00
Joseph Madamba
514e316b49
Make getDatabasedScoreInfo()
private and move to GetScore()
and Export()
2024-04-15 20:48:51 -07:00
Joseph Madamba
67cfcddc77
Use another beatmap query to not depend on databased score info
2024-04-15 20:18:24 -07:00
Dean Herbert
a651cb8d50
Stop background processing from running when inside a high performance session
2024-04-16 10:04:38 +08:00
Dean Herbert
d89edd2b4f
Expose high performance session state
2024-04-16 10:04:38 +08:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter
2024-04-15 21:07:36 +09:00
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence
2024-04-15 11:53:05 +02:00
Joseph Madamba
ed8b596325
Fix replay export not working correctly from online leaderboards
2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99
Enable NRT to ScoreManager
2024-04-14 15:53:29 -07:00
Ondřej Vajďák
ed6680a61d
Fixed type inconsistency and rounding
2024-04-14 15:10:05 +02:00
Ondřej Vajďák
9833dd955f
Fix toolbar volume bar masking
2024-04-14 01:30:59 +02:00
Loreos7
5a8b8908dd
fix missing underscore
2024-04-13 14:53:51 +03:00
Dean Herbert
c0dce94f15
Fix newly placed items in skin editor not getting correct anchor placement
2024-04-12 17:08:49 +08:00
Dean Herbert
3ec93745a4
Fix test failures due to sentry oversight
2024-04-12 01:10:42 +08:00
Dan Balasescu
8b2017be45
Update Sentry to fix iOS build
2024-04-12 01:02:40 +09:00
Dan Balasescu
e9b319f4c6
Ensure all remaining objects are added in the last iteration
2024-04-12 00:11:54 +09:00
Dan Balasescu
19cc847be6
Implement a less failure-prone method
2024-04-11 23:40:40 +09:00
Dan Balasescu
f5555b9fa4
Also add potentially missed intermediate parents
2024-04-11 16:53:08 +09:00
Bartłomiej Dach
518addf323
Merge branch 'master' into fix-catmull-bulbs
2024-04-10 11:25:02 +02:00
Dean Herbert
6cb5bffdfc
Update resources
2024-04-10 13:03:37 +08:00
Dan Balasescu
fefcd17db9
Fix gameplay PP counter not matching results screen
2024-04-08 22:34:11 +09:00
Bartłomiej Dach
d6b1e68ee7
Merge branch 'master' into update-hit-error-icons
2024-04-05 09:36:18 +02:00
Dan Balasescu
7b92c725b1
Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements"
...
This reverts commit 0881e7c8c1
, reversing
changes made to 29a37e3585
.
2024-04-05 14:45:49 +09:00
Dean Herbert
10d1308a0a
Update resources
2024-04-04 15:05:59 +08:00
Dan Balasescu
cd474de61f
Update osu.Framework package
2024-04-04 15:55:05 +09:00
Dean Herbert
9521c1e3e4
Update hit error metre to use new icons
...
- [ ] Depends on https://github.com/ppy/osu-resources/pull/317 .
2024-04-04 14:31:40 +08:00
Dean Herbert
2e1d63a1c2
Merge pull request #27783 from 64ArthurAraujo/add-invalid-beatmap-hash-custom-message
...
Add custom message in the case of a `invalid beatmap_hash`
2024-04-04 10:47:22 +08:00
Arthur Araujo
9e92ebaa43
Make message more general
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-04-03 19:15:22 -03:00
Arthur Araujo
8e00368f7c
Add custom message in the case of a invalid beatmap_hash
2024-04-03 11:30:14 -03:00
Bartłomiej Dach
9d54f1a092
Fix some maps requiring multiple intro skips that weren't there on stable
...
Closes https://github.com/ppy/osu/issues/25633 .
The reason why that particular beatmap did not have a double skip
on stable is here:
e53980dd76/osu
!/GameModes/Play/Player.cs#L1761-L1770
The particular place of interest is the `leadInTime < 10000` check.
If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out
that `AudioEngine.Time` will always be more than or equal to `leadIn`,
because it's also the gameplay start time:
e53980dd76/osu
!/GameModes/Play/Player.cs#L2765
This essentially means that if the `leadInTime` is less than 10000,
that particular check is just dead. So a double skip can only occur
if the gameplay starts at time -10000 or earlier due to the storyboard.
2024-04-03 16:12:20 +02:00
Mafalda Fernandes
16276dfcd6
Fix #27105 : Mod search box doesnt track external focus changes
...
In the Mod selection area, the search bar's focus could be changed by pressing TAB.
However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar.
This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state.
In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state.
Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected.
2024-04-03 14:06:11 +01:00
Bartłomiej Dach
6d6412afdf
Merge branch 'master' into fix-skineditor-external-event-bind
2024-04-03 11:42:15 +02:00
Bartłomiej Dach
05fe8968d8
Only interact with clipboard via bound copy
2024-04-03 11:39:12 +02:00
Dan Balasescu
ce68f6adb7
Fix SkinEditor binding event to external bindable
2024-04-03 17:46:26 +09:00
Dan Balasescu
b5adcf2e0e
Fix SpectatorClient holding references to Player
2024-04-03 17:32:02 +09:00
Bartłomiej Dach
cb82fb0487
Merge branch 'master' into mania-key-count-mod-query
2024-04-03 09:29:32 +02:00
Dean Herbert
94cbe1838f
Replace usages of is null
with == null
2024-04-03 01:50:39 +08:00
Dean Herbert
aa7b357063
Merge pull request #27768 from 64ArthurAraujo/editor-fix-sliders-same-start-time-merge
...
Fix merging sliders with the same `StartTime` causing a Unhandled Exception
2024-04-03 01:45:55 +08:00
Arthur Araujo
2a2a372595
Check if blueprint
is in SelectionBlueprints
before changing its depth
2024-04-02 07:45:27 -03:00
Dean Herbert
51e9348d27
Merge pull request #26702 from honguyenminh/fix-rotate-editor-button-disabled
...
Fix rotate tool button in editor disabled when selecting 1 circle
2024-04-02 14:31:43 +08:00
Dan Balasescu
4806ea54f1
Only optimise Catmull segments in osu ruleset
2024-04-01 17:22:50 +09:00
Dan Balasescu
d12a2e7df7
Replace schedule with SequenceEqual()
2024-04-01 17:02:02 +09:00
Dean Herbert
95b50576bd
Merge pull request #27698 from bdach/banish-rulesets-that-do-stupid-crap-to-the-BLAGOLE
...
Attempt to disable custom rulesets that can be linked to an unhandled crash
2024-04-01 15:47:47 +08:00
Andrei Zavatski
11b1135804
Adjust blurred icons position due to size handling differences
2024-03-31 01:55:34 +03:00
Andrei Zavatski
58a68e94af
Simplify glowing icons in break overlay
2024-03-31 01:44:54 +03:00
Andrei Zavatski
54472e6452
Decouple GlowingDrawable from GlowingSpriteText
2024-03-31 01:44:54 +03:00
Nguyên Minh Hồ
6f782266b5
Fix inspection
2024-03-30 17:28:57 +07:00
Nguyên Minh Hồ
5d497ba4a8
Simplify TooltipText for EditorRadioButton
2024-03-30 16:04:22 +07:00
Nguyên Minh Hồ
9950395e5f
Merge branch 'fix-rotate-editor-button-disabled' of https://github.com/honguyenminh/osu into fix-rotate-editor-button-disabled
2024-03-30 13:57:44 +07:00
Nguyên Minh Hồ
113dbcd10f
Merge branch 'master' into fix-rotate-editor-button-disabled
2024-03-30 13:56:31 +07:00
Dan Balasescu
48f8d9c916
Merge pull request #27756 from bdach/pp-on-results-provisional
...
Apply partial fade on pp display on results screen when score will not give pp
2024-03-29 19:57:59 +09:00
Bartłomiej Dach
5371141d3b
Merge pull request #27755 from peppy/fix-import-weirdness
...
Avoid reporting an import as successful when all beatmaps failed to import
2024-03-29 11:25:41 +01:00
Bartłomiej Dach
e06df34a1c
Apply partial fade on pp display on results screen when score will not give pp
2024-03-29 11:16:31 +01:00
Bartłomiej Dach
2d3b273974
Remove redundant string interpolation
2024-03-29 10:37:49 +01:00
Dean Herbert
233b9eb172
Avoid reporting an import as successful when all beatmaps failed to import
2024-03-29 17:11:55 +08:00
Dean Herbert
d9cf5b5440
Fix bindable not being correctly re-bound across local user changes
2024-03-29 15:50:10 +08:00
Dean Herbert
fef8afb833
Fix double binding causing game crash after API enters failing state
...
See https://sentry.ppy.sh/organizations/ppy/issues/33406/?alert_rule_id=4&alert_timestamp=1711655107332&alert_type=email&environment=production&project=2&referrer=alert_email
2024-03-29 12:19:14 +08:00
Dan Balasescu
6e746a0fa0
Fix carousel reoder on initial enter
2024-03-28 23:56:46 +09:00
Dan Balasescu
9fd6449fd8
Add mods to FilterCriteria, pass to ruleset method
2024-03-28 23:03:26 +09:00
Dan Balasescu
10edb54614
Add ability to query key count with mods
2024-03-28 22:51:12 +09:00
Dan Balasescu
5febd40bd9
Add HP and AR to LegacyBeatmapConversionDifficultyInfo
2024-03-28 22:30:39 +09:00
Susko3
53900d5472
Fix tests failing locally due to not using invariant culture
2024-03-27 18:56:26 +01:00
Dan Balasescu
600098d845
Fix bulbs on Catmull sliders
2024-03-27 04:05:04 +09:00
Bartłomiej Dach
6ef54321c4
Merge pull request #26707 from peppy/beat-sync-container-early-adjust
...
Adjust `BeatSyncContainer`'s early animate offset based on source's rate
2024-03-26 18:43:25 +01:00
Bartłomiej Dach
0b29a762b8
Add precautionary guard to avoid potential div-by-zero
...
Probably wouldn't happen outside of tests, but I'd rather not find out
next release.
2024-03-26 17:36:40 +01:00
Dean Herbert
a5f15a119e
Apply rate adjust fix in all cases rather than specifically for Clock.Rate == 1
2024-03-26 22:51:54 +08:00
Dean Herbert
eae8e243c6
Merge branch 'master' into beat-sync-container-early-adjust
2024-03-26 21:31:33 +08:00
Bartłomiej Dach
bc1ffb0b6e
Merge branch 'master' into shared-menu-content
2024-03-26 13:47:44 +01:00
Dean Herbert
e77d4c8cfa
Remove unnecessary Math.Max
2024-03-26 20:28:03 +08:00
Dean Herbert
fd649edaba
Also don't rotate images during a drag operation
2024-03-26 20:21:48 +08:00
Dean Herbert
9474156df4
Improve equality implementations
2024-03-26 20:21:12 +08:00
Bartłomiej Dach
56dc6bb192
Merge branch 'master' into feat/support-filtering-for-multiple-types
2024-03-26 12:39:51 +01:00
Bartłomiej Dach
e52d51cd0a
Update OptionalSet
implementation to intersect across multiple filters rather than union
2024-03-26 12:32:03 +01:00
Bartłomiej Dach
b74f8dba41
Merge branch 'master' into verify-abnormal-difficulty-settings
2024-03-26 11:13:16 +01:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication
2024-03-26 11:13:03 +01:00
Bartłomiej Dach
73926592b9
Bump legacy score version to recalculate all scores
2024-03-25 19:27:38 +01:00
Bartłomiej Dach
4979305b2d
Ensure TryDisableCustomRulesetsCausing()
never actually crashes itself
2024-03-25 11:34:29 +01:00
Bartłomiej Dach
fb08d6816b
Only attempt to disable rulesets when decidedly crashing out
2024-03-25 11:33:15 +01:00
Dean Herbert
bb9fa52fda
Fix displayIndex
not being correctly set to -1
after last expiry date
2024-03-25 14:53:05 +08:00
Dean Herbert
057f86dd14
Add handling of expiration
2024-03-25 14:31:05 +08:00
Dean Herbert
f0614928b1
Read from new location
2024-03-25 13:19:12 +08:00
Dean Herbert
e9f15534ed
Improve test coverage
2024-03-25 12:33:32 +08:00
Dean Herbert
3847aae57d
Don't rotate when hovering
2024-03-25 12:14:40 +08:00
Dean Herbert
d0b164b44f
Add automatic rotation support
2024-03-25 11:41:50 +08:00
Dean Herbert
a4c619ea97
Add basic support for loading multiple images
2024-03-24 15:14:56 +08:00
Dean Herbert
ec4a9a5fdd
Make work again for simple case
2024-03-24 14:55:45 +08:00
Dean Herbert
ef2a16dd8f
Various renaming and class updates to allow multiple menu banners
2024-03-24 14:55:43 +08:00
Arthur Araujo
8a05fecad5
Fix formatting issue
2024-03-23 23:28:55 -03:00
Arthur Araujo
6fbe1a5b8d
Add video resolution check
2024-03-23 19:22:47 -03:00
Bartłomiej Dach
c7c0330265
Attempt to disable rulesets that can be linked to an unhandled crash
2024-03-22 19:05:58 +01:00
Bartłomiej Dach
a1880e89c2
Use title as tiebreaker when sorting beatmap carousel by artist
...
Closes https://github.com/ppy/osu/issues/27548 .
Reference: e53980dd76/osu
!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347
2024-03-22 08:41:10 +01:00
Arthur Araujo
a4822fd615
Make CheckAbnormalDifficultySettings
abstract
2024-03-22 01:37:06 -03:00
Salman Ahmed
1efa08a1b8
Merge branch 'master' into convert-path-string-new
2024-03-22 05:15:04 +03:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
...
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Bartłomiej Dach
3e764ae4f0
Merge pull request #27639 from 64ArthurAraujo/verify-unused-audio-at-end
...
Add verify checks to unused audio at the end
2024-03-21 12:19:53 +01:00
Bartłomiej Dach
983385bafc
Merge pull request #27677 from smoogipoo/fix-catch-banana-fail
...
Fix catch banana shower judgement causing fail when at 0 HP
2024-03-21 11:23:51 +01:00
Dean Herbert
c081cc7d77
Merge pull request #27681 from smoogipoo/add-deployed-build-attribute
...
Warn about not using an official "deployed" build
2024-03-21 14:13:40 +08:00
Dean Herbert
b99b0337cf
Adjust text slightly
2024-03-21 13:06:25 +08:00
Dean Herbert
0589924dc6
Merge pull request #27079 from smoogipoo/tcm-resume
...
Add delayed resume for taiko/catch/mania
2024-03-21 12:48:53 +08:00
Dean Herbert
55d66d4615
Add sounds to countdown
2024-03-21 11:45:48 +08:00
Dean Herbert
a07d5115bf
Update resources
2024-03-21 11:42:22 +08:00
Arthur Araujo
b132734f9c
Fix codefactor issues
2024-03-20 18:54:38 -03:00
Arthur Araujo
c605e463a4
Add mania keycount check
2024-03-20 15:52:16 -03:00
Dan Balasescu
ac7fca10d6
Warn about not using an official "deployed" build
2024-03-21 00:47:45 +09:00
Arthur Araujo
4904c49c38
Add abnormal difficulty settings checks
2024-03-20 09:31:58 -03:00
Dan Balasescu
c78e203df5
Fix infinite health processor loop when no top-level objects
...
This is unlikely to occur in actual gameplay, but occurs in the
follow-up test.
2024-03-20 17:30:37 +09:00