Dean Herbert
831c273b45
Merge pull request #25887 from smoogipoo/restore-taiko-accuracy
...
Restore taiko accuracy to ScoreV2 values
2023-12-20 17:29:40 +09:00
OliBomby
ec578e1d9f
fix near-zero length sliders n stuff being placeable
2023-12-19 21:20:21 +01:00
Dan Balasescu
c1b55c7fac
Add ScoreProcessor methods to override numeric result
2023-12-19 13:50:31 +09:00
Dan Balasescu
30116512ca
Populate MaxCombo scoring attrib for non-osu rulesets
2023-12-18 12:01:51 +09:00
Bartłomiej Dach
605269f65f
Extract preempt durations to shared constants
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
fd1c72bf74
Use IBeatmapDifficultyInfo.(Inverse)DifficultyRange()
instead of local reimplementations
...
Also adds explicit references to places from where the magic constants
were lifted.
2023-12-14 20:41:12 +01:00
Bartłomiej Dach
15ce45ac71
Merge pull request #25726 from smoogipoo/fix-catch-clamping
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Fix catch applying positional clamping too early
2023-12-13 18:47:05 +01:00
Bartłomiej Dach
a6bf4cdb98
Remove dead clamping code
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`EffectiveX` is already defined as clamped
to `[0, CatchPlayfield.WIDTH]`.
2023-12-13 13:22:12 +01:00
Dean Herbert
9a982a9564
Tidy up GetRateAdjustedDisplayDifficulty
implemetations
2023-12-13 17:13:21 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust
2023-12-13 16:35:18 +09:00
Dan Balasescu
c255339999
Merge branch 'master' into catch-hyperdash-stable-sort
2023-12-13 12:40:39 +09:00
Dan Balasescu
987fe9322e
Merge pull request #24166 from Zyfarok/scorev3
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Modify osu! standardised scoring to introduce a combo exponent
2023-12-12 17:38:44 +09:00
Dan Balasescu
6320194e19
Fix catch applying positional clamping too early
2023-12-11 21:52:39 +09:00
Dan Balasescu
cda9440a29
Fix JuiceStream velocity calculation
2023-12-11 15:29:58 +09:00
Givikap120
faf54bca43
Merge branch 'master' into arod_rate_adjust
2023-12-10 01:49:18 +02:00
Dan Balasescu
394ea73055
Add some comments where truncations were added
2023-12-06 14:50:03 +09:00
Dan Balasescu
2c44ca1915
Add more test beatmaps
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Move test files to Catch.Tests project
2023-12-06 12:27:11 +09:00
Dan Balasescu
3aaba3183b
Match stable precision when generating catch bananas
2023-12-05 15:39:26 +09:00
Dan Balasescu
7d602c792d
Fix legacy tick distance in JuiceStream generation
2023-12-05 15:10:03 +09:00
Dan Balasescu
b90de83f33
Replicate integer calculations for tiny tick conversion
2023-12-05 11:58:00 +09:00
Bartłomiej Dach
fcb6f40666
Prioritise hyperfruit over non-hyperfruit if simultaneous
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In case of simultaneous hyperfruit and non-hyperfruit - which happen to
occur on some aspire maps - the desired behaviour is to hyperdash. This
did not previously occur, due to annoying details in how
`HitObjectContainer` is structured.
`HitObjectContainer`'s drawable comparer determines the order of
updating the objects. One could say that forcing the hyperfruit to be
updated last, after normal fruit, could help; unfortunately this is
complicated by the existence of juice streams and the fact that while a
juice stream can be terminated by a normal fruit that is coincidental
with a hyperfruit, the two are not comparable directly using the
comparer in any feasible way.
Therefore, apply a `Catcher`-level workaround that intends to handle
this locally; in short, if a hyperdash was toggled in a given frame, it
cannot be toggled off again in the same frame. This yields the desired
behaviour.
2023-12-04 09:30:18 +01:00
Bartłomiej Dach
0652ea316d
Merge branch 'master' into catch-hyperdash-stable-sort
2023-12-04 09:05:42 +01:00
Dan Balasescu
6f73d78bc9
Replicate integer calculations for catch hyperdash generation
2023-12-04 14:32:14 +09:00
Dan Balasescu
c755bcbec4
Add failing test
2023-12-04 14:30:08 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Zyf
71e5654b64
Account for legacyAccScore in score conversion
2023-11-24 23:07:27 +01:00
Dan Balasescu
8314f656a3
Encapsulate common HP logic from osu and catch HP calculations
2023-11-24 18:32:06 +09:00
Dan Balasescu
c126c46e2d
Remove legacy implementations (moved to osu-tools)
2023-11-24 15:43:57 +09:00
Dan Balasescu
bb66267634
Actually use CatchHealthProcessor for the ruleset
2023-11-24 13:49:28 +09:00
Dan Balasescu
4ba6450c77
Use better break calculation
2023-11-24 13:49:28 +09:00
Dan Balasescu
acf3de5e25
Add CatchHealthProcessor, following legacy calculations
2023-11-24 13:49:28 +09:00
Dan Balasescu
62a04a93c8
Implement legacy catch health processor
2023-11-24 13:49:28 +09:00
Dean Herbert
039f8e6242
Add note about shared code
2023-11-24 10:25:23 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling
2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is
2023-11-17 17:04:20 +09:00
Dean Herbert
a04f9aaef7
Apply various inspections
2023-11-12 16:24:35 +09:00
Dean Herbert
4df1eb1b37
Refactor logic and tooltip formatting
2023-11-12 16:19:55 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust
2023-11-12 15:49:07 +09:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Givikap120
e451b2197c
Delete util functions from rulesets
2023-11-09 18:23:53 +02:00
Givikap120
97caf18036
Update CatchRuleset.cs
2023-11-04 21:57:17 +02:00
Givikap120
5597e819be
fixed bug in AR formula
2023-11-04 18:01:10 +02:00
Givikap120
57170501cd
Improve code quality
2023-11-04 17:25:09 +02:00
Bartłomiej Dach
359ae31204
Fix catch distance snap grid not moving
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Regressed in https://github.com/ppy/osu/pull/25154 .
Specifically, in 013b5fa916
and 74b86349d5
.
A simple case of too-much-code-deleted-itis.
2023-10-26 15:42:50 +02:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
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As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius
2023-10-20 18:53:36 +09:00
Dean Herbert
d49639bec3
Merge pull request #25173 from bdach/floating-fruits-borked
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Fix Floating Fruits not flipping playfield properly
2023-10-20 13:04:08 +09:00
Bartłomiej Dach
cc1f1d2270
Fix Floating Fruits not flipping playfield properly
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Regressed by https://github.com/ppy/osu/pull/25070 .
2023-10-19 19:47:49 +02:00
Dean Herbert
74b86349d5
Tidy up CatchHitObjectComposer
2023-10-19 23:57:36 +09:00
Dean Herbert
013b5fa916
Move beat snap grid implementation details to ScrollingHitObjectComposer
2023-10-19 23:54:34 +09:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Bartłomiej Dach
0c4e74c82d
Inherit ScrollingHitObjectComposer
in catch
2023-10-19 11:58:25 +02:00
Bartłomiej Dach
31849192c3
Remove DistancedHitObjectComposer
inheritance from catch composer
2023-10-19 11:46:30 +02:00
Dean Herbert
42087037ae
Fix Catcher
code change not accounting for double sizing requirement
2023-10-18 23:56:17 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Bartłomiej Dach
e927267c4d
Merge pull request #25155 from peppy/fix-new-inspections
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Fix various new rider EAP inspections
2023-10-17 17:04:39 +02:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Bartłomiej Dach
79a4b985fe
Use left mouse as alternative default binding for catch dash
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This mirrors stable. Although the way stable does this is pretty dodgy,
see:
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Rulesets/Fruits/RulesetFruits.cs#L274-L275
2023-10-17 09:31:29 +02:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
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Closes https://github.com/ppy/osu/issues/25090 .
Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Salman Ahmed
6073f3e756
Refactor catch playfield size adjustment logic w.r.t. catcher position
2023-10-10 02:42:37 +03:00
Salman Ahmed
b2987caf7c
Adjust the catch playfield's position to match 1:1 with stable
2023-10-10 02:17:43 +03:00
Salman Ahmed
fed0deac02
Add brief explaination of BASE_SIZE
2023-10-10 01:26:59 +03:00
Salman Ahmed
fc63ee43be
Fix legacy catcher sprites getting shrunk
2023-10-10 01:26:59 +03:00
Salman Ahmed
0fb7895a52
Adjust catcher origin position to match 1:1 with stable
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Change catcher origin position logic to 1:1 match stable on legacy skin
2023-10-10 01:26:59 +03:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2
2023-10-09 10:53:14 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
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The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dan Balasescu
bbe9d95b3d
Merge branch 'master' into catch-hyperdash-stable-sort
2023-10-04 20:38:08 +09:00
Dan Balasescu
da2a4681d9
Add method to retrieve legacy score multiplier
2023-10-02 16:52:01 +09:00
Dean Herbert
d7119674e8
Update comments to better explain what LastTick
is doing
2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Dean Herbert
9d8c3f0f5c
Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
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Split legacy scoring attribs into its own table
2023-09-26 22:35:38 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs
2023-09-26 15:52:27 +09:00
Salman Ahmed
c4fc4199d1
Use correct maximum size for droplets
2023-09-21 19:02:31 +03:00
Bartłomiej Dach
f2791d4f3e
Move comment a bit to fix formatting
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Would otherwise trigger IDE0055, but that isn't resolveable without
an inspection cycle with resharper, so just move in a more sane place.
2023-09-20 12:22:05 +02:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv
2023-09-20 14:23:07 +09:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Dan Balasescu
4e1800860e
Merge branch 'master' into catch-hyperdash-stable-sort
2023-09-19 10:10:57 +09:00
Salman Ahmed
291a91be66
Change extension from retrieval to post-processing instead
2023-09-19 03:40:30 +03:00
Salman Ahmed
57dc76b345
Revert "Update GetTexture
signature rather than creating new overload"
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This reverts commit 96f12cfbaa
.
2023-09-19 03:21:19 +03:00
Givikap120
1a70110a4e
Added BeatmapAttributesDisplay support
2023-09-12 16:44:44 +03:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
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add display to calibrate
2023-09-12 13:02:19 +03:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Dean Herbert
96f12cfbaa
Update GetTexture
signature rather than creating new overload
2023-09-05 18:01:19 +09:00
Salman Ahmed
f182f571cb
Add limit to catch palpable object elements
2023-09-03 02:22:58 +03:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Givikap120
290f8db341
fixed stated problems
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removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
17b9b1649a
Fixed "works only for std" problem
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1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
OliBomby
cc4e11a5ac
Ensure populated node samples so new objects have unique node sample lists
2023-08-16 20:48:52 +02:00
Dean Herbert
2073810e95
Add performance breakdown chart for osu!catch
2023-07-13 18:48:24 +09:00
Dean Herbert
d12845d7b1
Remove no-longer-necessary ReceivePositionalInputAt
overide in CatchPlacementBlueprint
2023-07-12 17:39:54 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2
and LegacyMods
2023-07-09 16:15:21 +02:00
Bartłomiej Dach
9dae806734
Use IsRewinding
in a few more places
2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00