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Populate MaxCombo scoring attrib for non-osu rulesets
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@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
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attributes.BonusScore = legacyBonusScore;
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attributes.MaxCombo = combo;
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return attributes;
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}
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@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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{
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public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
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{
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return new LegacyScoreAttributes { ComboScore = 1000000 };
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return new LegacyScoreAttributes
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{
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ComboScore = 1000000,
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MaxCombo = 0 // Max combo is mod-dependent, so any value here is insufficient.
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};
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}
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public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
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@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
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attributes.BonusScore = legacyBonusScore;
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attributes.MaxCombo = combo;
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return attributes;
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}
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