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Populate MaxCombo scoring attrib for non-osu rulesets

This commit is contained in:
Dan Balasescu 2023-12-18 12:01:51 +09:00
parent deef7dae1d
commit 30116512ca
No known key found for this signature in database
3 changed files with 7 additions and 1 deletions

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@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
attributes.BonusScore = legacyBonusScore;
attributes.MaxCombo = combo;
return attributes;
}

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@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
{
return new LegacyScoreAttributes { ComboScore = 1000000 };
return new LegacyScoreAttributes
{
ComboScore = 1000000,
MaxCombo = 0 // Max combo is mod-dependent, so any value here is insufficient.
};
}
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)

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@ -76,6 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
attributes.BonusScore = legacyBonusScore;
attributes.MaxCombo = combo;
return attributes;
}