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Commit Graph

1655 Commits

Author SHA1 Message Date
Dean Herbert
b15d1bc333 Add argon result display implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
d5c375b139 Add argon hit explosion implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
e2046791c2 Add argon drum roll ticks 2022-11-07 18:32:12 +09:00
Dean Herbert
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3 Add drum roll implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195 Move taiko argon hit icon to respective centre/rim pieces 2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf Add barline implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7 Add hit target implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a Add playfield background implementations 2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af Add basic argon hits 2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4 Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086 Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined 2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c Rename to isConvert 2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b Fix missed nullability 2022-11-03 11:28:39 +09:00
Dean Herbert
bfa5d41d89 Fix one more case 2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d Simplify Circle usage in default CentreHitCirclePiece 2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425 Move DefaultInputDrum to correct location 2022-11-02 17:15:25 +09:00
Dan Balasescu
5448c0209e Rename var 2022-11-02 10:14:40 +09:00
Dan Balasescu
9065cb0526 Merge branch 'master' into stamina-available-fingers 2022-11-01 13:05:25 +09:00
Dan Balasescu
4342521bc1 Merge branch 'master' into stamina-available-fingers 2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50 Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
sw1tchbl4d3
446a9c1b05 Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
sw1tchbl4d3
93ffe3d7ad Revert to first approach 2022-10-27 07:25:50 +02:00
Bartłomiej Dach
974f22dd97
Attempt to make flashlight code slightly more legible 2022-10-25 20:15:19 +02:00
Bartłomiej Dach
e3bc1126d7
Fix invalid flashlight size calculation
This regressed in #20714. One usage of `getSizeFor(0)` was replaced by
`adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)`
was replaced by `adjustSize(Combo.Value)`, which is not correct, since
`adjustSize()` is expecting to receive a combo-based size, rather than a
combo value directly.
2022-10-25 20:03:22 +02:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case 2022-10-25 20:02:28 +02:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using 2022-10-23 01:13:29 +09:00
Dean Herbert
d441e98af7 Adjust kiai flash period in line with stable 2022-10-21 15:34:25 +09:00
cdwcgt
42bb9dc3e3
revert EndPlacement change 2022-10-20 22:17:26 +09:00
Joppe27
d83c398b58 Apply review: changed DelayUntilTransformsFinished to ArmedState check 2022-10-19 23:31:23 +02:00
Joppe27
9b123e7365 Adjust flash intensity and fade values to feel better 2022-10-19 00:51:44 +02:00
Joppe27
003e4247f9 Implement kiai flashing for "triangles" taiko skin 2022-10-18 23:55:40 +02:00
Joppe27
a21acdb5bc Implement kiai flashing for legacy taiko skins 2022-10-18 23:55:02 +02:00
cdwcgt
d6ed561280
make EndPlacement virtual 2022-10-19 00:31:21 +09:00
cdwcgt
3b1769c54e
Merge branch 'master' into taiko-compose 2022-10-19 00:00:20 +09:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
vun
122064d03f Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Dan Balasescu
bce20e0a59 Merge branch 'master' into adjust-flashlight 2022-10-07 14:45:30 +09:00
Dan Balasescu
5f3b58b7e0 Adjust taiko flashlight to closely match classic 2022-10-07 14:44:45 +09:00
Dan Balasescu
234c6ac799 Pin taiko PP calculator accuracy to osu-stable values 2022-10-05 20:21:15 +09:00
vun
47781a8f94 Fix code inspect issues and SR test cases 2022-10-03 17:31:45 +08:00
vun
25976e1f10 Correct xmldocs 2022-10-03 14:20:01 +08:00
vun
c933b62df6 Correct xmldoc 2022-10-03 14:16:53 +08:00
Jay L
6752655b5a xml, remove speedbonus cap 2022-10-02 16:08:14 +10:00
Jay L
4b562f782f decrease finger count 2022-10-02 15:28:39 +10:00
Jay L
a276e40033 reintroduce fl bonus to converts 2022-10-02 09:05:58 +10:00
vun
e6093f94df Apply nerfs to HD/FL bonuses with converts 2022-09-30 20:56:16 +08:00
vun
02092ede64 Refactor previous and next colour change into TaikoDifficultyHitObjectColour 2022-09-30 11:42:48 +08:00
vun
09a38fec94 Implement mono tl nerf for stamina, disable convert specific nerfs 2022-09-30 09:10:56 +08:00
vun
d84c956af9 Refactor to move first-object detection to evaluation 2022-09-29 15:27:26 +08:00
Dan Balasescu
1890a66b28
Merge pull request #20509 from o-dasher/cleanup-setting-sources
Removes unnecessary setting sources specifications
2022-09-28 17:55:42 +09:00
Dan Balasescu
cbed268ac9
Merge pull request #20510 from sw1tchbl4d3r/high_bpm_judgements
Clamp `LifetimeStart` of `HitObject`s to their judgement windows
2022-09-28 17:49:35 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
o-dasher
f3e25eacad Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
cdwcgt
344015a6e6
do not move timeline when EndPlacement 2022-09-27 20:12:40 +09:00
cdwcgt
9c4ae768f1
show object in timeline before placed
just BeginPlacement()
2022-09-27 20:08:32 +09:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00
Dean Herbert
c7f8f948b9 Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
andy840119
3d7367a842 Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
andy840119
2f91b5c846 Add missing import. 2022-09-10 10:46:10 +08:00
andy840119
e62999fb16 Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
Salman Ahmed
ff4a051c05
Merge branch 'master' into remove-dispose-updates 2022-09-03 16:14:50 +03:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
sw1tchbl4d3
a9aa928ce6 Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
sw1tchbl4d3
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6 Remove "internal" identifier as unnecessary 2022-08-29 14:01:15 +09:00
Dan Balasescu
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
Dan Balasescu
8eab36f8c9 Actually fix possible NaN value 2022-08-25 14:02:10 +09:00
Dan Balasescu
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
vun
fb9bb2d42d Declare Parent as non-nullable 2022-08-24 08:57:13 +08:00
Jay L
3acbcac4d1 fix NaN PP on 0 object count 2022-08-22 19:45:51 +10:00
Dean Herbert
f5710d8000 Add ruleset API versioning 2022-08-22 16:35:08 +09:00
naoei
9386d352b8 Make StatisticItem.Name not nullable 2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Jay L
c1da509119 round numerical value
this is painfully annoying me
2022-08-19 23:23:40 +10:00
Jay L
faf143b11a fix comment 2022-08-19 23:15:38 +10:00
Jay L
b30fba1430 emc attribute 2022-08-19 22:57:40 +10:00
Jay L
fea31cc895 introduce effective misscount, accuracy rescale 2022-08-19 22:57:28 +10:00
vun
f3e1287f04 Remove redundant using statement 2022-08-19 16:19:45 +08:00
vun
684efefb50 Add FirstHitObject as a property of encoding classes 2022-08-19 16:13:36 +08:00
vun
a26de0a10f Add HitType property to MonoStreak 2022-08-19 16:05:34 +08:00