Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound
2021-06-18 21:41:07 +09:00
Dean Herbert
4de27429bc
Change ModSelectOverlay
to never deselect the user triggered selection
2021-06-18 13:17:55 +09:00
Dean Herbert
abc96057b2
Remove relative height specification and use constant height
2021-05-21 17:55:46 +09:00
Dean Herbert
7fc450c620
Fix mod settings blocking input outside its visible area
...
Closes #12502 .
2021-04-20 23:42:56 +09:00
smoogipoo
ccb83ef3a3
Fix checkbox not being updated
2021-02-22 15:47:47 +09:00
smoogipoo
c6ed3efa4a
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 14:47:32 +09:00
Joehu
982d8e35ed
Fix mod settings showing scrollbar when screen is offset
2021-02-12 10:42:48 -08:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
...
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
smoogipoo
822c66033f
Add local-user freemod configuration
2021-02-10 19:56:59 +09:00
Dean Herbert
b3b0d97354
Avoid potential feedback from bindable event binds
2021-02-10 15:33:04 +09:00
Dean Herbert
67c1c4c1eb
Copy settings before applying selection
2021-02-10 15:30:17 +09:00
Dean Herbert
435c85a2e7
Avoid executing selection twice on ModSelectOverlay load
2021-02-10 15:13:09 +09:00
Dean Herbert
a39263423c
Fix externally changed settings from being reset when ModSelectOverlay is initialised
2021-02-10 15:12:29 +09:00
Dean Herbert
75bc9f607e
Rename wrongly named method
2021-02-10 14:55:15 +09:00
Dean Herbert
8204d360a8
Always reset local user settings when a mod is deselected in ModSelectOverlay
2021-02-09 13:44:42 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Dean Herbert
0750c3cb6a
Add back immediate deselection flow to ensure user selections can occur without contention
2021-02-04 23:44:46 +09:00
Dean Herbert
8f2f1a444f
Avoid resetting selection on deselecting incompatibile types
2021-02-04 19:55:09 +09:00
Dean Herbert
bf239f8bef
Flush animation on closing mod overlay
2021-02-04 19:12:37 +09:00
Dean Herbert
a2674f3c3f
Add comments
2021-02-04 18:58:56 +09:00
Dean Herbert
223b858227
Ramp the animation speed
2021-02-04 18:56:40 +09:00
Dean Herbert
f23ca7c7cf
Centralise selection animation logic
2021-02-04 18:10:55 +09:00
Dean Herbert
4bfe3aabdc
Simplify sound debounce logic
2021-02-04 17:06:11 +09:00
smoogipoo
f25535548a
Fix buzzing on select all/deselect all
2021-02-02 21:20:16 +09:00
smoogipoo
643c0605d8
Implement the freemod selection overlay
2021-02-02 21:14:38 +09:00
smoogipoo
8b3a85daa7
Merge branch 'refactor-mod-sections' into freemod-select-overlay
2021-02-02 21:09:51 +09:00
smoogipoo
728f8599b2
Move incompatible mod deselection to SoloModOverlay
2021-02-02 21:06:32 +09:00
smoogipoo
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed
Fix selection not being preserved when IsValidMod changes
2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
smoogipoo
75f81bfa06
Add back mod validation
2021-02-02 20:35:41 +09:00
smoogipoo
6d620264f4
Allow mod buttons to not be stacked
2021-02-02 20:27:41 +09:00
smoogipoo
3741f05ab3
Refactor mod sections and make them overridable
2021-02-02 20:11:40 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Dean Herbert
bb8113fb51
Fix mod select footer not animating correctly on first reveal
2021-01-25 14:47:47 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
0b165dce4b
Fix multiplayer mod select showing autoplay as a choice
2021-01-18 17:50:32 +09:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Bartłomiej Dach
0cf5be3ef4
Fix selection change event being invoked with wrong mod
2021-01-08 17:02:57 +01:00
Dean Herbert
c208800150
Fix auto selection scenario regressing due to scheduling too much
2021-01-08 14:17:14 +09:00
Dean Herbert
5d8c153c1e
Move schedule logic to buttons rather than section
...
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.
I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169
Privatise ModSelectOverlay methods that may be unsafe to be called externally
2021-01-05 16:18:13 +09:00
Dean Herbert
57a8cd7461
Schedule deselection operations for safety
2021-01-05 16:17:58 +09:00
Dean Herbert
962c95dc01
Fix ModSelection making unsafe advances of ModSection
2021-01-05 15:19:37 +09:00
Salman Ahmed
988f9b98a1
Split button mods updating to private method
2021-01-01 16:16:00 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957
Copy selected mods properties into overlay's buttons
2021-01-01 03:47:13 +03:00
Dean Herbert
454e94574c
Add corner rounding and positional transform
2020-12-07 16:43:07 +09:00
Dean Herbert
7253866e17
Move customisation panel to be in same area as main content
2020-12-07 16:42:55 +09:00
Joehu
0f9b38da08
Add fade in/out animations to mod settings container
2020-12-06 11:35:14 -08:00
Dean Herbert
28daff1716
Stop mod select overlay hotkeys handling input when control is pressed
...
Closes https://github.com/ppy/osu/issues/10766 in about the best way we
can for now.
2020-11-10 17:57:59 +09:00
Dean Herbert
3e326a9234
Use bindable flow for event propagation
2020-10-14 15:22:17 +09:00
Dean Herbert
24eff8c66d
Rename container to match "settings" term used everywhere
2020-10-14 15:13:49 +09:00
Leon Gebler
3fd913b13f
rename customisation container class
2020-10-13 19:38:25 +02:00
Leon Gebler
663b806974
move ModSettingsContainer to seperate component
2020-10-13 17:45:40 +02:00
Leon Gebler
1a85123b89
rename container class to be more descriptive
2020-10-12 21:24:42 +02:00
Leon Gebler
7df9282727
CodeAnalysis fixes
2020-10-12 15:58:34 +02:00
Leon Gebler
e5548a1216
Move ModSettingsContainer class inside ModSelectOverlay
2020-10-12 00:16:18 +02:00
Joehu
4dacdb9994
Fix mod select overlay absorbing input from toolbar ruleset selector
2020-09-13 11:50:21 -07:00
smoogipoo
94834e4920
Select mods via exact types
2020-07-15 19:35:52 +09:00
smoogipoo
d8ebb8e3eb
Move override to a bit better location
2020-07-15 13:17:22 +09:00
Joehu
79f6092344
Fix back button not glowing when closing mod select with escape
2020-07-14 13:31:15 -07:00
Dean Herbert
832fa74a5e
Reword comment slightly
2020-04-28 13:26:42 +09:00
Joseph Madamba
a34ec03efc
Reword width comment
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 12:44:20 -07:00
Joehu
1b9362041a
Revert multiplier number changes and set width
...
Safe arbitrary width taken from "0.00x" (highest width of 67), rounded to the nearest tenth.
2020-04-26 19:50:11 -07:00
Joehu
8a47a615db
Remove unranked label from footer
2020-04-26 19:29:22 -07:00
Joehu
4b60be87b5
Move unranked label under multiplier number to avoid width changes
2020-04-24 16:34:41 -07:00
Joehu
0f6ec274f9
Add transitions to footer when flowing to another row
2020-04-23 22:44:17 -07:00
Joehu
118db03b56
Fix vertical spacing and score multiplier splitting apart
...
Also cleans up margin and its hacks (alignment done with anchor/origin now).
2020-04-23 22:41:38 -07:00
Joehu
abb687286b
Fix score multiplier being cut off in mod select at higher ui scales
2020-04-23 22:34:00 -07:00
Dean Herbert
ed837d3115
Use framework extension method for FromHex
2020-03-11 10:18:41 +09:00
Dan Balasescu
3600b0daf0
Merge branch 'master' into fix-mod-select-overflowing
2020-02-04 11:57:54 +09:00
Joehu
22e3150f68
Fix comment and remove magic numbers
2020-02-03 17:21:06 -08:00
Joehu
609ee26030
Fix mod select overlay not showing up in test
2020-02-01 11:41:41 -08:00
Joehu
2d42a83bb9
Fix mod select overlay overflowing toolbar at max ui scale
2020-02-01 11:24:29 -08:00
Dean Herbert
7bf2e9b369
Decouple ModSelectOverlay from global SelectedMods
2020-01-30 17:38:15 +09:00
Dan Balasescu
e988976012
Merge branch 'master' into mod-autoopen
2020-01-23 15:34:19 +09:00
ProTheory8
61d7b63914
Readability Improvement
2020-01-21 09:30:11 +05:00
ProTheory8
41295bc27c
Difficulty Adjust mod customisation menu opens automatically now
2020-01-20 21:06:36 +05:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
mcendu
abdebcfddc
switch to changing Mod property
2020-01-14 20:11:32 +08:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
8052aeb238
Fix potential nullref in disposal logic
2019-12-13 21:36:50 +09:00
Dean Herbert
440a8470e1
Move available mods to global context
...
This also tidies up ModSelectOverlay and setting creation flow in general.
2019-12-13 21:36:50 +09:00
Dean Herbert
5624b9fd3f
Fix US english
2019-12-11 13:19:13 +09:00
Dean Herbert
a37af311d0
Simplify settings update logic
2019-12-11 13:19:02 +09:00
Dean Herbert
138b83c9ea
Merge branch 'master' into customized-mods
2019-12-10 19:13:32 +09:00
Joehu
e394b28799
Remove redundant transform
2019-12-08 09:12:32 -08:00
Joehu
463b6c0030
Remove whitespace
2019-12-08 09:04:34 -08:00
Joehu
8956768fe0
Fix mod buttons being selected when drag scrolling overlay
2019-12-08 08:55:45 -08:00
Dean Herbert
347373a3ba
Fix test failures
2019-12-06 19:04:55 +09:00
Dean Herbert
46d055604a
Customize -> Customise
2019-12-06 18:59:45 +09:00
Dean Herbert
a5d5099868
Use SettingsSource for mod cusomisation
2019-12-06 17:09:48 +09:00
Dean Herbert
af35df4077
Add multiple mod testing and update test code style
2019-12-06 15:42:11 +09:00
Dean Herbert
01a37771bc
Merge branch 'master' into customized-mods
2019-11-27 19:44:32 +09:00
Albie Spriddell
4cb09df754
increase padding
2019-11-22 18:23:48 +00:00
Andrei Zavatski
0f1a3d97c8
Naming adjustments
2019-11-21 20:34:19 +03:00
Dean Herbert
4516da223d
Merge branch 'master' into fix-mod-section-overflow
2019-11-12 11:35:01 +09:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
unknown
a92b32f6dc
add basic tests
2019-11-05 00:56:09 +08:00
Joehu
fe23b9a262
Fix mod section overflowing mod select overlay at higher ui scale
2019-11-03 07:32:47 -08:00
LeNitrous
9375ef5eea
clear settings controls when changing rulesets
2019-10-08 19:42:15 +08:00
LeNitrous
59b2f02828
initial implementation of customizable mods
2019-10-08 18:34:09 +08:00
Bartłomiej Dach
c4dc34eefd
Consolidate HoverClickSounds constructors
...
As suggested in review, merge both HoverClickSounds constructors into
one accepting optional arguments. Due to existing usages the parameter
is added as second and supplied by name in ModButton.
2019-09-01 13:10:11 +02:00
Bartłomiej Dach
658e0edc3e
Handle other button clicks in HoverClickSounds
...
As suggested in review, remove previously introduced HoverMouseUpSounds
and instead change effect playing logic in HoverClickSounds by moving it
out of OnClick() to OnMouseUp().
Users of the class can either use the existing constructor to play
the effect only on left click or use the newly introduced constructor
with the MouseButton[] parameter to specify which button clicks should
trigger the sound.
2019-08-31 20:16:16 +02:00
Bartłomiej Dach
a1c72db5f6
Fix inconsistent sound effects on mod buttons
...
Because HoverClickSounds.OnClick() does not fire upon right clicking
on mod buttons, the sound effects that play on left and right click
were inconsistent. Introduce HoverMouseUpSounds drawable that allows
to play the click sound effect upon mouse up events for an arbitrary
set of mouse buttons and use it on mod buttons.
2019-08-31 17:01:12 +02:00
Andrei Zavatski
1d42f0959a
ModIcon improvements
2019-08-07 08:46:27 +03:00
Dean Herbert
fa263b91a7
Attempt to fix tests
2019-06-21 00:12:39 +09:00
Dean Herbert
52ca5f9c00
Fix mod icons in ModSelect being loaded in a blocking fashion
2019-06-20 23:06:07 +09:00
Dean Herbert
08cf8dd299
Adjust for readability
2019-06-20 01:39:54 +09:00
andy840119
84b4e877f8
using FadeTo instead of show/hide
...
headerLabel.FadeTo() is still remain because effect can be visible when expand== true
2019-06-16 13:27:01 +09:00
andy840119
1a73178260
using FadeTo() instead of FadeIn()/FadeOut()
2019-06-15 13:28:03 +08:00
為什麼
9114c8dee7
remve unnecessary effect.
2019-06-14 11:44:03 +08:00
為什麼
0db9816321
expanded -> expand
2019-06-14 11:23:41 +08:00
為什麼
c30e467717
oops
2019-06-14 11:12:30 +08:00
andy840119
3a14794c43
use show/hide instead because FillFlowContainer's spacing
2019-06-14 01:43:20 +09:00
andy840119
4f0aff3d9c
hide label when mod is empty
2019-06-14 01:12:56 +09:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
8f30c9b0a3
Fix file layout of ModSelectOverlay
2019-06-07 15:58:24 +09:00
Dean Herbert
7ffc08b187
Merge branch 'master' into master
2019-06-07 15:34:14 +09:00
Dean Herbert
b914bb1e2e
Remove key hints for now
...
A proper design for this will come in the future.
2019-06-07 15:32:48 +09:00
Dean Herbert
0ce5c7468f
Use switch and consume/block input
2019-06-07 15:31:23 +09:00
Welsar55
c04c6693c2
Change close action from PopOut to Hide and switched to TriangleButton.Click()
2019-06-05 13:01:21 -05:00
Welsar55
194bb80354
Added close button and indictors of hotkeys to buttons
2019-06-03 11:09:21 -05:00
Dean Herbert
4ca34bd5e8
Update osu! in line with audio subsystem refactor
2019-05-28 17:06:01 +09:00
Welsar55
9e1f2d4fbc
Added ability to reset all mods by pressing 1 as present on stable.
2019-05-21 21:48:09 -05:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
b7126b3efb
Fix mod select overlay dimming itself
2019-03-02 14:48:05 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
a25dce53cd
Fix logical regression
2019-01-25 15:03:32 +09:00
Dean Herbert
787d4da153
Combine constant
2019-01-25 14:10:59 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
b7a2ad1aa5
Use UIEvent level getters for modifier keys.
2018-10-02 13:26:36 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
smoogipoo
aa3f6337a2
Add comment
2018-08-15 09:14:07 +09:00
smoogipoo
f69bc23ab8
Overflow mod select to account for parallax
2018-08-14 17:26:25 +09:00
Dean Herbert
4cb7063801
Add automated testing of mod preservation/removal
2018-08-07 16:45:18 +09:00
Dean Herbert
7b8bd7f21c
Fix mod selection not restoring when re-entering song select
2018-08-07 14:49:44 +09:00
Dean Herbert
582bc58715
Remove unused colour propagation
2018-07-31 18:05:14 +09:00
Dean Herbert
3c06655672
Split out Special mods into Automation and Conversion
2018-07-31 18:00:42 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
e28a610757
Fix mods not correctly resetting when changing ruleset at song select
2018-07-05 13:22:52 +09:00
smoogipoo
b61fe10f62
Adapt to IBindables
2018-07-02 15:07:18 +09:00
Dean Herbert
4bcc05a7fc
Remove null checks on ruleset
...
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
2018-06-26 18:24:34 +09:00
Dean Herbert
b0a1b25983
Privatise game ruleset and access via DI
...
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
2018-06-26 16:32:32 +09:00
Dean Herbert
0f6c623ebb
Tidy up some unnecessary lines
2018-05-31 12:44:59 +09:00
Dean Herbert
205aa1a3cd
Fetch colour from OsuColour palette
2018-05-31 12:44:11 +09:00
Dean Herbert
319faf12f7
Fix incorrect naming of label
2018-05-31 12:39:56 +09:00
Dean Herbert
2f21b9c4ea
Merge remote-tracking branch 'upstream/master' into Joehuu-score-multiplier-edits
2018-05-31 12:36:37 +09:00
Dean Herbert
aa5d5ab2a8
Fix readonly field
2018-05-11 21:48:35 +09:00
Dean Herbert
4fc887b25f
Add a pressing effect to make mouse up response feel good
2018-05-11 21:40:36 +09:00
Santeri Nogelainen
89db7f81cb
Selecting a mod now triggers on mouseup
2018-05-02 17:11:55 +03:00
Dean Herbert
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
DrabWeb
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
Joseph Madamba
5457f17e79
Clean up code from reviews
2018-03-28 19:53:15 -07:00
Joseph Madamba
ac9527147f
Fix transitioning of unranked label
2018-03-27 03:05:05 -07:00
Joseph Madamba
90d763fda5
Apply review changes and suggestions
2018-03-25 10:00:30 -07:00
Joseph Madamba
78a7564acd
Score multiplier edits
2018-03-24 16:00:18 -07:00
Dean Herbert
65b6a2faad
Fix mod button sounds playing when mod overlay is not visible
...
Resolves #2240 .
2018-03-21 18:41:21 +09:00
Dean Herbert
4411758ff7
Merge branch 'master' into fix-autoplay-button-deselect
2018-03-16 17:31:14 +09:00
FreezyLemon
070decf890
small code cleanups
2018-03-14 12:38:22 +01:00
FreezyLemon
a438e45434
make SelectTypes set mods instead of only adding new ones
...
also made the method actually take types as parameter to make it consistent
2018-03-14 12:33:08 +01:00
Joseph Madamba
1eeacb7bf7
Change descriptions and special section
2018-03-14 01:05:19 -07:00
Joseph Madamba
d122aa80e4
Edit mods description, multiplier, and code
2018-03-13 20:07:03 -07:00
Dean Herbert
034875be47
Fix bindings not being unbound on ModSelect
...
Resolves #2018 .
Closes #2079 .
2018-02-27 20:45:32 +09:00
Dean Herbert
7852015db3
Remember mod selection when re-entering song select
...
Removes mod application when exiting back to main menu.
Alternative to #1968 .
Closes #1961 .
2018-01-26 19:32:57 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dan Balasescu
fa6db30d30
Fix broken xmldoc param
2018-01-03 13:12:49 +09:00
Dean Herbert
0e1b033008
Improve mod cycling logic further
2018-01-02 16:55:03 +09:00
Dean Herbert
f72239ef7a
Centralise deselect logic and add animation to deselection
2018-01-02 16:09:22 +09:00
Dean Herbert
71bcebe7e1
Fix selections occurring even though buttons aren't selected
2018-01-02 16:08:48 +09:00
Dean Herbert
1c80f3e918
Disallow selection of non-implemented mods
2017-12-31 04:28:51 +09:00
smoogipoo
616ad5b723
Cleanups
2017-12-30 16:55:01 +09:00
smoogipoo
714d93dd92
Merge remote-tracking branch 'origin/master'
2017-12-30 16:17:14 +09:00
Dean Herbert
1895b16d67
Correctly make fullscreen overlays block keyboard input from drawables behind them
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- [ ] Depends on #1711 to get correct global binding handling.
2017-12-21 19:34:20 +09:00
Aergwyn
ebc2ad55f8
greatly expanded tests for ModSelectOverlay
2017-12-20 19:05:23 +01:00
Aergwyn
5fbe7dfd8c
added Deselect All button to ModSelectOverlay
2017-12-16 17:53:22 +01:00
Ninjaprawn
84ed91d5c9
Remove IgnoreTooltip; Override TooltipText to null
2017-12-16 20:17:20 +11:00
Ninjaprawn
a491710fe4
Override IgnoreTooltip in DisplayableModIcon
2017-12-08 14:10:23 +11:00
Ninjaprawn
f5bea077a0
Subclass ModIcon to remove the tooltip text
2017-12-08 11:26:34 +11:00
Dean Herbert
3a01bfc1ef
Remove unnecessary new prefix
2017-11-27 18:53:19 +09:00
Dean Herbert
c5aacb75c6
Add hover sounds to mod buttons
2017-11-26 17:21:22 +09:00